Suggestion: an alternative progression system for PVP cosmetics (outside hourglass)

  • First order of business, I like hourglass despite its warts. And I will/would continue playing it even if it didn't have the PVP curses tied to it.

    That said, I would like to suggest an alternative way for Rare to do the PVP curses in adventure mode.

    Currently, as far as I know (and I could be wrong) there are a number of commendations in the Reaper's Bones faction for things like turning in various emissary flags, stolen treasure, etc. But none of the commendations have any reward tied to them other than their intrinsic gold values.

    And the Athena trading company doesn't have any commendations related to hunting reapers, etc.

    So my suggestion, for reapers, would be to tie various PVP cosmetics to the different commendations that don't have rewards. Specifically things like "turn in gold hoarder emissary flags" etc. And Rare could create new commendations like "kill 100 enemy pirates with the blunderbuss/eye of reach/double barreled pistol, etc.

    Similar for Athena. Create some new commendations about turning in reaper emissary flags, and killing reapers with various weapons.

    Then this could be earned in adventure mode. Would add some new motivations to the economy system. And would reward players for getting proficient with all the different weapon types, etc.

    Plus it would probably improve the hour glass experience, too, since the number of loss farmers would likely decrease (not complaining about loss farming per se. Just mentioning that having alternative ways to get the curses would likely shift the focus of the loss farmers to the other new metrics).

  • 7
    Posts
    259
    Views
  • I've always thought there should be win xp for sinking an hg boat even when not opted into the content.

    Hg is a fomo nightmare that I have no interest in but I've been attacked by hundreds of HG boats in random adventure since it was added to the game. Some wins and some losses but nothing to gain from it.

    They are put in adventure servers, they are merged out if they sink, I dunno why I or anyone else wouldn't get win xp against hostile HG boats.

    I don't even want the curses, I just think on principle a person/crew should get win xp for defeating HG boats in random adventure, if they win.

    Especially considering they made it to where random boats are now supply vessels by letting the supps float up in barrels. They added incentives to attack non-hg boats, there should be incentives for fighting them and sinking them as non-hg adventurers.

  • @revrandom they should just make defending a real thing

  • Skeletons curse needs more cosmetics period. Why not tie that to the thing you are suggesting?

  • @wolfmanbush Then the hg boat would get nothing if it sank you. You can just raise the opposite faction whenever you see an hg boat in a couple of seconds, and then go lower it after

  • I find it somewhat contradictory that being level 100 in PVP companies makes you a valuable member of Athena/Reaper but being level 500 in these companies doesn't give you the same status.

    That said, I think level 500 players should be able to turn into ghosts/skeletons and be able to enter hideouts... but not have access to the rest of the hourglass items.

    It's a balance that would make the hourglass still the easiest and most important method, but with a possibility for those who want to avoid PVP at all costs... For Skeleton Curse, there are already cosmetics that can be acquired only with PVE, and others can be added.

  • @wolfmanbush said:

    I've always thought there should be win xp for sinking an hg boat even when not opted into the content... I don't even want the curses, I just think on principle a person/crew should get win xp for defeating HG boats in random adventure, if they win... Especially considering they made it to where random boats are now supply vessels by letting the supps float up in barrels. They added incentives to attack non-hg boats, there should be incentives for fighting them and sinking them as non-hg adventurers.

    Yes, and, I think sinking any player ship inside the circle should award XP. This benefits non-HG ships that defeat HG ships, and it also benefits the players who feel slighted by third-partying.

    If a non-HG ship sinks an HG ship, they get Win XP for the company opposing whatever the HG ship was flying. So if they were Guardians, the non-HG ship gets Servants XP, and vice versa.

7
Posts
259
Views
1 out of 7