Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics)

  • This is not about the main SOT client (Read Full Post)

    Hey Everyone, Gold Curse player here. So I don't wanna hear "You Don't Know Anything". If you disagree thats cool, lets talk about it.

    This Post is about thinking outside the box. you can change anything really if you want to. DARE TO DREAM RARE. so .... lets dream a little.

    I LOVE SOT PVP. I'm not a pve player anymore, could care less about sinking pve'rs its not fun to pick on little fish.

    First up. I've been playing another pirate game, it dosn't have better ship mechanics, but the pvp is sweet, its a SOT clone, but not really. BUT I forgot what constant fun felt like, no needing to seek fun, just having fun because the game promotes it.

    The reason I'm starting with this is I've realized rare has made the best sandbox pirate game, but i think they lost the plot. (TRUST ME THIS POST WILL GET FUN, ..Just let me complain a little.)

    As i sit here and talk to fellow hour glass players. We watched the sot podcast.
    Yea the mentality is push out the next feature.
    Not we have a great game. Lets take a step back and maybe improve features already in the game. Fleshout or change features or mechanics. Or add total quality of life changes.
    It's OK to push to the next thing. But it's also OK to have the entire team on game health issues.

    For SURE there are casual players that need to be given content. And YES its good to do. But Sot has the base for the best pvp game Ive ever played, But ITS TEDIOUS.... NO REALLY WHY IS IT TEDIOUS? W.T.Fudge...?
    THE ENDGAME IS ONLY PVP. It is hard to learn, even harder to master, and sometimes even harder to get a game (30 min ques are Constant) The hackers suck. lets be real, everyone in pvp uses packs, highly unfair to the people like me who don't. The hittreg and random lag spikes are hard to deal with. BUCKET REG is a thing as a bilge its highly frustrating.
    AND DONT EVEN GET ME STARTED WITH THE HOURS SPENT ON A DOCK SUPPLYING THE BOAT...........................WHY IS THIS EVEN A THING?............NO WONDER NOONE PVPS.
    Heres you'r reward for sinking to a better crew, (spend 15 mins resupplying to boat), so you can wait in que, and sink to the cracked crew, and all you could put together was not a premade crew. NO Wonder its hard to pvp, it dosn't promote trying again, instantly at all.

    NOW THAT IM DONE WITH THE NEGATIVES.
    Lets get on to how it could be fixed. And Lets have a good conversation on a dream I have.

    Lets be real, sot is a great game, but you have reached the engines limits long ago, PVP is great when it works! lag, hitreg, not knowing exactly how much dammage was done (Dammage counter upon hit would be great), and lastly ghost shots. Now I understand that a great undertaking is underway and its slowly getting better.

    But what if we just started over.

    I suggest you build an alternative client its all the bones of sot, but 0 pve but also erase hour glass from sot pve client. IF said client was built this is what i would like to see. (EVERYTHING IS A SUGGESTION) (Edit: I was given feedback that the main game should stay as is, Completely agree with that statement.)

    After you hit launch you are put on an island, throw down a dagger on a table and get qued for that gamemode. (And also be able to que for thr role you would like to play. Flex, Bilge, Helm, Main Cannon) maybe a system of favorite to least favorite.
    as soon as you walk out the tavern pvp is on, you can practice your tdm. (Around a big island with several taverns and no boats)

    Tournament Gamemode:(same as below but first two to sink are eliminated 6 boats 3 matches( Map has less islands each match)
    Battle Royal Gamemode:

    NEW Map:
    Build a bunch of modular islands that can be all jumbled up like 10
    they spawn randomly with loot. (Random Chest maps, like siren song mechanics, they give loot plus random ship upgrades and weapons...See below what I'm talking about.)

    Major Changes to Mechanics: For Battle Royal, Tournament
    Loot Changes
    All loot comes in loots packs with different types. (Examples 50 cannons in a pack, 40 wood in a different pack and 15 food in another pack...Ect...)
    Loot can only be used after deposited on the ship. have and inventory of 5 for different packs

    Player Inventory changes
    Be Able to hold 25 cannon balls, 10 food and 20 planks: (but these items are dropped on death.)

    Hole tier mechanical changes
    (Tier 5 holes) No more knock back. hole tier reduced by one tier per plank (Tier 5 required 5 planks) at a rate of 5 secs per plank = 25 sec to repair the hole) It will take 5 shots as the same hole to make a tier 5 (Lower deck gets bilge pump that requires plays 3 sec to active) lasting 20 secs. and gives a bucket every 10 sec.

