Thalassophobia - The persistent and intense fear of deep bodies of water, such as the ocean, seas, or lakes...
Lots of people suffer with this phobia, myself included... I was going to return to Sea of Thieves after a break, however due to the proposed changes in season 15 with the new Megs and Jellyfish I'm not sure I can/want to. The water was already bad enough even with nothing in it, I did suck it up because I absolutely love the game, however these new changes might make the last time I played be the last time forever.
Here are some proposed changes I am suggesting as a former game designer to add in as a Thalassophobia toggle (would likely require game restart)
1. Visual Adjustments
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Water and Depth Perception:
Increase underwater visibility slightly to reduce fear of the unknown while keeping hidden objects and enemies appropriately concealed.
Add a subtle depth gradient or fog effect to minimize the perception of infinite depth. -
Creature and Jellyfish Appearance:
Make jellyfish appear softer and less detailed with a magical glow, reducing their intimidation factor without altering hitboxes or interactions.
Use neutral, pastel-like colors for underwater creatures, making them visually less aggressive without impacting detection or gameplay.
2. Sensory and Audio Modifications
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Ambient Sounds:
Replace ominous underwater sounds with neutral oceanic sounds (e.g., gentle currents, distant whale calls) to maintain immersion while reducing tension.
Soften the volume of distant creature noises without affecting directional audio cues, preserving situational awareness. -
Animation Adjustments:
Use smoother, more graceful animations for creatures like sharks and jellyfish to minimize jump-scare potential.
Keep movement speed, attack patterns, and interaction mechanics unchanged to avoid any gameplay advantage.
3. User Interface and HUD Enhancements
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Visual Filters and Highlights:
Add a subtle vignette or overlay to reduce peripheral vision, minimizing the sense of vastness and vulnerability.
Provide an optional faint glow or outline around jellyfish for easier spotting, reducing the fear of sudden encounters without impacting navigation or combat. -
Comfort Features:
Include an optional guided breathing indicator on the HUD to help players manage anxiety without affecting character stamina or underwater duration.
I know a lot of these may not be possible as it would be exploited by the professional community as they would just use it to gain better visibility, so maybe have no customisation of options (all of them enabled or all disabled) as well as a minor disadvantage to counter the advantage i.e better underwater visibility but a lower fov or similar
