Here’s my two cents on this whole situation;
The Burning Blade is mostly balanced, but I feel like the Skeletons aren’t strong enough to be a substantial threat against boarders. I’ve lost the Burning Blade 2 out of the 3 times I’ve had it, not because I’m bad, but because at the wheel you can’t hear any of the ladders. If that was changed so you could know an enemy is present, that would be great. It is also my belief that the anchor and masts, a common point in these comments, are balanced as they should be. A solo or duo, despite the good Skeleton numbers, is basically 2-manning a Galleon on steroids, at least on the sailing portion. So while yes, the masts seem a bit powerful for the Ship and the Capstan seems way too unfair, it is how it should be. The Burning Blade, from a lore standpoint, is supposed to be practically unsinkable. I think that has been translated to in-game features and the gameplay flow pretty well. If anything I think the Burning Blade has wasted potential for Hourglass, because the most important thing you could do for Flameheart as a Reaper is not only collect ancient knowledge but destroy the enemy ships. It would be tough to balance but if the Invading crew got, say, triple the usual reward for victory and the Sword of Souls AND Emissary, and the Burning Blade’s crew got maybe double for the risk of losing not only Camps, but possibly a Streak as well, it would make the Burning Blade feel even more effective than ever in battle, as you’d be able to not only fight the server’s enemies but additional enemies for even more reward. In general I think the Burning Blade is well-balanced in combat and Lore accurate. I know that very few people actually care about the Lore, but that’s been all that’s sustaining us for Burning Blade content for years (I don’t consider the boss of Ghost Fleets the Burning Blade; it’s far too weak compared to the Lore version) so it would suck for it to be essentially a reskin of the Galleon with a flamethrower. As for turning in, I get it’s frustrating but honestly, if you get one or two players to guard the voting table, maybe with some Bonecallers for extra numbers, a good Galleon crew could easily hammer the Burning Blade until it sinks. And if they ram themselves into the island, they’re probably going to be stationary. If you can’t hold the voting room and they are able to stand there for the slow vote to get in, maybe you should reconsider the idea of going after PvP events. Remember, nobody owes you a fight, but when in control of the Burning Blade, everyone will be angry if you don’t want to fight a 4 ship battle while solo on a bigger Galleon with nothing but Skeletons (who, let’s be honest, don’t do much for the sailing/manoeuvring portion of the work) and a ship with a horrendous turning circle.