    New Respawn Mechanic
    The ferry is cool for pve. frustrating for pvp. 2 load screen to get back to the boat sucks. and the respawn is way to long. its ok to have a shorter respawn to be less punished for dying. (keep reading I have a Reason for this)
    When the player is killed. zoom out above the boats in the air so you can watch the fight and be prepared to get back in. 10-15 seconds is all you should wait. First death 5 seconds, seccond 10 secconds third death 15 secconds max Resetting after 2 minutes of no deaths.

    NEW Guns:
    players should only spawn on a boat with nothing but 1 throwing knife. everything should be looted from islands
    Guns do not drop on death but ammo dose

    Add tiers of guns, ITS OK TO BE OP if everyone has the chance to be at one point.
    quad pistols, duel pistols. its totally fine if you have a double barrel blunder or quad barrel. or a chain flintlock rifle 4 barrels. A LITTERAL (HAND Cannon) Get it? lets go full in. just make it fun. Even A chain-gun would be ok 10 damage a shot but it jams (reloads) on 11
    harpoon gun EQUIPMENT that works and is fun to use and everyone has it on a 10 second cooldown.
    @mrpotato5722 said in New gun idea:

    I think if Sea of Thieves added a musket it would greatly improve the game. The musket would be like a sniper but deal 55-65 damage and have the iron sights of a pistol. I think this would help new players PvP better, because they don’t have to zoom in with a sniper but can still do a lot of damage to enemies.

    New Boats:
    Skys the limit go crazy, modular boats would be cool too.

    New Cannons
    maybe add extra cannons by getting looted upgrades? morders? chain-guns? double or triple barrel revolver cannons that shoot smaller balls like 1 scatter shot ball. but they actually fly straight do less damage but faster reload time?

    New Anchor Mechanics:
    When anchor is dropped, the boat should still be able to spin. This helps in the sweaty fights that when you catch a breath you can at least fire back to change the tide of battle

    LETS GO FOR FUN. Its ok to sink if its NOT punishing you. AND YOU CAN go again try again quickly with no real loss

    **TDM Gamemode: ( New Guns in both modes) No explanations needed
    CTF Gamemode: 1-3 ships each team. You spawn on two island forts across from each other, fully stocked ready to fight. 1 flag at the center of each island, locked behind a door that you need to keg to break. Keg stays on door just has a fuse of 15 secconds and can be reset. Door can be repaired.

    To END with This is just my first post. (Tell me your ideas) Ill keep adding and posting.
    Seriously, don't tell me they will never do it. I don't care. That's not what this is about. tell me exactly what you would want if sot was your dream game

    Thanks everyone,
    Howl

    .

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  • Basically a whole new game that is straight up PvP

    Like what the name. Skull and bones

  • Kinda, But a reimagining of sot. skull and bones, has no team pvp. its just you with a BOAT and bad boarding

  • Let's dream a bit, and in that dream you don't touch my PvEvP content that still isn't boring to me, nor to the thousands of other players (and that includes HG). :) There you go.

  • @r3vanns You Didn't Read the post. THIS isn't about affecting THE MAIN game at all. Thanks for your Snarky comment.

    (Completely fair point, BTW. Ill work on the post structure)

  • @howletzer said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, then think.:

    @r3vanns You Didn't Read the post. THIS isn't about affecting THE MAIN game at all. Thanks for your Snarky comment.

    You referring to this below?

    I suggest you build an alternative client its all the bones of sot, but 0 pve but also erase hour glass from sot pve client. IF said client was built this is what i would like to see. (EVERYTHING IS A SUGGESTION)

    Well sure. If PvE people get their PvE only mode as well. To keep things fair, you'll understand. But yet again, removing HG IS affecting the main mode, so whatever. Just cuz you'd make a new separate PvP mode/client doesn't change that fact.

    Yours truly,
    Snarky

    PS. and regarding reading through all of it - I admit, I'm guilty. Glanced through it, sorry!
    And you may want to work on your structuring cuz I couldn't torture myself reading all the way through it with a focus. My eyes were hurting.

    Also, edited a bit my first post.

  • And this is exactly what happened to the "Pirates of the Caribbean" franchise. By trying to make a buck they kept adding more characters, more swordfights that went for a long time, more monsters and plot lines until we ended with the shell of a movie.

    SOT is based on a pvepvp balance and the devs are trying to maintain that balance the best they can. If you want pure pvp fps there are a lot of titles out there!

