HORN OF FAIR WINDS PLZZZZZ

  • The commodation for the horn of fair winds is entirely to much time i have 80 days on yall amazing game, and the random rng of the horn does not line up w the amount it takes for commendation, i understand the grind of the game. I have complete almost all achievements besides delivery of wood fruit an cannon crate those are impossible as well since there only in bottels that are rng as well, but besides the point. the horn of fair winds rng makes it almost impossible to complete an i think the entire sea of theives Community would agree an love if yall would lower the amount it takes to complete this achievement. Or increase the spawns of them…..

    Love, xthirdeye3x

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  • Agreed. Really just increase natural spawn rate. Seen some good ideas on this forum about adding them to siren skull voyages and the like. Even aside from the commendations, they basically feel like they aren't even in the game which is a shame because they seem like they'd be fun. Haven't fought another crew that has one and I've only found 3 in the last month (granted I haven't done any shrines).

    I don't think they should be lying around everywhere, but they are just too rare. They have potential to be super strong so I imagine they wanted to make them somewhat hard to find, just feels like it's a few too notches in that direction.

  • @i-marmot-i said in HORN OF FAIR WINDS PLZZZZZ:

    Agreed. Really just increase natural spawn rate. Seen some good ideas on this forum about adding them to siren skull voyages and the like. Even aside from the commendations, they basically feel like they aren't even in the game which is a shame because they seem like they'd be fun. Haven't fought another crew that has one and I've only found 3 in the last month (granted I haven't done any shrines).

    I don't think they should be lying around everywhere, but they are just too rare. They have potential to be super strong so I imagine they wanted to make them somewhat hard to find, just feels like it's a few too notches in that direction.

    Increase the avenues for obtaining the horn please. We would like to play with the new toy.

  • So once you completed this commendation, what next on your list of things Not to Grind for?

    Game like this needs grinds, otherwise, what else reason do some of us play for

  • Yep, horn of fair winds is basically completely absent from the game. We should also be able to dip between servers with it. Right now, there is almost no reason to go out of your way to get the horn, because you know at a certain point you will dip again to a new server, and it will disappear. It's usefulness is so slim right now.

  • I suggest adding them to the Coral Message in a Bottle. Not crazy common, but at least a guaranteed one if you to the relevant Shire/Treasury.

  • @mostexpendable said in HORN OF FAIR WINDS PLZZZZZ:

    Yep, horn of fair winds is basically completely absent from the game. We should also be able to dip between servers with it. Right now, there is almost no reason to go out of your way to get the horn, because you know at a certain point you will dip again to a new server, and it will disappear. Its usefulness is so slim right now.

    It runs out of charge pretty fast too that’s if you can find one. I think it should last like 3x as long as it currently does before it runs out of charge. But by far the biggest issue is they should be in every treasury and shrine so finding one isn’t a massive chore.

  • I farmed these nonstop for a week and was able to get it done. It wasn't difficult, it was just time consuming. I learned a few helpful tricks on the way, turned my brain off, and watched youtube vids. Now I'm working on other achievements, and am kinda mad I can't watch vids anymore, and have to pay attention to what I'm doing lol.

    You'll get it done OP. I promise you. Compared to other achievements I've completed, a week was nothing. It took me MONTHS (almost a year) to get another crew to turn in generous gifts for me. Many times I had a generous gift, and no one in sight to ask, talk about frustrating. I didn't even get a t-shirt for it. Keep at it OP. You'll get there.

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    I farmed these nonstop for a week and was able to get it done. It wasn't difficult, it was just time consuming. I learned a few helpful tricks on the way, turned my brain off, and watched youtube vids. Now I'm working on other achievements, and am kinda mad I can't watch vids anymore, and have to pay attention to what I'm doing lol.

    You'll get it done OP. I promise you. Compared to other achievements I've completed, a week was nothing. It took me MONTHS (almost a year) to get another crew to turn in generous gifts for me. Many times I had a generous gift, and no one in sight to ask, talk about frustrating. I didn't even get a t-shirt for it. Keep at it OP. You'll get there.

    If you did this before the patch it's an entirely different grind.

    Worsening the rng to prevent farming is setting people on a path for a significantly more time consuming grind than pre-patch

    It's not even close to the same thing with the changes they made.

