New Patch: The blockade by other ships when selling the Burning Blade

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @wolfmanbush How to allow players to have a fair chance to win against the Burning Blade at Reaper's Hiddeout then, or you just assume that the Burning Blade wins by default merely by being here ?

    What's not fair about it? people having poor strategy for a situation doesn't make it unfair.

    There was nothing unfair about it, people just didn't like it, they want to be handed their win conditions in the sandbox, that's all this is.

    My entire gameplay is based around my own rules, my own code, it's not unfair that I lose because I make decisions in my play.

    Example, I never supp, it's not unfair that others have 100x more supplies than me. I choose to not supp, that's not unfair.

  • @wolfmanbush What ?

    You really don't see how it was unfair ?
    Let's say, for the sake of the argument, that it's a 2v2 of equaly matched players.

    What the BB must do to stay alive:

    • Bucket once in a while
    • Raise anchor when it is boarded.

    What the BB must do to win entirely:

    • Have two votes at the same time in the tent. Giving that a player can go away do other stuff after it voted.

    What the Sloop must do to stay alive:

    • Bucket
    • Repair
    • Stay out of sight of the BB

    What the Sloop must do to win entirely:

    • Board the BB
    • Kill all skeletons
    • Pressure it with canon to the point the enemy crew can't bucket
    • Meanwhile, prevent BB crew to vote inside the tent at all time

    Now tell, me, how can the sloop have a fair fight with two players ?
    The BB automatically wins in this configuration. Regardless of the skill of the two crews in fact.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @wolfmanbush What ?

    You really don't see how it was unfair ?
    Let's say, for the sake of the argument, that it's a 2v2 of equaly matched players.

    What the BB must do to stay alive:

    • Bucket once in a while
    • Raise anchor when it is boarded.

    What the BB must do to win entirely:

    • Have two votes at the same time in the tent. Giving that a player can go away do other stuff after it voted.

    What the Sloop must do to stay alive:

    • Bucket
    • Repair
    • Stay out of sight of the BB

    What the Sloop must do to win entirely:

    • Board the BB
    • Kill all skeletons
    • Pressure it with canon to the point the enemy crew can't bucket
    • Meanwhile, prevent BB crew to vote inside the tent at all time

    Now tell, me, how can the sloop have a fair fight with two players ?
    The BB automatically wins in this configuration. Regardless of the skill of the two crews in fact.

    Attacking the BB at the hideout as a hopper or as someone that just waited too long on a server or had bad timing was always bad strategy for an event like this.

    People should have changed their strat. They aren't owed a win.

    Like I said though I wouldn't care if they tinkered with the BB in ways that don't go against the sandbox and freedom of organic play.

    The solution is never bad policy, it's never policy that is all over-reacting and creating new problems.

    I'm not cool with the fact that they let it get this far but I'm also an optimist in situations like this and think that Rare still has a chance to address this in a better way.

  • @wolfmanbush It's not about strategy, the BB was able to just make the choice to go to Reaper's Hiddeout, and with a sloop speed anchor, it was regulary able to just go there and sell.

    But I start to understand the issue. Did you ever fight and won against a player crewed Burning Blade before the patch ?
    I have the feeling that you didn't really tried it.

    It was, and still is, the hardest fight in the game, by far. Ranging from hard to impossible depending on the crew inside it and the size of the attackers crew (given that the Galeon is not the best suited for it with it's high sensibility to fire.).
    The added pressure of having to prevent the Burning Blade to get close to Reaper's Hiddeout has a lot of implications in the heat of the fight. We had to take risky actions, we were several time forced to go on the broad sides of BBs, to try to board them quick, to immobilize them, sometimes to the point of near suicide when Reaper's Hideout gets close enough.

    I don't have the feeling you ever experienced that, wich would be the main reason why you don't understand this patch.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @wolfmanbush It's not about strategy, the BB was able to just make the choice to go to Reaper's Hiddeout, and with a sloop speed anchor, it was regulary able to just go there and sell.

    But I start to understand the issue. Did you ever fight and won against a player crewed Burning Blade before the patch ?
    I have the feeling that you didn't really tried it.

    It was, and still is, the hardest fight in the game, by far. Ranging from hard to impossible depending on the crew inside it and the size of the attackers crew (given that the Galeon is not the best suited for it with it's high sensibility to fire.).
    The added pressure of having to prevent the Burning Blade to get close to Reaper's Hiddeout has a lot of implications in the heat of the fight. We had to take risky actions, we were several time forced to go on the broad sides of BBs, to try to board them quick, to immobilize them, sometimes to the point of near suicide when Reaper's Hideout gets close enough.

