Safer Seas and the suspected division of players

  • Dear Devs,

    even though i see the safer-seas-update still as an improvement, i also don't think the setback in the levelcap was necessary. Two arguments from my SoT-gameplay:

    1. I suppose you just don't want to devide a inevitably decreasing playerbase of a Live-Service-Game more than necessary (into the PvP-/PvE-only Players). Even if Safer Seas would go way further than now, I will return to High Seas from time to time, when my crew constellation allows the usually belligerent gameplay there. My friends don't play as much as i do, but i still want to play SoT in the meantime. So as solo i prefer to play Safer Seas to farm gold and cosmetics for our next joint adventure in High Seas - since it happens more than enough, that i returned back up from a skeleton fort just to find my parked sloop already getting bombarded by a 3-player brigantine. Please make this Safer Seas gameplay as rewarding and efficient as possible (e.g. allowing me to use my own ships and the sovereigns - you can still block ship progression if needed). I honestly don't think you divide the playerbase as much as you think since the High Seas still offers the extensive package of all world events etc. Without Safer Seas or a more restriced version of it you wont get more High Seas playtime from me, you just get less playtime in general. Additionally you would have lost out on a hole group of players wich might feed High Seas in the long term - that leads to my second approach...

    2. I brought my wife and my sister to buy the game (at full price) to play with me, but only after you announced the Safer Seas mode in general and the least improvements. There is barely a chance of me getting them to play High Seas, since they feel very stressed about even the potential of competetive gameplay, but i'm still trying. We also bought cosmetics from the pirate emporium, since they both know and like the Monkey Island and Pirates of the Caribbean franchise and can use them in safer seas (but need to apply them every single session again - pls fix/add the safe option or better the entire own ship catalogue to Safer Seas). So financially spoken you even made money out of the PvE-only Players until today, wich non-offensively might interests you the most as a company.

    Happy New Year

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  • You don't seem to have made any argument for the benefit of buffing safer seas other than you wish to spend all your time there. Which is the reason devs have restricted it because that's not their intent.

    Prepare for generic thread lock with pasted message.

  • At this point Safer Seas should open with the warning: "This is not the entire SOT, it is just an extended tutorial or a try out, to prepare you for the real SOT experience in High Seas"

  • I see these posts to often.
    Maybe RARE should decrease the gold again, just to show you how nice they have been and how ungrateful you are.

  • What Rare should have done was make Safer Seas a Free-to-Play mode with all the current caps and progression.

    Would be huge for the game, honestly.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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