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    I farmed these nonstop for a week and was able to get it done. It wasn't difficult, it was just time consuming. I learned a few helpful tricks on the way, turned my brain off, and watched youtube vids. Now I'm working on other achievements, and am kinda mad I can't watch vids anymore, and have to pay attention to what I'm doing lol.

    You'll get it done OP. I promise you. Compared to other achievements I've completed, a week was nothing. It took me MONTHS (almost a year) to get another crew to turn in generous gifts for me. Many times I had a generous gift, and no one in sight to ask, talk about frustrating. I didn't even get a t-shirt for it. Keep at it OP. You'll get there.

    I've been testing after the patch that randomised the spawn. ONLY doing shrines and shipwrecks, I find roughly 1 every 2-3 hours. It's only a small sample size (about 30 hours this week) but if the trend with the RNG continues, that's between 500-750 hours of grinding to get this done now - if your gameplay is ONLY shrines and shipwrecks, and nothing else.

    Yes, there are tricks and some shrines are better than others in terms of time or being able to tell if there's a HoFW before actually entering, but it's still an incredibly big grind. The average player won't complete it for years.

    Some players used the poor spawn before the patch to grind it, and they've basically been rewarded for doing that. They should have nerfed the commendation to something more reasonable (which, as others have pointed out would also increase the number of people actually using this tool as intended) or increased the spawn rate overall.

  • @realstyli As one of the people who took advantage of the spawns before the change, it needs to be updated. I've been helping a friend work on his and its just atrocious. The grind before was awful and unfun, with the changes it's worse.

  • I totally agree with you.

    I've sold 51 of the them now and it takes like forever. Today I haven't gotten a single one. In 3 hours of active doing shrines.
    In my opinion, the best thing would be if there is to 100% 1 horn in every shrine and in every Treasury on the map and after you get it, then it do not spawn for an hour or two on this specific shrine on this server.

    Also the possibly to find them in shipwrecks is way to low now...

  • @xthirdeye3x said in HORN OF FAIR WINDS PLZZZZZ:

    Or increase the spawns of them…..

    ^^^ THIS

    They implemented something FUN in the game...why on earth do they not want people to have fun with it? It's insane to me.

  • @burnbacon some people like to actually play with the tools added to the game in case you were wondering why they want it to be more frequent

  • @europa4033 you're part of the problem. They reduced the spawn rate because people were farming them.

  • @captain-fob4141 said in HORN OF FAIR WINDS PLZZZZZ:

    @europa4033 you're part of the problem. They reduced the spawn rate because people were farming them.

    The "problem" would be the same problem that literally all content has, any extra exploiting and server alliances. ( In this case people also safer seas farmed).

    Organically farming on a server that is not locked down is literally what the game is for most of the content.

    Season 11 cofs were more cheesy than organic horn farming. There was a bug all season that insta-sank the pve and fortune fleets had a super high spawn rate for a lot of the season.

    I don't have an issue with mixing up the rng but improve it for even more organic support, don't just leave organic play without them. That's the problem with nerfs like this, it only really penalizes organic play.

    Less farming the same area and better spawning in random locations is what makes sense. Penalizing today's players for content being completed as it was designed yesterday is just not a good way to get people to want to participate.

    I play this game all the time, it's pretty obvious how uninterested players are (organically) with these new comms being so extreme.

    Pre-patch I was having fights over shipwrecks and shrines and just fights in general because horns were in play. It's definately settling back into people doing their own random stuff again. It was super fun pre-patch organically because horns were around. Flooded embrace pvp was more consistent than siren song content and fleet of fortunes lol.

  • @wolfmanbush said in HORN OF FAIR WINDS PLZZZZZ:n

    I play this game all the time, it's pretty obvious how uninterested players are (organically) with these new comms being so extreme.

    I think it's fine for some activities. Skelly kills, skelly ship scattershot hits, bringing loot onboard by walking the harpoon line, etc.... are all fine. You can get those pretty quick through organic play.

    There are a number of issues with the Storm Sale commendation:

    • It's based on selling an item that spawns very rarely
    • There's a relatively high number of them to sell to complete
    • The item doesn't get used as it was intended because players just want to sell them ASAP if they happen to find one
    • The comm unlocks a very coveted sail for purchase, so folks really want to get it done

    I think the best ideas that folks have come up with so far are putting it as a guarantee in Treasuries if you have a message in a bottle quest for it, and have a dig for one as a reward for completing the SoSS voyage. I would leave the random shipwreck and shrine spawns as-is, in that case, as those two other ways to get one would help a lot - and also breathe life back into Treasuries and the SoSS.