    I don't have the feeling you ever experienced that, wich would be the main reason why you don't understand this patch.

    You are missing the entire point. I don't have an issue with the burning blade being balanced if people feel it needs some work.

    I have an issue with blocking off the turn in spot in a sandbox.

    You keep trying to convince me that it was difficult, that doesn't matter to me. I only care about the sandbox and freedom of organic play part of it, it doesn't bother me that people want it "balanced".

    Tinker with the ship, not the sandbox, not freedom of organic play and turn in.

    I do not take issue with the ship itself being worked on other than I think that the treasure should stay up for grabs at any time because I think that's interesting and fresh.

  • @wolfmanbush The BB also needs some changes that's for sure, but the main issue comes from the fact that Reaper's Hideout was a sword of Damocles, pushing crews to take actions they wouldn't have if they had the choice and the time.

    It led to a lot of frustrations among crews that attacked the Burning Blade, not because it's a hard fight, but because they had to do stupid stuff to prevent something that wasn't meant to happen.
    I can tell you that seeing the Burning Blade disapearing in front of your eyes after an hour of intense fight is infuriating at a level that never happened in this game before (for me at least, if we put cheaters aside).

    The power level of the Burning Blade in itself is not the issue. The issue was what they fixed.
    And I can assure you that it is a lot better now from what I've seen.

    From an attacker standpoint, we don't need to suicide ourself anymore with stupide moves, we can just fight normally, take the time to approache the Burning Blade in it's blindspots etc.
    From a defensor standpoint, nothing much changed for me so far. I almost never was contested at RH, and the last 3 times after the patch, I wasn't either.

    I don't see how it is such a bad thing. And this is not just an opinion, well, it was, now it is what I've seen so far in the game in the past two days.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    The power level of the Burning Blade in itself is not the issue. The issue was what they fixed.
    And I can assure you that it is a lot better now from what I've seen.

    I don't see how it is such a bad thing. And this is not just an opinion, well, it was, now it is what I've seen so far in the game in the past two days.

    I'm big on player accountability.

    If I am wrong on this I will implement that into my future posts. As an example I give them credit all the time for what they did in season 8 and 9. I did not have confidence (pre-season 8) that they would substantively turn it around in favor of organic play and they did. They repaired a lot of damage that I didn't think they would, with good policy.

    I think those that supported this should take accountability if this drops the bb activity off big time.

    I don't think people should blame Rare for it, they shouldn't throw a bunch of shoulda woulda couldas out there. If bb activity drops off over the next few months and if spite metas really start showing up then players should own up to it. It will be because of this change that some players got pushed through.

  • @wolfmanbush BB activity will drop, just as all world event before it, because most people will have their comendations. I myself don't engage as much with it now since I finished those. I'm only helping friends out now. And I'm sure once they will be done they will also greatly reduce their engagement with it.

    It will have nothing to do with this particular change.
    Most of the fight occures in the first few weeks. It's always like this for everything, every event, every commendation.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @wolfmanbush BB activity will drop, just as all world event before it, because most people will have their comendations. I myself don't engage as much with it now since I finished those. I'm only helping friends out now. And I'm sure once they will be done they will also greatly reduce their engagement with it.

    It will have nothing to do with this particular change.
    Most of the fight occures in the first few weeks. It's always like this for everything, every event, every commendation.

    I'm not talking a typical seasonal drop, that happens either way.

    I'm talking a pre-season 8 drought where people are completely avoiding the content and where the ones involved are engaging in spite plays regularly just to make a point about the unappealing design.

    BB was good content, there is no reason it would have seen a major drop in organic play before this change. It was fun/interesting/rewarding enough to carry decent organic activity before this change.

    Example, people go on about the siren song being a flop, it wasn't a flop. People do it organically it's not always intense. I see it done all the time as a player that plays organically. It settled in organically fine.

    BB would have been fine organically even with a seasonal drop. It was more appealing than siren song. Now we just wait and see.

    In fact the BB should have gotten more appealing to play because people that play organically always know that waiting for things to settle down is the better way to get things done in SoT.

    People should be looking at it like this, if they prevented players from getting the loot after completing world events until no other ships were near every other world event would die off. This is no different in design now.

  • @wolfmanbush said in New Patch: The blockade by other ships when selling the Burning Blade:

    @goldsmen said in New Patch: The blockade by other ships when selling the Burning Blade:

    You are not supposed to be able to run to turn in, and that was never intended. If people wish to wait for you at the hideout so you have to fight them, that is not a bad thing seeing as it was intended as a pvp world event to begin with.

    This is where the sandbox is suffering in SoT

    This has nothing to do with pvp. The people that grief reapers don't have to pvp, all they have to do is stay around reapers to prevent the turn in. It's a grief change, not a pvp change.

