The burning blade is broken as a pvp event.

  • @furyan313

    The Reaper Bones may have been intended for PvP but most use it for PvE because the emissary multiplier increases the value of all loot. It’s more than the guild flag multiplier. As for your argument why it not in Safer Seas, the Athena Fortune and the Guilds as well as Captaincy are also not in safer seas and they are all PvE activities.

    The only failure I see is making a commendation where you need to kill Athena Fortune emissary players. The only people I encounter who try to sink me while I have the Burning Blade are Reaper emissaries or no emissaries at all.

    I also don’t see any LFG posts for players trying to sink the Burning Blade as Athena Fortune emissaries. I don’t see this as a PvP event. I see it as a normal world event.

  • @coffeelight5545
    I think that due to the strength of the event, most new players don't even try to sink other crews or take control of the Burning Blade. Most players who actually try to sink others that crew the Burning Blade are PvP-oriented players who have already made significant progress with the commendations. After the commendations, I don't see any point in sinking the Burning Blade as an Athena, but rather using other emissaries, such as the Guild, since this way you gain reputation for the other factions. Athena, like Reaper, increases anyway because the hourglass already serves them.
    For whoever is on the Boat, which could be new players because it is good money, or it may be experienced players, they just run to Reapers Hideout and vote to sink the Boat because they don't have to actually fight to defend loot or anything for their success. Just voting to "lower" and they won. So the point of the Burning Blades crew is not to sink anyone, but only to get rituals and run to reapers ASAP to "win". And with the immense payout nobody even cares about the loot on board.

  • @laskirr

    I’m not a new player. Personally, I just want my commendation for sinking the Burning Blade as an Athena Emissary. Problem is, I can’t do it alone. As you said, it’s too powerful and the rewards aren’t enough. Other people either don’t care about the commendation or already have it. I can’t find a decent crew to take it down. The people I do find, quit after failing to take down the Burning Blade.

    Sad thing is, unless things change no one will bother taking down the Burning Blade. I can understand why. It’s not worth the hassle.

  • I'm somewhere in between. You can tell it is too biased to defenders when some of the worst crews can just run and hand in after you've anchored them several times, camped them, killed a load of skellies etc.

    But I don't think blocking hand in is the solution because with often multiple ships going after them that would be very frustrating to burning blade crew.

    It isn't designed as a specific pvp event I.e the rituals involve no pvp, certainly attracts pvp and includes a mix but it'd be disingenuous to imply bb crews have to fight.

    Definitely could do with some tweaks to the balance like how quick anchor can be raised. I think attackers should be able to use bonecallers on board too

  • @furyan313 said in The burning blade is broken as a pvp event.:

    @coffeelight5545 You realize reapers is the PVP faction, if it was PVE, it wouldn't force you to put up the reaper flag. It's designed to be strong so that people who normally run or aren't as skilled can still win and people still run. If its PVE, why isn't it in safe seas? Its meant to encourage PVP. Idk what servers you play on but almost every BB I've attacked, there's been more than one Athena crew. And if people are already not contesting, its because they know its pointless if the crew of the BB will just run at the sight of another player. I understand its a tough balance, you don't want it so that someone can just hang around the hideout running and not engaging so they can't lower but there needs to be something other than ram and return with no way to stop it outside of camping the turn in while your teammates get the ship away. If you're not a galley crew, it's probably not happening. Even if it was something like how the camps work, you can stop the ritual and you can't lower for a few minutes or something.

    Has nothing to do with being clever or fast, you can only go as fast as your ship allows you. You have to be able to hold down 4 players and 30 skellies and if you die once, anchor and masts are up and its cruising away. Its way too easy to get anchor and masts up especially with 4 players on board. I've seen some of the best players struggle so it's not even a skill issue. Not to mention the lag is unreal and next to unplayable. Don't act like there is skill required to run, ram and return. I've seen twice now where people take it over and run straight to reapers and act like they're good because of it while saying "hahaha you get nothing, losers!" They do this because there is nothing stopping them from doing it. People want PVP in the PVP event and others do it to deny people of that.

    You're not really entitled to a fight, or to stop them from turning in just because you showed up and don't want them to.

