After the quest table changes in Season 11, the quest achievement ‘1000 Miles Under Sail’ seems inappropriate for new players. With the addition of scuba diving, miles don't count at all. Most quests are completed on a specific island that you teleport to, and once completed, the quest disappears, so you have to re-vote the quest to gain miles on your way to the sale point. With the addition of raids, most normal quests pale in comparison to raid quests because the rewards for raid quests are much nicer. It's nice that you can get achievements as you progress through the game, rather than specifically voting for a raid and driving around the edge of the map to somehow get the achievement and unlock skins.
I'd like to see some achievement rework (like moving Generous Gift and Humble Gift to the reaper's hideout). Before Season 10, Generous Gift was actively appearing in FoF or with letters falling from captains' skeletons, and with the switch to Season 11 it would have been easy to complete this quest since there are no raids on FoF, but for some reason Generous Gift and Humble Gift disappeared from FoF. Now it has become difficult to complete this quest.
In the current format of the game, these achievements require a lot of work and are not fun to play.
Recycling of achievements
@dre1sh world events, something all raid voyages technically are have never counted towards this. Yes it has now become WAY faster to get to and complete regular voyages, however this shouldn’t mean these achievements get dumbed down.
You don’t HAVE to dive to regular voyages, you can simply sail to them and hey presto you are making miles.
See it like this, the sail x amount of miles for y faction achievements/commendations have basically stayed the same as long as you dont dive for those voyages, however the complete x amount of voyages for y faction have already become a WHOLE lot faster with diving.
No need to rework
@burnbacon пишет в Recycling of achievements:
Any newbie knows the harder achievements require actual work.
What does the difficulty of achievement have to do with it? This is a simple achievement that requires a lot of time. All you need to do is just stand on a ship that is sailing, and that's it. This is not the most fun task, considering that the current gameplay implies that you dive into the task, complete it and go sell the loot, and then dive back in. Regular swimming and completing quests for the sake of treasure extraction do not bring any benefit, because in the same time I could go through a world event and get 10 times more gold and reputation by diving into the event.
You don’t HAVE to dive to regular voyages, you can simply sail to them and hey presto you are making miles.
Okay, I'll rephrase that. Why would I just sail and complete these quests if it's more profitable for me to complete a world event and get more gold? The diving feature has been added to the game and I shouldn't use it to save time for the sake of one boring achievement? In HG or here is what is needed in order to complete this achievement, just stand AFK on a ship that sails But it's boring!
@dre1sh you think before diving was available those achievements weren't a lot of work? Outside of raids choose sail to instead. Whenever isle hopping or doing world events make sure you have a voyage down...
@dre1sh sagte in Recycling of achievements:
You don’t HAVE to dive to regular voyages, you can simply sail to them and hey presto you are making miles.
Okay, I'll rephrase that. Why would I just sail and complete these quests if it's more profitable for me to complete a world event and get more gold? The diving feature has been added to the game and I shouldn't use it to save time for the sake of one boring achievement? In HG or here is what is needed in order to complete this achievement, just stand AFK on a ship that sails But it's boring!
It can be more profitable to sail to the destination...you can get attacked by a meg or skellie ship, they got good treasure with them. You can sail near islands and pick up washed up items or messages in a bottle voyages. You can visit shipwrecks. If you AFK it's your own fault
Why would I just sail and complete these quests if it's more profitable for me to complete a world event and get more gold
Seeing that voyages are easier to do than world events and more risk to being attacked. You can sail around the map doing ghost fortresses while a random voyage is up. You get the miles and loot from different locations alter take what 10min to complete.
But any case. No need to dumb down achievements because you don’t wanna sail around the map. That your choice so…don’t worry about it.
@dre1sh said in Recycling of achievements:
Okay, I'll rephrase that. Why would I just sail and complete these quests if it's more profitable for me to complete a world event and get more gold? The diving feature has been added to the game and I shouldn't use it to save time for the sake of one boring achievement? In HG or here is what is needed in order to complete this achievement, just stand AFK on a ship that sails But it's boring!
Sailing to voyages vs going and doing world events the world events where always more profitable, with or without diving.