  • @realstyli said in HORN OF FAIR WINDS PLZZZZZ:

    @wolfmanbush said in HORN OF FAIR WINDS PLZZZZZ:n

    I play this game all the time, it's pretty obvious how uninterested players are (organically) with these new comms being so extreme.

    I think it's fine for some activities. Skelly kills, skelly ship scattershot hits, bringing loot onboard by walking the harpoon line, etc.... are all fine. You can get those pretty quick through organic play.

    There are a number of issues with the Storm Sale commendation:

    • It's based on selling an item that spawns very rarely
    • There's a relatively high number of them to sell to complete
    • The item doesn't get used as it was intended because players just want to sell them ASAP if they happen to find one
    • The comm unlocks a very coveted sail for purchase, so folks really want to get it done

    I think the best ideas that folks have come up with so far are putting it as a guarantee in Treasuries if you have a message in a bottle quest for it, and have a dig for one as a reward for completing the SoSS voyage. I would leave the random shipwreck and shrine spawns as-is, in that case, as those two other ways to get one would help a lot - and also breathe life back into Treasuries and the SoSS.

    Anything they do to support the content for the organic play style I'll support.

    I'm not picky at all about how, get people enjoying the organic grind for them and it's got my support.

    Treasuries, beach treasure, doing an entire tall tale, soss, I would be cool with it.

  • @captain-fob4141 I just got mine a few days ago. I never exploited it when that was active. I can send you a screenshot as proof of my progress if you'd like? Throughout the week I kept a few friends updated on the progress I was making. Let me know when I can send those screenshots to you.

  • @wolfmanbush
    I have screenshots to prove I did/completed this AFTER they patched it. I had no idea the patch was coming, and decided to work on other commendations instead since a few YouTube vids showed how easy it was to do. Then I woke up at messages from friends telling me the change, and that's when I started. Like I said, it took me approximately a week or so to complete it.

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    @wolfmanbush
    I have screenshots to prove I did/completed this AFTER they patched it. I had no idea the patch was coming, and decided to work on other commendations instead since a few YouTube vids showed how easy it was to do. Then I woke up at messages from friends telling me the change, and that's when I started. Like I said, it took me approximately a week or so to complete it.

    I'd be interested in the how.

    The reason I am interested is because you are dismissing an extreme rng grind as something that wasn't difficult.

    Having done it, having seen others do it, being familiar with pre-patch strats and the effects of the changes they made I not only am confused about how you did it but how that turned into shrugging it off as just a thing for a week's work.

    The rng change goes far beyond just shrines being more random. It's less to steal, less floating around, less in the environment. It's impossible to pull that off without a serious strat post-patch. Something serious like extreme coordination, far outside what the typical SoT player would be involved in.

  • @wolfmanbush

    Just sent you my screenshots (which also show the dates of my progress and how many I had). I also sent a few here my screenshots as well, so they can see for themselves.

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    @wolfmanbush

    Just sent you my screenshots (which also show the dates of my progress and how many I had). I also sent a few here my screenshots as well, so they can see for themselves.

    What was your strat post-patch to get 30+ horns a day?

    I think people struggling with this deserve transparency from all of us that did it.

    There is 0% chance I would have gotten anyway near 250 post-patch, which is why I still support this becoming more organically friendly. It wasn't easy pre-patch in organic play, it's extremely worse post-patch and people will spend years trying to find them in the current rng.

  • @wolfmanbush
    Sent it to you.

  • @burnbacon There are 250 shells, selling 1 per day is still 250 days, this in a game that already has very high grinds such as lv 1000, hunters call, several commendations

    Rare has a history of overdoing the grinds and backtracking, the captaincy was exactly like that.

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    @wolfmanbush
    Sent it to you.

    You sent it to me as well. I appreciate the explanation.

    I can see how that would increase the chances (and it's the exact cheese, not exploit, I thought you were doing), but unless you are not working a full time job, it's still very unlikely for most people to do it in a week with that method.

    Still doable in a month for most people, though, if that's all you do in the game and nothing else. The point of my test was to see the average best case scenario in organic play.

    It doesn't really solve the issue people are complaining about, which is that it's still an enormous grind if you try to do it naturally and through actually enjoying the game.

