Can we please stop the siren song exploit

  • I strongly believe the only reason people vote for siren song voyage at this point is to exploit the fact the ship spawns literally two islands away (or closer).
    We had to sink the same crews freakin 11 times in a highly contested fort of fortune. 4 ships 2 of which had the siren song on and would constantly rotate their sinking back and forth and back all the time.
    5 times we sank one 6 times another. In the chaos one of them snatched the chest of fortune and ran away to sell it which is fine but it felt exhausting having to constantly pvp people who would:

    • run away
    • exploit fishing pole for constant boarding attempts
    • have the siren on for when we did sink them would just run back

    at one point they brought their ship on us just to re-stock supplies. It is really bad at this point.
    Not to mention hit-registration issues at some very critical moments.

    Most of these I can live with (for now) but the siren song is really bad, especially with the Burning Blade event coming on season 13. I mean, will you have the burning blade and have multiple crews with a siren song on constantly attacking you?

    And another thing: please stop making it able for crews to bring vault keys into shrines/treasuries. In yesterday's session we had to chase around a crew that did exactly that. Hid it and just pvped for more than an hour while taunting us. Because of the fact that respawn happens inside the shrine/treasury and not on your ship while you're in there.

    2 sessions extremely frustrating because of all these exploits just happening together all the time.

    Apologies for the rant but this is very bad sometimes.
    P.S. Please do something about siren song, it is getting ridiculous at this point.

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  • The effect of the siren song spawns is not good overall for the organic experience and I do think some are using it intentionally for the spawns but I also think a lot of people just vote it up out of habit to see what is happening on the map and might not even fully realize how much they benefit from it. It's just one of those things where not everyone is gonna fully realize what they are doing.

    It should be worked on imo.

    The boarding exploits are obnoxious because of how common they have become. Some people exploit in combat, that has always been around, for whatever reason the launch exploits are far more common in organic adventure than they used to be in the past. It's annoying though, not just the act but the overall justification people try to create for using it, and just hearing about it all the time/ seeing it regularly in combat.

    Worst thing they did about exploits was talking about how some aren't bannable in a video imo.

    1. People can get banned using exploits in some cases, that didn't change.

    2. People just use it as a greenlight for nonsense.

    3. It's pretty clear in my experience that exploiting became more common to encounter after that video but I think tiktok has played a huge part in the reach of people showing exploits. Far more reach than streaming/youtube in SoT imo, for this stuff.

  • It is very tiring. You see them hopping like dolphins. I know how to do the exploit myself but I mean... I don't really want to. The main point is the siren song.

    I think at this point is should either be a timed event or the server's world event because it really has no engagement it feels like apart from the exploit or as you say checking if anyone is actually doing it.

    It is very tiring :/.

    I don't know about bans when doing exploits but since they are so well known they really should be fixed at some point. I know the fishing pole did have an attempt at a fix but it seems it is back in full glory.

    Finally, there is the issue with the siren song and the burning blade event. It will be very annoying to sink ships as the burning blade just to see their ship respawn within rendering distance (something that happens with an active siren song voyage on that ship).

    Anyway as you can understand I lost a chest of fortune today after I think a couple of hours sinking the same ships around it only to lose it at the last second because of two no-regs. Felt salty but I do think those points need to be raised again and again until something is done.

    By the way I'm not mad about losing the chest, it's the fact we had won those same crews so many times we were tired at that point seeing them return again and again in extremely small intervals.

  • What about ships who don’t vote on them and still spawn close enough?

    Frankly. I see people always saying they want to see other ships to fight. But the moment they start showing up back to back almost endless. They cry for it to stop.

  • I agree! I enjoy PvP but a couple months ago duo slooping we decided to fight another crew for a fort of fortune they started, it was on its last wave. Not joking we sank them repeatedly for 2 hours, they had soss up and kept spawning back an island or two away and coming straight back to us. It stopped being fun, it started to drain our resources. We didn't sink once and we did mange to keep all the loot, they eventually just logged off... But 2 hours fighting the same crew over and over that wouldn't take no for an answer, spawning so close you can't get loot on board, it kinda just kills the fun, we almost decided to log off ourselves we got that fed up

  • Getting sunk by the same ship twice in the span of an hour should simply scuttle you to another server. FoF is there so people can fight over it, the fight was done, they were allowed to have another go at it and lost again, that should be the end of it. If the rest of the server also shows up to contest it that's another thing, but people with endless free time shouldn't be able to waste peoples time by taking turns coming back 4-5 times to force you into another fight.

