Tell Tale Row Shroudbreaker improvement proposal

  • Dear other Pirates,
    first of all i want to complain about a shame thing, in my view. I love doing the tell tale Storyline of the shroudbreaker and the 9 following tell tales. Also I am on the SoT since season 2 - paused the game a bit ok, but now i am back and i want to do tell tale again. But i met some Group an austrian-german group, which made themself the objective to hunt down especially people doing these tell tale. They even organize themself via Discord and if they find a player doing this they open one of the many german guides for the tell tale and follow this poor people and bully them till the Ragequit the server. True - if the bullied pirates would be an embassador or would have any loot - yea fair enough. But to be an Group hunting down people doing exact this and bully people, then i don't want to imagine how many people lesser want to finish the originial telltales on the Sea of Thieves. I mean in steam it only said 4,6 % of ALL Player worldwide have finished Shores of Gold, why would someone try to finish a tell tale like this with Groups just working against them personal?

    Ok - Now to my topic.
    I also met friendly people. Yea this is a pvp pirate game and yes everybody tries to get the loot of others. As i already have read in this forum, there are many pirates out there, which leave ppl if they notice in captain cabin they doing a tell tale, they just take the normal loot and leave. But there are a few pirates out there, which only want to sink boats. If you are playing solo or a duo it can be a lilttle bit frustrating, if you have to resail your ship from far away to the island you were just in to do your tell tale. So i want to propose, if you are in a tell tale, there should be an option like self-immersion to spawn your ship to the closest island. Tell Tale stories already take 1-3 hours to finish and it can be a frustration thing to cancel a tell tale and never finish, if you have to sail almost half of the map to continue your tell tale story. Also some pirate told me, that if they would see a hint that someone is doing a tell tale, they wouldn't even set course for them. So my second suggestion is, that if you are doing a tell tale in open world there should be a flag Option, like the alliance flag, that shows other pirates - THIS Ship is doing a Tell Tale. It should not have any influence to the decisions the other crews, but some pirate would just know - Ok this crew is just trying to do a tell tale and not on a loot drive.

    What do you think of my proposal?

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  • Safer seas. Answer is there

  • But on safer Seas you don't have your own boat. I mean i brought myself a boat and i want to sail with this boat.

  • Safer seas is an option. No doubt. But i guess not much people join the game like - ok now we do tell tale in safer seas and after that switching to open world. If there are groups out there like i described then the small audience doing the open world tell tale will definitly not gonna rise. It is gonna be more user-unfriendly :(
    And then the open world tell tales can also be deleted like the Arena. But i hope you are definitely not gonna think about that option.

  • @indigohurdle431

    I have to agree with Bacon. This is what Safer Seas is for. You're also going to make it easier for the "bullies" to find and harass Tall Tale players by marking them on the map.

  • @th3-tater sagte in Tell Tale Row Shroudbreaker improvement proposal:

    @indigohurdle431

    I have to agree with Bacon. This is what Safer Seas is for. You're also going to make it easier for the "bullies" to find and harass Tall Tale players by marking them on the map.

    I don't mean marking - i mean like the alliance flag. Something you only can put onto your ship when you have accepted tell tale. And it should disappear if finished or canceled. It should not be shown on the gameplay map. Just if you spot them with your spyglass then you get the info like the other ship infos, when you are at range.

    Ok what about my other proposal? Like an option add when you do tell tale to respawn your ship on closer islands?

    But also - you just "protected" bullies. I think bulling people and destroy their enjoiment of this fine game is against the pirat codex , isn't it?

  • One of the primary reasons the devs created Safer Seas was for this specific purpose; to complete the Tall Tales in an environment where there is no chance of being attacked or interrupted.

    There is nothing gained from completing them with a Captained vessel on High Seas that you do not get from doing them on Safer Seas, with the sole exception of increasing the 'Tall Tales Completed' milestone (which you can safely increase by doing APL 1, APL 3 or any of the three Monkey Island Tall Tales that you have to travel to the Sea of the Damned to complete).

    Basically, if you want guaranteed safety, do them in Safer Seas and deal with using a rented boat. If you have to have your own Captained ship (for personal purposes only, since it serves no other function) then you risk being sunk by other crews. It's that simple.

