Poison dart rework (Pineapple nerf)

  • Poison darts should be reworked to deal 40 poison damage per hit, capping at 80% of a players total health. Any health lost to poison should be unrecoverable until the poison effect wears off.

    This would make the poison dart ideal for weakening enemies especially those with lots of high quality food. You would need to finish them off with your second weapon tho which I think plays into the blowguns identity.

    The poison effect would need to be clearly visualised on the healthbar.

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  • Any health lost to poison should be unrecoverable until the poison effect wears off

    This would make the poison dart ideal for weakening enemies especially those with lots of high quality food

    So those players without High quality food will…just die.

    That seems OP for such an easy thing to avoid
    I think the whole blowpipe needs adjustment. Hold your breath to long you become winded. Similar to how you get if you miss sword dash.
    Reduce ammo.

  • How much damage do poison darts do right now? I don't think anybody has hit me with one yet. Is it like 50% health?

  • @karkona said in Poison dart rework (Pineapple nerf):

    How much damage do poison darts do right now? I don't think anybody has hit me with one yet. Is it like 50% health?

    80 damage over 10 seconds. Doesn't stack.

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