  • 4 years ago, I would have said something to the effect of: "just spawn camp them."

    "They want to PvP? Give them PvP. Let them choose when they are tired of repeatedly coming back."

    But that was 4 years ago. And despite how annoying their behavior is, this method would make you the toxic one, and get you a fat yellow or red depending on what side of the bed the support agent woke up on.


    Best actual solution I can think of is this:

    1] make all SoSS ships re-spawn next to the closest SoSS island and/or ship with a SoSS item (chest/key/skull).

    2] Spawn World Events on forts/Islands away from the SoSS islands (or vice versa if a WE is up before a SoSS)

  • @theblackbellamy said in Can we please stop the siren song exploit:

    4 years ago, I would have said something to the effect of: "just spawn camp them."

    "They want to PvP? Give them PvP. Let them choose when they are tired of repeatedly coming back."

    But that was 4 years ago. And despite how annoying their behavior is, this method would make you the toxic one, and get you a fat yellow or red depending on what side of the bed the support agent woke up on.


    Best actual solution I can think of is this:

    1] make all SoSS ships re-spawn next to the closest SoSS island and/or ship with a SoSS item (chest/key/skull).

    2] Spawn World Events on forts/Islands away from the SoSS islands (or vice versa if a WE is up before a SoSS)

    I 100% agree with this. I really wish they'd make a definitive stance on rules and enforce it for everyone, so players can have a complete understanding on what's allowed, and what isn't. The only way to prevent a ship from coming back over and over and over and over again, is to spawn-camp them, otherwise your resources dwindle and you can't continue to fight back. Wish they'd do what they do in HG, where after a number of sinks, their ship goes to a different server. We had a sloop yesterday come after us 6 times shouting racial and homophobic slurs at us because we kept sinking them.

  • I agree. It feels very bad to fight the same crews multiple times. Usually you can't even get their supplies and they are back. Horrible design.

    Siren Song close spawns should occur only near those crews who also participate in the voyage. If you don't vote, they shouldn't appear near you.

  • @wolfmanbush said in Can we please stop the siren song exploit:

    The effect of the siren song spawns is not good overall for the organic experience and I do think some are using it intentionally for the spawns but I also think a lot of people just vote it up out of habit to see what is happening on the map and might not even fully realize how much they benefit from it.

    I'd bet the former out weighs the latter by a wide margin.

    The respawn benefits have been advertised and outright condoned by nearly every SOT streamer and partner in the community...and then I see the likes of HitboTC effectively telling his community that if they aren't voting it up for the respawn benefits, they're not playing right...

    SoSS either needs an overhaul in its mechanics, or for the content to be retired. It's a built-in in exploit at this point.

  • Exploits like this tends to stay in the game for way too long. No clue why Rare hasn't decided to address it or anything at all. Should've been a hotfix a couple days AT MOST after it was discovered.

  • It's unbelievably effective if you're doing Fort of the Damned, I usually notice better than average pirates will vote it up just in case they sink, there is no reason not to use it if you want the upper hand. You will always respawn 2-3 blocks away from the fort.

    I don't use it because listening to Briggsy yap isn't worth it.

  • The siren song voyage should only respawn you in world relative to where the objectives for the siren song are, and only if sunk naturally. Some people may crash into a rock to sink to get a bit closer to one of the objectives, but since that will drop any gathered resources they had and leave them with stock, it would probably be fine imo.

  • @theblackbellamy

    4 years ago i thought spawncamping them would have been toxic. now i think its perfectly fine, justified and not toxic at all.

  • @locke5474677

    What I've come to understand after all these years is this:

    If someone who wants to fight you keeps bringing their ship back, and you sink them repeatedly, you're nice. 😇

    If someone who wants to fight you keeps respawning on their ship, and you kill them repeatedly, you're mean. 👿

  • @theblackbellamy said in Can we please stop the siren song exploit:

    @locke5474677

    What I've come to understand after all these years is this:

    If someone who wants to fight you keeps bringing their ship back, and you sink them repeatedly, you're nice. 😇

    If someone who wants to fight you keeps respawning on their ship, and you kill them repeatedly, you're mean. 👿

    It's both hilarious and sad how true this is.

  • The best two ways I can think of to fix this are:

    1: Have ships doing the voyage only spawn nearby when a crew that is part of the siren song voyage takes part in sinking them. Rare already has a mechanic built in to detect this for the achievement for taking part in sinking another crew's ship.