  • @thegrimpreacher

    Hm ok. Yet i understand the point of safer sea, but in some kind the answer disappointed me now. What are you gonna do against groups which organize themself to destroy other players experience for that reason. Sure ingame Report. But they organize themself on Discord servers.
    I talked to some of these guys (due to the fact it is my mother tongue, and i promised them NOT to talk about that in that Forum suprise i do now) - their main target is to convert people never gonna play tell tales. To be honest here, their goal is to destroy this and send the devs a remove the "f***" from this game and make it more PVP. Sure you can't deal with that problem total.

    To the roots: The Tell Tales for the open sea (not the monkey island and the Pirate of the Carribean ones) have a very small audience - that is known . There should be other options than safer sea to get a better kind of "help" for tell tale than this. I mean - i am playing on open world. Then suddenly i am on an outpost and want to do the tell tale one. Who would now leave game and rehost on safer sea? Some of my friend would play the tell tale - but they don't want to do it in safer sea. And nor they want to do it in open world due to the written things. So they will never do it. For them it is like - ok tell tales of open sea is not worth the gameplay. Abandoned.
    And if this is the main thinking of pirates in SoT you can also burry the Shore of Gold Tell Tale. As i said only 4,6% of Playerbase (shown on steam achievements) worldwide EVER completed this and the game is up till 2018.
    All the time and the programming for this long term tell tale for not even 5% of player base completing this tell tale? This must be very dissapointing.

    I only can make a proposal to maybe making the Tell tale more interessting. As i now had read it sounds more like 0 f**s given as facing a problem and get a solution to open world. That gives also people like the first mention groups the feeling that their doing is right.

  • @indigohurdle431

    There will always be awful human beings who exist solely to ruin other people's enjoyment of something. Nothing Rare has down encourages these people to believe this viewpoint is justified. They're just miserable little jackholes who suck. They always have sucked and they always will and they're not restricted to players trying to do Tall Tales, they're here for all players trying to enjoy this game. Hell, ANY game. Not just SoT.

    So your friends don't want to play Tall Tales on High Seas because it's hard and they might get attacked or sunk, and they won't play it on Safer Seas like it was designed for because...reasons? Just, "WAH we don't want to use Safer Seas for the reason it was designed because WAH we don't want to?"

    Sounds like their problem.

    It takes, like, two minutes to leave a session and start a new one on SS if you feel like doing a Tall Tale. It's what it's there for and your reasoning of "my friends just don't want to" isn't a good enough reason not to.

    ..and the Shores of Gold achievement hasn't been around since launch in 2018. Tall Tales weren't added to the game until the Anniversary Update a year later.

  • @indigohurdle431 said in Tell Tale Row Shroudbreaker improvement proposal:

    @thegrimpreacher

    Hm ok. Yet i understand the point of safer sea, but in some kind the answer disappointed me now. What are you gonna do against groups which organize themself to destroy other players experience for that reason. Sure ingame Report. But they organize themself on Discord servers.
    I talked to some of these guys (due to the fact it is my mother tongue, and i promised them NOT to talk about that in that Forum suprise i do now) - their main target is to convert people never gonna play tell tales. To be honest here, their goal is to destroy this and send the devs a remove the "f***" from this game and make it more PVP. Sure you can't deal with that problem total.

    To the roots: The Tell Tales for the open sea (not the monkey island and the Pirate of the Carribean ones) have a very small audience - that is known . There should be other options than safer sea to get a better kind of "help" for tell tale than this. I mean - i am playing on open world. Then suddenly i am on an outpost and want to do the tell tale one. Who would now leave game and rehost on safer sea? Some of my friend would play the tell tale - but they don't want to do it in safer sea. And nor they want to do it in open world due to the written things. So they will never do it. For them it is like - ok tell tales of open sea is not worth the gameplay. Abandoned.
    And if this is the main thinking of pirates in SoT you can also burry the Shore of Gold Tell Tale. As i said only 4,6% of Playerbase (shown on steam achievements) worldwide EVER completed this and the game is up till 2018.
    All the time and the programming for this long term tell tale for not even 5% of player base completing this tell tale? This must be very dissapointing.