    Just like the distance requirement for a pve/hg dive.
    There are countless times where people just be obnoxious so people can't dive. They reset constantly so they aren't actually fighting they are just following and preventing someone from doing something.

    You aren't requiring just fighting with this, you are requiring winning against as many people on the server that want to be obnoxious.

    That goes against freedom of play and it's another ridiculous design that is picking a win condition rather than letting the sandbox play out.

    People are not saying that they think the BB should fight with this change, they are saying that they think people that play organically should lose to obnoxious non-organic play eventually, or luck out.

    This will not only make people avoid the content all together it incentivizes every spite strat they can come up with to fight against terrible design.

    This couldnt be further from accurate, its not a grief change, people need their ship near the hideout to keep it from turning in yes, but thats why it is a change for pvp. If some one is near the hideout, it likely wont be JUST to stop it from turning in, and instead to intercept and fight it since its not like the bb crew cant do anything about it and will just be stuck sitting there. And regardless how many people you have to fight, bringing multiple crews together to either work towards, or fight for the reward is the entire point of world events originally. If the bb crew sinks due to team work, that follows the intended design of world events to begin with.

    If anyone does just try to go to reapers to bar turn in for no reason other than to bar it, then they arnt that bright since the burning blade can still sink them, and even if they tried to circle the island to avoid the ship, its got stationary cannons.

    This change helps people who actually want to sink the ship rather than chase after it until they turn in, more than it helps any trolls who would have very limited options.

  • SoT is usually a well balanced game.

    Why feeding the trolls?

    Please fix.

  • @schnuffelwelpe said in New Patch: The blockade by other ships when selling the Burning Blade:

    SoT is usually a well balanced game.

    Why feeding the trolls?

    Please fix.

    It's not.

    This isn't a new direction it's an extreme example of the direction they regularly go.

    Chain shots being abundant the entire time they have existed didn't cater to the organic experience, it went against the organic experience. It catered to hoppers that didn't adapt and instead wanted Rare to make sure that players stopped escaping the attackers failed ambush at events.

    Then they changed the red sea because the attacker that failed the ambush and failed the chase wanted the loot.

    Then they changed it to where people couldn't put stuff on their own anchor, treating it like an entitlement for campers to camp.

    This is just continuing the same direction of catering to people that feel they are owed even though they have failed the strats all along the way.

    Risk/reward has never been balanced well in SoT. The treasure is so abundant now that people just cheese more and call it a day.

    It's impossible to have a balanced organic risk/reward experience where the top and the non-organic play is catered to so often.

    Now they are blocking off turn in points which is very wild decision in a game like this, but not a new direction, just a concerning one.

    It'll be interesting to see what happens next, because they are running out of ways to hand over wins to non-organic play.

  • I think it is balanced!

    To fix the blockade offer 3 different islands where you can return the burning blade and base camping wont be that easy...

  • If I have 8 camps completed, and see a ship waiting at Reapers, it's game on. If those waiting at Reapers are just there to troll, first they need to be close to the ship in order to get the music letting them know they're in the danger zone, and if they just circle the hideout/trolling the BB from being turned in, I use one of the island cannons to de-mast them and sink them (go board and handle it).

  • @europa4033 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    If I have 8 camps completed, and see a ship waiting at Reapers, it's game on. If those waiting at Reapers are just there to troll, first they need to be close to the ship in order to get the music letting them know they're in the danger zone, and if they just circle the hideout/trolling the BB from being turned in, I use one of the island cannons to de-mast them and sink them (go board and handle it).

    good idea! Ill try that any other strats?

  • @schnuffelwelpe

    I find that reducing your opponent's health to zero, while maintaining your health above zero, seems to work everytime.

  • To be honest im here with @WolfManbush it's bad change for overall health of event.

    You know how I ride to grade V o sininkg comm by server hopping.

    You just hop with eny ship and rush toward BB or Reapers whatver is closer.
    It's dosent matter becouse
    a) We cath up with BB on eny given ship.
    b) Becouse if they run toward RH probably with some tail we will be able to intercept them on RH as third party becouse of proximity block.

    The proximity block made non organic BB hunting so easy that I fear for event health.

    Being on reciving end of that having to deal with ship after ship with SoSS exploits and lunching exploits must be very ungratifiting experience.

    The best fights against BB I had was on RH when both our crew and BB crew fight to the bitter end. And why they fought? Becouse they know that if we all die thats enough time to vote down and cash BB.

    And we nearly loss. Still taking it as most funny fights.

  • @ghutar Or you can just have a fair naval fight now. No need to turn RH into an endless tdm tournament.