  • @r3vanns For Sure, Pve with Pvp Stays the same, im just talking about axe hourglass don't break sot main client anymore and keep that train going. this is about just ideas for an alternative.

    P.S. Thanks for your feedback, ill try to better next time

  • @metal-ravage The pvp gameplay in sot. Is The most skillful teamwork pvp there is. there is only one alternative on the entire internet that is anywhere near close to sot ship mechanics and its great. But all of my post is based upon hopes and dreams of the hour glass community over hundreds of hours of play while talking to people.
    That is awesome, but im not suggesting changes to the main game.

  • @howletzer

    P.S. Thanks for your feedback, ill try to better next time

    Same as I, and thank you as well. Cheers!

  • @r3vanns Hopes its a little better ill work on it more in the morning

  • the SoT playerbase does not want PVP. they have tried 2 pvp modes to date one is dead and the other was arena. if your looking for a competitive pvp game your in the wrong place

  • @howletzer said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics):

    @r3vanns You Didn't Read the post. THIS isn't about affecting THE MAIN game at all. Thanks for your Snarky comment.

    It would certainly affect the main game - developing these PvP modes would take away resources away that can better be used in fixing and adding to the main game.

  • i think its a legit idea!

  • I understand what you are saying, but you have misunderstood. And you didn't read the post. (I know you didn't)

    The sot pvp comunity loves pvp. But most of the 100s of people I've played with have left. They do in fact want pvp if it was less punishing. Pvp is nothing but suffering starting a boat, having players that know their rolls and learning the high skill ceiling.
    Well if you can take out the punishment and wait and constant supping the boat. And encourage pvp instead of saying sot players don't want pvp. They do if it wasn't so hard to learn. If you added mechanics and changed the game to make it better.

    But instead of reading my post and saying yea that would be cool. You just dismissed it. Just like I said not to. Because it isn't about that. Pvp is in a sad state because there isn't enough verity and quality of life.

    Sot has the best pvp there will ever be.
    But it could be better.

    @greatfailure82 said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics):

    the SoT playerbase does not want PVP. they have tried 2 pvp modes to date one is dead and the other was arena. if your looking for a competitive pvp game your in the wrong place

  • @lem0n-curry Fixxing the main game will never happen. And it should. Because seasons are not working and the game has reached it limits. Time to start over. It's just an idea.

  • @burnbacon if you have ever played skull and bones you would know the PVP sucks unlike sot

  • @greatfailure82 people loved both before cheaters and lack of updates. Arena is still celebrated today by content creators and the public.

  • @lem0n-curry tell me with a straight face you think the main game can be fixed anymore. Maybe a few seasons ago I had optimism like that, but its evident the code is impossible.

  • @itzeggward Finally someone else who gets it.

  • @itzeggward said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics):

    @lem0n-curry tell me with a straight face you think the main game can be fixed anymore. Maybe a few seasons ago I had optimism like that, but its evident the code is impossible.

    They've been removing exploits and they have been fixing other issues. Will everything be fixed next update or even next season - probably not, but I expect there to be more fixes in both releases and more after that.

  • @lem0n-curry Every single update something is broken. Especially in hour glass, with 0 innovations since adding barrels that float up after a sink. Nothing of note has been added or fixxed. I could name a dozen things you still see in pvp. That can't be fixxed without a fundamental change. Not nerfing or fixing.
    A fundamental aspect perspective shift

    I'm also convinced some things can't be fixxed
    Like black screening on the ferry. Without a serious change.

    That's why I'm here talking about mechanics changing. All imput is welcome

    The devil are not doing a bad job. This is just hours of playing and being disappointed, every single time

  • @howletzer said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics):

    @lem0n-curry Every single update something is broken. Especially in hour glass, with 0 innovations since adding barrels that float up after a sink. Nothing of note has been added or fixxed. I could name a dozen things you still see in pvp. That can't be fixxed without a fundamental change. Not nerfing or fixing.

    Such as ?

  • Unfortunately if I post every exploit that is used in pvp that I've seen in top level play and share it. They will ban me from the forums. So I will refraine from sharing. Also edited my last post a bit.

    Last season they broke water. This season we had the bones crawlers, harpoon is useless in high level play, still a dozen problems that still occurs. Mouse curser is still broken. I have to use a 3rd party software to keep my mouse on my monitor and not slip off to the 2nd or 3rd.

  • I just think hourglass in general could use a massive overhaul. Maybe add Sea Dogs as a third faction, as a way to appease the arena crowd, complete with new/appropriate rewards and challenges.