At least in a direct sense if you count all the stuff you could do and find on the way to said destination, or usually multiple destinations it usually flipped it around.
Also why should these achievements be reworked, that would remove any accomplishment for anyone that actually put in the work to do those.
Yes in a sense achievements become easier over time (as i mentioned with the quests completed example) but that doesn’t mean the nautical miles one should be changed, it is a sailing game after all.
@callmebackdraft пишет в Recycling of achievements:
Also why should these achievements be reworked, that would remove any accomplishment for anyone that actually put in the work to do those.
I look at this achievement from the perspective of beginners. Although I have been playing for 4 years, I have completed this achievement only in 1 faction. For people like you who have been playing since 2018, it is obvious that "it is better to be the old way", because at that time that was all you could do. Now the style of play is as different as possible and this achievement looks out of place against the background of diving to the island. For 4 years, almost all my standard achievements have been closed by the usual hunting at world events, and for me the tasks from the table looked boring because of the big waste of time and the small amount of gold. When diving was added, these tasks made sense for beginners who need to somehow get the first levels faster. But again, when you sail to your destination (and it's so boring against the wind), do you always stop on every island even if there's nothing there? It looks even more laborious. I play to have fun and also show how to enjoy the game to my friends who just came into the game and don't know what to do. Absolutely everyone was drowning in routine when completing training tasks, because yes, the first 10 tasks may be interesting to explore all the islands, but when you have already completed the same tasks on the same islands 20 times, it's a bit routine. I'm not saying that the tasks in their current form are terrible (enough for training and rest for an hour). I want to convey that the task for miles looks out of place in the current realities of the game.
@burnbacon пишет в Recycling of achievements:
No need to dumb down achievements because you don’t wanna sail around the map.
I'm not writing to have the achievement deleted. I would like to get a more reasonable figure for new players who don't want to do this kind of routine.
I'm not writing to have the achievement deleted. I would like to get a more reasonable figure for new players who don't want to do this kind of routine.
Routine? Like sailing. Has sailing become such a hassle for players? I say they need to make more stuff locked behind doing voyages that require sailing than diving.
You want the big prize but don’t wanna put in the work.
New players are smart. Don’t deny this.@dre1sh said in Recycling of achievements:
I look at this achievement from the perspective of beginners. Although I have been playing for 4 years, I have completed this achievement only in 1 faction. For people like you who have been playing since 2018, it is obvious that "it is better to be the old way", because at that time that was all you could do. Now the style of play is as different as possible and this achievement looks out of place against the background of diving to the island.
I would say the possible styles of play is more different and rewarding in a different way.
Not everyone is diving to every voyage or only doing raids. IMHO there are still a lot of players (old and new) that stay on the same server for the bulk (or even the whole time) of their session.
Also, not everyone is busy with the most efficient way to get as much gold as possible.
This kind of achievements and commendations reflect those play styles.The worst update I experienced regarding adjustments like this was the enormous nerf brought to captaincy, almost every milestone was decreased and the trinkets became available at much lower milestones. From getting a trinket every once in a while ( afew in a week I guess), all of a sudden I had the base trinket for loads of milestones and some were even "finished" (reached milestone 30) already. To me that felt like the opposite of a feeling of achievement as I did nothing to get from a base trinket to the top trinket.
Some of those milestones might have needed an adjustment, but they went overboard with this.Yes, it may feel like a big hurdle for new(er) players to sail 1000 miles while on a voyage, assume it gets set to 500 instead. What of the people who have been working at these, and are perhaps on 800 miles - some might feel happy they are done, some might feel bad because they've done 300 miles "for nought", and might have preferred to put some effort in for the last 200.
Changing the goalposts to accomodate new(er) players sets a bad precedent, why not give a level of allegiance for a loss (and more for a win obviously) in Hourglass ? Get the reward for handing in x amount of barnacled chests after your tenth shipwreck ? Make voyages for multiple wood crates delivery to vote on ? Have a golden chicken count for 10 turned in ? Vote on a voyage to dig up a horn to guarantee a spawn of the shouded ghost and make it count for the commendation ?
A better option than those (and yours) would be just to get rid of achievements and commendations all together than to change them drastically after 6.5 years.