@wolfmanbush sagte in suggestions for megalodon hunting:
I think many do enjoy the chance encounter design
I do enjoy the idea behind a chance encounter, too.
It should stay in the game as it is, so new players can experience it.
(getting a meg for the first time is very cool or might even be scary for some!)
[...] the lack of randomness prevents thrill and largely prevents risk
(it wouldn't be risky to do a voyage).
I understand that.
Rare should indeed not remove the random spawn chance for the meg.
I just think that a "on demand" meg spawn via voyage could be added
for people that want to hunt the meg rather than wait for it to spawn. =)
For me personally, it currently feels like there is a lack of options,
as we have to wait between 15 and 240 minutes for a random spawn
and therefor do not have that option to go and hunt the meg, when we want to.
People seem to much prefer the quick reward many times rather than the rare reward once in a while in SoT.
I think Rare pushed the community towards this behavior, when they made most content available
"on demand" via the new diving mechanic. Everything can be accessed so quickly now.
The old voyage system had much more focus on sailing long distances to reach your islands
and now you can just dive or even get a voyage for the island right in front of you.
I have adapted my playstyle to this new mechanic and it was quite a change for me.
But I do enjoy it now and often find it interesting to hop between small islands and see what I can find there. =)
(including the 2 chests, that we can now just spawn in for each of those, if we like to) ^^
My concern with farming is that people lose interest when there is too much
I think this is true for most sandbox games.
Players have to make their own stories and goals.
If you play SoT the same way each session, it might also get boring quickly.
You need some kind of goal for yourself to follow and get motivation from it.
But Rare has given us this sandbox world with many tools to make our own goals.
I just feel like they have to fine tune a few old things and bring them up
to the level of accessibility that the diving mechanic has added to the game. ;-)