    I only can make a proposal to maybe making the Tell tale more interessting. As i now had read it sounds more like 0 f**s given as facing a problem and get a solution to open world. That gives also people like the first mention groups the feeling that their doing is right.

    I’m not against your idea for adding some kind of marker showing that a player is doing a tall tale, but my first thought when reading your original post is… is that actually needed? The reason I ask is because I’ve completed half of the shores of gold tall tale series, and I think I’m now 25/45 for completions. During the time when I was focusing tall tales I had little to no interference from other players. I can honestly only recall a couple of times when someone sailed to the island I was idling and messed with me; and honestly, at the time it was a welcome visit because I was bored out of my mind, but that’s beside the point. I find that players don’t bother other players who are simply idling at an island, especially if they don’t have an emissary (which I never used for tall tales). Sure, there are people out there (usually bad at the game) who log on and attack anyone they think that they have a chance against, regardless of what loot might be at stake, but in my experience these players are rare, and if we want to be left alone that can usually be accomplished by avoiding the big game events or obvious loot locations (like a shrine).

    So with the above in mind, how effective are these “tall tale murderers”? First of all, how do they even identify tall tale players? After that, how do they call in players to assist (quickly)? Do they all just log on a server with a solo galley, and once a tall tale player is identified (somehow) they join the galley on the server with the tall tale player? This targeting of tall tale players kind of sounds like… a tall tale. Not to say that YOU made this idea up, but I don’t think that these self-identified tall tale murderers are actually murdering any tall tale players? Their plan of attack seems really impractical and unlikely to produce their desired result. These guys must first identify a tall tale player, which seems again impractical and tedious. Do they visit every idle boat at random islands known for tall tales, board, investigate, then attack? It also seems implied that they network and gang up on players, but how? Is it the galley method I mentioned above? It all seems very inefficient? My guess is that their crusade has little to no victories on a daily basis. Their plan sounds incredibly boring, not lucrative, and also not a logical path to canceling tall tales in order “to create more pvp”.

    Again, I’m not saying that you’re making this up, I believe that you’ve heard of these people and have concerns, what I doubt heavily is that they are in any way impactful to tall tales, while also doubting that they even manage to kill many tall talers. So in my opinion, creating something specific to combat tall tale interference (which in my experience is nearly non-existent) would not be impactful.

    Also, it seems unlikely that rare would do anything to protect tall tales on the high seas when they’ve specifically stated that one of the safer seas purposes is for doing tall tales without interference.

    If you ask me, just don’t put up an emissary, go about your business doing tall tales, and the vast majority of the time nobody is going to mess with you. The tall tale kill squad sounds to me like a bunch of dorks who lack conviction and will not accomplish their poorly thought out goal.

  • @indigohurdle431

    So tell me. How many times has this group ruined a Tall Tale for you? If they were actually doing any harm more people would be complaining about it.

    I've been stopped once by people targeting TT players. Back when they first came out. And no checkpoints either. I've done most of the original tales 5 times in this profile and have the Gold Curse on my other.

    This same type of "player" threatened to turn Adventure into a bloodbath lost Arena....guess what's still as relaxed as ever.

    Even if it's not showing on the map, having a TT flag would still get unwanted attention to someone.

    You could also fly "false flags" and sail around doing world events or attacking people by pretending to be a doing a tale.

    Again, the issue was solved by Safer Seas.

  • @indigohurdle431 said in Tell Tale Row Shroudbreaker improvement proposal:

    @thegrimpreacher

    Hm ok. Yet i understand the point of safer sea, but in some kind the answer disappointed me now. What are you gonna do against groups which organize themself to destroy other players experience for that reason.

    For them - they're just having fun. And they're one group of pirates doing piratey things. Don't get too attached to your boat with TT's.

    If you must stay on High Seas, you can dive to another server once you've reached a checkpoint. Easy.
    Many of the tall tales only require a boat occasionally. Sometimes when I really need an island I will simply set my ship to sail off into the distance, letting that crew chase it down to give me some breathing space.

    Most of the tall tales are years old, checkpoints are now a thing, they're so easy to cheese now. Most players I know stopped caring about them years ago.

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