    2: Remove the reduced spawn distance mechanic altogether. Not ideal, but it may be necessary for a time if it will take a while for Rare to fix it.

  • I use this all the time and love it, both as the sinker and the sunk coz more Pvp. But if it has to change having the respawn only occur if the ship has taken damage from another ship/player also doing the call could work but not the total removal. Another option, and my prefered option, is to make the siren song a raid type event.

    When the voyage appears on the mast and you vote for it, brigisy appears as normal and gives her rant with a new ending.

    "I have to locate the maps to the two halves, I will return to you when I do. This will be your warning to sail your ship to open sea to dive to the first island"

    Once at least 3 ships accross the local servers have voted to do the quest, she reappears, gives you the maps. A dive quest appears on the captains table, you vote to dive so you can sell if you neee to. You then sail to open sea and dive to a new empty server along with 2-5 other ships who have signed up for the quest. The ships enter into the world equal distance from each other and the dig ups. Late comers who where selling will emerge between the goals.

    This way the respawn exploit is removed, you can reliably get other crews doing this voyage. Also add in a stolen skull commendation to get those who have all their chests done back in.

  • @burnbacon said in Can we please stop the siren song exploit:

    Frankly. I see people always saying they want to see other ships to fight. But the moment they start showing up back to back almost endless. They cry for it to stop.

    This...

    I vote it up to see where the action might get spicy, not for the spawn. Although yesterday got spawned from Plunder Valley to Marauder's Arch so I might just start doing this for TT action.

    Would you care if every ship came at you once and then left so a new ship could attack you every time? Still have to sink 11 ships and fight for 2 hours to get your loot. No SoSS involved. They just keep coming rapid fire from merges, dives, new crews etc.

  • I think this will be something they randomly decide to deal with in 2 years.

  • Can it be considered as an exploit if it's actually how it is designed? People can come after you again and again without voting for the siren skull anyway. It is a terrible design but it is definitely not an exploit.

  • @aethelthriyt Yes. If you are using the siren skull voyage to get close spawns and not actually doing the siren skull voyage, you are exploiting the poor design of the respawn system alterations that the voyage gives.

    If Rare intended for people to activate the voyage all the time and use it for the respawn benefits, then it wouldn't be an exploit because it would be intended to be used that way. It should be fixed, but I said above I doubt Rare is going to do anything immediate about it.

    This isn't a judgement either. Use it or don't - until Rare makes a statement about it, disables the voyages or changes the respawn, then they obviously don't care whether people are doing this or not but we can still acknowledge that it's an exploit of the mechanics. It gives a beneficial respawn, but I don't think it's as critically game breaking as some other exploits, like the various launch methods.

  • @d3adst1ck Okay, do you consider diving for a voyage to quickly change server and escape from PvP and not doing the voyage as an exploit?

  • @aethelthriyt No, because you need to have distance from the other ship in order to do so.

  • @d3adst1ck Well, in both scenarios crews are using a bad game mechanic for their favor. In my opinion, either both of them are exploit or both of them are not. You could still dive if you see a ship approaching before they get close ENOUGH and save your supplies. I think both of them are terrible designs but at least they are smaller "exploits" than map launch/dolphin dive whatever it is called, ladder launch or quick swapping. Because in my last 3 examples none of them were intended unlike diving or spawning close. We might agree to disagree because of our own definitions of exploit.

  • @aethelthriyt said in Can we please stop the siren song exploit:

    @d3adst1ck Well, in both scenarios crews are using a bad game mechanic for their favor. In my opinion, either both of them are exploit or both of them are not. You could still dive if you see a ship approaching before they get close ENOUGH and save your supplies.

    One is intended use and one is not. They even consider the use case of diving to get out of PvP by imposing the ship distance explicitly. If you're outside of that range, you're not really involved in PvP. Expanding the distance to any ship within visual range would render the diving feature unusable. If you can figure out a way to dive while there is a ship within the 2 square range, now you're exploiting.

    If you have the Siren Skull voyage active, your spawn rules are modified because it's intended that you should spawn close to where you sank as you're involved in fighting over the skull, chest or key and spawning at the other end of the map, as per normal spawn rules, would effectively remove you from the voyage. If you aren't fighting over those items, do you think you should have modified spawn rules?

    They either need to fix the modified spawn to place you close to one of the items, or remove the modification entirely and just use the regular spawns for everyone.

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