  • @howletzer said in Sot Forgot The Plot (Fun over everything). Please Dare to Dream. Lets Destroy the box, (New PVP game Modes, Weapons, And Mechanics):

    Unfortunately if I post every exploit that is used in pvp that I've seen in top level play and share it. They will ban me from the forums. So I will refraine from sharing. Also edited my last post a bit.

    My intention was not for you to list a how-to-guide to exploits.

    Last season they broke water. This season we had the bones crawlers, harpoon is useless in high level play, still a dozen problems that still occurs. Mouse curser is still broken. I have to use a 3rd party software to keep my mouse on my monitor and not slip off to the 2nd or 3rd.

    Bone crawler duplication has been fixed in latest patch:

    Players are no longer able to retrieve additional resources when disarming an item-loaded trap.

  • @lem0n-curry you are right, they are fixxing some things, I'm definitely not discrediting the devs.

    but it's still frustrating and the real meat and potatoes mechanics are not tweeked the real reason hourglass is more of a chore and you might have fun. Not its just fun. They are busy fixing what's broken. Not core issues

  • Battle Royal lobby 3 ships for each team. This is to promote a fleet concept. Captain's Purchase your way into the fight, needs to be a new tab like adventure or safer seas. You will need different lobby some for open crew some for guilds that want to fleet up. (but this does give the incentive back to guilds to log on and fleet up with a payday in-site) Map uniqueness (like arena but changing) ever changed island locations. No storage creates and only ship wright. We are looking for bar bones PVP, (When you win you get a map that sends you to a vault to get your loot) This look is a prize pool from the lobby you enter. So if 3 ships that pay 1million coin to enter then you have a prize of 6 million you can just take your loot to the emissary you chose. (now this need refined) you will have 3 factions, Guild, Reaper and Athena. So you have to be able to sell to them. I think flags should be incorporated as well as emissary values.

    Spawn in a tavern or even a dock but be ready to start getting supply's and setting sail.
    Makes barrels more accessible on dock to allow quicker ship stocking.

    7 islands and 6 ships, queue with a crew, Any mix of ship too quick match, This will randomly generate a lobby of 6 ship any mix. The map should have a center point island (also holds a vault) something with cannons, allowing crew members to try foiling attempts on opponents.

    Next lobby can be a player selected and see the ships names and crew, allowing friends to que up against friends. The player selected lobby will not be fillable to discourage stacked lobby and not allow vessels to team. (so you can only stack one side not both, we want people in a guild fleeting up).

    Ship cosmetics can be changed by crew in lobby to optimize your boat. (new mechanic) You can back out of the lobby at anytime but you will be penalized a $$$coin to. Ships captain needs to purchase into lobby, Once you've started the match you're coin is non refundable. It goes into a vault that is for end game winning's. A treasure chest that is valued at match start.

    Boundaries will allow the teams to fight in a secured location. With a storm surrounding them this will help the competitors fight, the storm surge will be 10x as viscous then current in game storm, damage modified to destroy the ship as in red seas and waves to make it impossible to navigate. If this storm surge can close that would be fine as long as the timer is like 30 mins. or longer.

    Just dropping this idea here. Enjoy.

  • I agree that the client and everything does need a change, but as someone who has 2k+ hrs on the game and has grinded both gold curses, the pvp is not boring or unenjoyable. What makes it unenjoyable is how laggy and buggy it is. Almost half of my shots don't even register, I teleport all around the boat while boarding, server latency, food regging, the list goes on. The Pvp and hourglass is extremely fun when the game runs well. But if the game does not run well it makes the game so unenjoyable to play especially in Hourglass.

    I do like the idea of new modes for pvp, maybe something similar to Arena again would be nice or just maybe spicing hourglass up in a way, but I don't think SoT can have a battle Royale mode to it, I personally don't think it would really fit.

  • @kermit2273 So adding to this, I understand that the game is fun. Oh it really is. BUT the base of the game is not. There is no weapon to put everyone on equil terms, fights revolve around who can hit two shots faster. There isn't a gunfight its just who dosnt miss. The game dosn't function correctly. And the player on player pvp suffers from this.

    Also there's a steep learning curve to get into the pvp of the game. Older players that pvp. Have to teach and order of operations flow chart to the newer people on how to pvp. What roles are
    How to use the tech for bilging or cannons
    Or inventory (storage crate) placement and organization.
    What's important and what's not important to do in pvp.
    Nothing is explained and half of the community dosn't want to learn. Because it's literally painful.

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