  • @realstyli

    I'm just glad you can perfectly see I never took advantage of the exploit, and what I posted was the truth regardless. And for @Captain Fob141 to say I'm "part of the problem" without knowing anything about me, the strat I used, and to assume I farmed an exploit, isn't fair to me. Ask me questions all you like, but please don't accuse me of taking the easy road, and then lecturing others here how "easy" it was for me to grind these.

    At least you and Wolfmanbush know the truth, and have all the proof you need. I'm more than happy to help others farm for these, now that I'm done with mine, which means it'll only go that much faster for others. Let me know if you'd like some help!

  • @europa4033 said in HORN OF FAIR WINDS PLZZZZZ:

    @realstyli

    I'm just glad you can perfectly see I never took advantage of the exploit, and what I posted was the truth regardless. And for @Captain Fob141 to say I'm "part of the problem" without knowing anything about me, the strat I used, and to assume I farmed an exploit, isn't fair to me. Ask me questions all you like, but please don't accuse me of taking the easy road, and then lecturing others here how "easy" it was for me to grind these.

    At least you and Wolfmanbush know the truth, and have all the proof you need. I'm more than happy to help others farm for these, now that I'm done with mine, which means it'll only go that much faster for others. Let me know if you'd like some help!

    Calling it an exploit makes no sense in the design of the game.

    It's no different than calling fleet of fortunes exploits last season, or fort of the damned exploits or sea forts exploits.

    If people want to call doing it on safer seas cheesy or people doing it in alliance servers cheesy that's fair.

    To call it an exploit to re-do content on the same server in an organic high seas situation is not only flawed and inconsistent but it also goes against what organic play is.

    Staying on one server and playing in that ecosystem is organic play.

    A point of focus for risk/reward is also organic play. Whether that's an event or a voyage or a hotspot for loot spawns.

    It would be an exploit if people were going around the design of the content.

    What people also have been missing (because they have been focusing on the safer seas/server alliance strat) is that in organic high seas people had to leave the area, not only did people have to leave the area, everyone had to leave the area. This meaning that organically one might not spawn for hours. I know it worked that way because it could be done organically pre-patch. Without safer seas, without server alliances, without the coordination that people were doing with groups of players.

    I haven't seen people bring that up because they are focused on the people that did it in safer conditions and are dismissing the fact that it could be done organically and was entirely in line with how pve works in general when done organically without server control.

    Also, servers merge all the time in organic high seas, so that was shaking things up naturally anyway, for those that were just playing as intended. Farming is not exploiting. Most things in this game get farmed because farming is organic play for those that are gathering loot.

  • It would be nice if the horn was given after delivering the sirens skull. Then I would have an interest in delivering that skull.

  • @ixxxoloff said in HORN OF FAIR WINDS PLZZZZZ:

    It would be nice if the horn was given after delivering the sirens skull. Then I would have an interest in delivering that skull.

    If they want it to be both fun and not just something that is farmed in one area they should spread out the reward to different styles.

    Give people one for completing an entire tall tale (no check points)

    one in a locked cabin for the merchant shipwrecks

    have them have a chance to spawn in sea forts behind one of the locked doors

    Give a map to the winner of an hg fight for one

  • @europa4033 all you did was prove that you are in fact part of the problem... you just don't seem to understand what the problem is.

    Aggressively sending unprompted screenshots is seriously weird and the defensive behavior just cements that you know it's not "normal" gameplay to do what you did.

    Cheesing and exploiting in game mechanics is not "normal" gameplay and is part of the problem. It's the exact mentality that rare clearly wants to avoid by nerfing spawn rates into oblivion.

  • @captain-fob4141 said in HORN OF FAIR WINDS PLZZZZZ:

    @europa4033 all you did was prove that you are in fact part of the problem... you just don't seem to understand what the problem is.

    Season 11 was the worst I've seen in SoT for out-in-the-open exploiting. It was a real rough season on that topic.

    Season 12 has been significantly better. Been a real solid season (outside of rng) and they did some good fixes for the season. (like megs/skelly ships)

    When the big cheese of the season was waiting to do content as it was designed we are doing much better than some of the other seasons.

  • @wolfmanbush absolutely. Doesn't mean people hardcore farming 30+ horns a day is good for the player base and doesn't drive the push to nerf the spawn rate of one of the most original new tools we've had in years. The average player is currently seeing less than one horn per session. Forget commendations, I just want to use the new tool.

    I'm absolutely going to call out the people bragging about farming it to the nerfing point.

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