  • @arias1101 I don't see enything fair in same fight over and over becouse somebody use SoSS exploit.

    From before day one outsailing somebody to sell loot was vaild strategy.
    I allways look where they cloud run when we engage oponent.

    I got fair chases and fights against BB before that change.

    Now when We arrive and fight against BB near Reapers it's feel cheap. We are ready and

  • @ghutar

    1. We need to simply fix SoSS exploit.
    2. I've never actually fought anyone at RH while crewing the BB, its empty all the time, before or after patch. I've turned in beetween 15 and 20 series of 8+ rituals, sunk beetween 25 and 30 BBs at 3+ rituals.
    3. I have been frustrated (to say the least) multiple times, seeing Burning Blades disapear after 10+ minutes chases at RH. This is now fixed.

    The Burning Blade is so powerfull that if someone comes at you, you raise sails, and sink them. No matter their number or skill level.
    SoSS exploit doesn't even matter, if you sink someone at RH, you can tag away the boat. Even if they respawn "close" they are not close enough, so I guess you are talking about several crews, that all happend to use the exploit at the same time ? Allied against you ?

    Those scenarios make me wonder if anyone that thinks this change is "bad for the game" has ever tried this event before themselves...

  • @arias1101 maybe all that scenarios are so wildy difrent becouse servers difers much between regions? Idk. But. I sunk at least 4 BB on Reapers all entaglent allready in battle. I guess they wans't that happy to see us.

    Sure they need to fix that and other exploits but we still need to consider them when changes are made. Nowadays most crews use SoSS for closer respawn.

    You probably should not jump to conclusion that I was on reciving end of whole story ;)

    Personaly I never was frustraded when I loss race.

    Probably we will never agree on that topic, so have a good one there.

  • Please Fix this SOT developers! It is now impossible for a solo player like myself to turn in the burning blade.

    I just had 4 rituals on it, was being pursued by 3 ships so I went to go turn it in at reapers hideout only to find that I can’t sell it with any ships around… it wasn’t like this a few days ago. Please fix it back or else you’re having a lot of people not only drop the new world event but the whole game entirely if we can’t reap our hard earned spoils by selling when the BB is at reapers.

    THERE IS LITERALLY NO CHANCE TO SELL FOR A SOLO PLAYER IF YOUR’E BEING PURSUED BY OTHER SHIPS!! Plz change it back so we can have fun again. Now everyone is just waiting a reapers hideout camping knowing we can’t sell… I don’t think the game developers of this patch update thought this out very well… plz fix it back unless you want toxic spawn campers at reapers and no chance for solo sloopersto get the burning blade.

  • Please Fix this SOT developers! It is now impossible for a solo player like myself to turn in the burning blade.

    I just had 4 rituals on it, was being pursued by 3 ships so I went to go turn it in at reapers hideout only to find that I can’t sell it with any ships around… it wasn’t like this a few days ago. Please fix it back or else you’re having a lot of people not only drop the new world event but the whole game entirely if we can’t reap our hard earned spoils by selling when the BB is at reapers.

    THERE IS LITERALLY NO CHANCE TO SELL FOR A SOLO PLAYER IF YOUR’E BEING PURSUED BY OTHER SHIPS!! Plz change it back so we can have fun again. Now everyone is just waiting a reapers hideout camping knowing we can’t sell… I don’t think the game developers of this patch update thought this out very well… plz fix it back unless you want toxic spawn campers at reapers and no chance for solo sloopersto get the burning blade.

  • Would you be able to sell a fof or a skeleton armada, solo sloop, with 3 ships chasing you ?

  • @arias1101 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    Would you be able to sell a fof or a skeleton armada, solo sloop, with 3 ships chasing you ?

    Are you still not finished with your mimimi?

    You could sell it with the right tactics.
    But not as a solo loop - you need at least one other person.

    You are literally saying that solo players should be disadvantaged, for your own selfish reasons.

    He has already shown that it is impossible to pass.
    People like you are ruining the game.

    Better to ruin a World Event so that only good players and Brigg/Galleone crews can do it instead of individuals benefiting from it.

    Whoever manages to conquer a Burning Blade alone deserves to give it away.

  • "conquering" The Burning Blade is not difficult at all... It is in fact certainly one of the easiest thing to accomplish pve wise in sot right now.

    The hard part comes next.

    This is not easy to be solo vs 2 or more players.
    It never was.
    And it never will be.

    It was for a brief moment before the patch, and it gave you hope.
    But that was an anomaly, end of the story...

  • Bearing witness to the change is painful, I feel sorry for everybody trying to cash in their BB against the swarm of evasive running island circle masters.

97
Posts
63.9k
Views
90 out of 97