  • The PVE part of the event should take a little longer and scaled to the number of ships on the server. So often I have sailed to the BB and turned up just as another crew claimmed it. Have be immoral for a fix period of time to allow more than one crew the chance of claiming it. Then make it so no ships can be presemt or enemy players on the BB for the ship to be claimed.

    It would also be nice for the BB to hunt athena ships on the server while in PvE mode.

    I like the idea of the capstand scaling to the ship type that got the BB. Or make it a galley size and if a crew member starts to raise the capstand then the skellies help.

    Handing in is fine, its the same deal as when you hand in a chest.

    Sword of souls should only be handed into the Reapers or Athenas.

  • I like to think of this event as a PvP meets PvE mix. PvErs are gonna go for the ship for the rewards. PvPers are gonna try sink the ship for the glory. If it’s hard to sink, it’s because it should be. It’s not impossible, and as showcased by many streamers, very doable. Less than a week in this event and already strategies are coming out.

    Why do players get so angry when a crew runs with this ship? I don’t recall any rules or code in this game that says everyone is entitled to a fight. Pirate what ever way you want. That’s what makes this game fun.

  • Burning Blade is the Official Running Reaper™ event. No one fights, everyone runs to despawn and are incentivized to because that is how it was designed, unfortunately.
    Another missed mark on a 'pvp' event that heavily favors running.

  • I personally love the event I've been the crew of the BB on every ship type but solo slooping and wiped servers done my rituals and fought anyone that came within a couple squares it's so fun.

    I don't understand how the BB has been ruining from people? It's so slow any ship can out run it or chase it with good sail management.

    And I've sunk the BB as every ship type except solo slooping. You don't even need other ships to come help once you've figured out you just need to kill all the skellys until they stop respawning, and stop the crew from doing rituals to get the skellys back again

  • @rotten-rocko said in The burning blade is broken as a pvp event.:

    I personally love the event I've been the crew of the BB on every ship type but solo slooping and wiped servers done my rituals and fought anyone that came within a couple squares it's so fun.

    I don't understand how the BB has been ruining from people? It's so slow any ship can out run it or chase it with good sail management.

    And I've sunk the BB as every ship type except solo slooping. You don't even need other ships to come help once you've figured out you just need to kill all the skellys until they stop respawning, and stop the crew from doing rituals to get the skellys back again

    It is not so much about speed - but recovery.

    Emerging meta seems to be forming.
    BB crew camps defense on the anchor and sails.
    Only engage boarders if they are topdeck near the sails or anchor or belowdeck if the anchor and sails are all operational with no boarders topdeck.
    Point directly at reapers until you ram the island and vote down.

    It is a slower ship but the anchor and sails are raised very quickly so extremely long term spawncamps or a very large amount of chainshot spam are the only options we've found to keep it stationary.
    Other people may have other experiences, though.

    The ship is simply designed for fast recovery and the mechanics are designed to reward runners.

  • Here’s my two cents on this whole situation;
    The Burning Blade is mostly balanced, but I feel like the Skeletons aren’t strong enough to be a substantial threat against boarders. I’ve lost the Burning Blade 2 out of the 3 times I’ve had it, not because I’m bad, but because at the wheel you can’t hear any of the ladders. If that was changed so you could know an enemy is present, that would be great. It is also my belief that the anchor and masts, a common point in these comments, are balanced as they should be. A solo or duo, despite the good Skeleton numbers, is basically 2-manning a Galleon on steroids, at least on the sailing portion. So while yes, the masts seem a bit powerful for the Ship and the Capstan seems way too unfair, it is how it should be. The Burning Blade, from a lore standpoint, is supposed to be practically unsinkable. I think that has been translated to in-game features and the gameplay flow pretty well. If anything I think the Burning Blade has wasted potential for Hourglass, because the most important thing you could do for Flameheart as a Reaper is not only collect ancient knowledge but destroy the enemy ships. It would be tough to balance but if the Invading crew got, say, triple the usual reward for victory and the Sword of Souls AND Emissary, and the Burning Blade’s crew got maybe double for the risk of losing not only Camps, but possibly a Streak as well, it would make the Burning Blade feel even more effective than ever in battle, as you’d be able to not only fight the server’s enemies but additional enemies for even more reward. In general I think the Burning Blade is well-balanced in combat and Lore accurate. I know that very few people actually care about the Lore, but that’s been all that’s sustaining us for Burning Blade content for years (I don’t consider the boss of Ghost Fleets the Burning Blade; it’s far too weak compared to the Lore version) so it would suck for it to be essentially a reskin of the Galleon with a flamethrower. As for turning in, I get it’s frustrating but honestly, if you get one or two players to guard the voting table, maybe with some Bonecallers for extra numbers, a good Galleon crew could easily hammer the Burning Blade until it sinks. And if they ram themselves into the island, they’re probably going to be stationary. If you can’t hold the voting room and they are able to stand there for the slow vote to get in, maybe you should reconsider the idea of going after PvP events. Remember, nobody owes you a fight, but when in control of the Burning Blade, everyone will be angry if you don’t want to fight a 4 ship battle while solo on a bigger Galleon with nothing but Skeletons (who, let’s be honest, don’t do much for the sailing/manoeuvring portion of the work) and a ship with a horrendous turning circle.

