If they need memory they can start by getting rid of ammo pouches and gold pouches.
They can have raw animal meats that aren’t picked up off the ground within 5 mins despawn.
They can remove the main Coral Fortress and the other mini ones that can spawn from the high seas and make that into a dive to an instanced server.
They can remove the Shores of Gold and make that into a dive to an instanced server.
What they shouldn’t do is try to reduce the loot piñata aspect of the game by reducing the quantity of treasure you get from completing voyages and events.
Players like to see vaults full of treasure. Players like a little rng as to the length and rewards of voyages.
Skeleton fleet and ghost fleet raid voyages are so terrible as far as the quantity and quality of treasure you get they simply aren’t worth doing. They do not feel rewarding even though you get one piece of treasure worth 15k base value. An orb is worth 20k.
I’m not sure who decided to make all of the voyages exactly the same when you repeat one of the same time. Same number of digs every time. Same rewards every time. No rng. It’s like this with every voyage now whether it’s an OG or a raid voyage.
Rare effectively made PvE’ing less fun and less rewarding.
Yesterday I did an experiment to see how many treasure maps it would take to reach grade v as a gold hoarder emissary.
It takes 13 pirate’s maps (2x sailor’s chests on a small island) or 9 captain’s map (3x sea master’s chests on a large island) to reach grade v.
It took me roughly 65 mins x2 to complete them both. Half of that time was spent sailing to the next destination rather than digging up treasure because the quantity of digs per island is set so low.
I can’t be the only one who thinks the revamped voyages are a downgrade over what we had before.
I love having access to all the voyages on my ship but this new approach of let’s make the number of things to do per island as little as possible really wastes a lot of time sailing.
I would much prefer having rng as to the number of digs per island and rng as to the type of chests you can dig up.
Small islands maybe 3-6 digs and large islands say 5-10 digs.
I don’t think small islands should only be sailor’s chests and large islands should only be sea master’s chests.
You should be able to find both plus other types of gold hoarder treasure on either voyage.
Vaults aren’t that good anymore.
Why is a sailor’s chest worth more than a captain’s chest. It doesn’t look like it should be worth more. To me a sailor’s chest should sit between a seafarer’s chest and a marauder’s chest.
Of course Rare didn’t bother buffing any of the more worthless loot like castaway, seafarers or marauders they even decided to nerf captain’s chests and then they created new loot for no reason and now that’s the best.
And yet vaults don’t get any of the new, more valuable loot.
Please go back to when vaults were full of treasure.
This idea of one piece of highly valuable treasure will never feel as good as for example how it feels to complete a non-raid voyage skeleton fleet and all that sweet, sweet treasure floats up to the surface.