I guess that allmost everybody know this one as disposed crates litters piers of outposts.
I would love to see it fixed becouse it's create enviroment when most of crews has at least 5 pineaplles per crewmate on top of insane ammount of cannonballs.
It's bad becouse it kinda push folks to do the same to keep up with crew like that.
Also it removes on of core loops of gameplay - supplaing and resuplaining ships.
With near infinte resources there is no need to stop on island or outpost this with last general quest system changes removes a lott of potencional interaction points in game with part of risk and whole resource menagment.
And it is with us for longer then a year.
Ok now to the exploits and community.
I personaly think that Rare droped ball here long time before sesons with first windespreed exploit with golden animals with was farily fast patched out but there was no conequences for folks who did it.
And I did it too.
So message was sent and precedens set - there is and will be no punishment for foul play.
In that time with a lot less of mechanic to tinker with it wasnt so pronounce but over time new added tools and degenerating health of game allow for much more of exploits and cheeses and I think it's heavly damaged community in process.
If we as community are more and more willingy to broke game for short term gains we create gradulaty more toxic eviroment breaking intended gameplay in process.
Let's look on it trough lens of resource exploits.
As I mentioned it remove whole resource menagment and overflow barrels with pineaples and cannoballs.
Crew doing it will PROBABLY not think twice about risking it in fight, will not stop at eny place for resupply, server hop there is bigger chance that they will use crud lunching and other foul play becouse why not?
In that way they are set for reward without eny reall risk. Becouse balance for hunting was time to gather recources if hunt fails and you sink.
Overall full of exploiting players crew are adding nothing to gameplay loop.
I think that things like that pilling on each other are deteriorate game itself - when being that crew we remove oureself from a lot of gameplay activites so borderom and need for new toys will come fast.
For crew engaging with crew like that it most time death sentece - no fighting chance or oppurtunity to learn by exchanging blows. So they are driven off the game.
So we get less interactions (even hostile ones) less time in game loop and more borderom. Casual and semi casual players falls off in process saturating seas with exploiting or cheating crews that drive off another players.
To be honest I don't know how as community we will dig off from it or how will game health improve with it ad-hd development cicle runs but I needed to vent it off.
Thanks for reading my pirate talk.