  • @capt-swabbie yeah agreed the ship is designed for fast recovery. One of my experiences crewing the burning blade we had a pretty sweaty gallon and an okayish brig trying to sink us, we definitely would of sunk on a normal ship but on the BB we did in the end demobilise them and sail away while we killed off the remaining borders. they didn't chase and we handed in because it was a pretty long fight and we were tired. The quick recovery in my opinion is balanced for multiple ships teaming up to take you down, because otherwise you'd be a sitting duck. That said tho the burning blade has only gotten away from me once, we were duo slooping and double bording trying to kill of the skeletons before we put holes in them because we were low on cannonballs , we eventually gave up because we got fed up of chasing the crew. so I can see how that could be annoying if unprepared and unplanned, but it's not a normal ship battle it should take supplies and strategic planning to sink more so then you're average battles

  • @coffeelight5545 a dit dans The burning blade is broken as a pvp event. :

    @alienmagi

    First off, the Burning Blade isn’t a PvP event. It’s a PvE event that has a higher chance of encounter PvP.

    Sadly for you, it’s first come first serve. If you aren’t fast enough or clever enough to take the Burning Blade with another crew present then you don’t deserve it. I had to fight off a gallon to claim the Burning Blade. My crew focused on the player ship as they were the real threat and claimed it before our opponent could.

    The Burning Blade can be sunk. Even if there is no loot on the ship, it still drops a sword that can be sold as treasure or used as a weapon. This sword is also marked on the map so people can still PvP for it. The sword is literally half the value of the Burning Blade.

    There are plenty of chances for PvP in this event. This game is PvEvP and not just one or the other. If you want pure PvP then join the hourglass battles.

    I beg your pardon?
    Everything about this event more than strongly encourages PvP.
    There are 2 reasons for this:

    • Not present in Safer Seas
    • No world events pop until the BB is returned, so direct other ships to the BB.

    You have to stop talking nonsense. It's true that at the start it's a PvE event, but that only lasts a very short time, and then the crew becomes the world event. And so it automatically becomes a PvP event.

  • @zeyrniyx

    If you read my post I said it’s a PvE event that encourages PvP.

    The definition of PvP is Player versus Player. How can the Burning Blade be a PvP event if no one dares to challenge a player controlled world event?

  • @coffeelight5545 a dit dans The burning blade is broken as a pvp event. :

    @zeyrniyx

    If you read my post I said it’s a PvE event that encourages PvP.

    The definition of PvP is Player versus Player. How can the Burning Blade be a PvP event if no one dares to challenge a player controlled world event?

    Have you figured out what BB is?
    I doubt it. Because, as stated in the trailer, in all the official announcements, once a crew of players has the BB, it becomes a worldwide event. So, as I said, the Burning Blade is automatically a player versus player event.
    But it's true that it's complicated to explain that 2 + 2 = 4.....

    This in no way means that we'll be challenged every time we're on the BB, but whether you like it or not, from the moment we take possession of the BB, then we're ready to take on PvP, because we're the world event.

  • @zeyrniyx

    I’m fully aware of what the Burning Blade is. It’s a player controlled world event. All world events are PvE events with a possibly of PvP.

    If anything the Burning Blade is a pure PvE event. Yes the Burning Blade was meant to attract PvP but most people realize that the effort to take the ship down isn’t worth the reward and the Burning Blade has an unfair advantage. Yes few people are brave enough to take it down but that doesn’t mean that the entire community is

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