GUILD FORTS

  • Allow me to pitch an idea. First you must purchase a map to a damned sea fort, fight off a few waves of enemies, then claim the fort as your own. Then you can bring materials such as wood crates or treasures from any of the 3 basic trading companies in order to upgrade the fort/island. Build new rooms, access new commodities. It would act as a hub too for guild members for when they log in. But other guilds can also raid your fort. They can ransack your home and steal your loot. But they would need a map to your forttress. Owning a guild fort would also increase the max bonus for guild emmisarry to 100% increase.

    And to clarify, these forts would not replace any PVE structures in the game. They would act as a lobby for guilds found deep within the shroud.

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  • @zaposhardmight

    Ain't gonna work, first and foremost because it is abusable.

    You don't wanna lose your guild fort when attacked? Simply everyone logs out. Also, this would be another bonus for alliance servers, which already cheese the hell out of the game.

    Even if all the above could be worked around - guilds consist of up to 24 players. Which is more than a maximum player count per server. How exactly would you decide on a fair basis which players from the guild are "allowed" to be on that specific server? Yea - you can't.


    And I could probably think of at least 3-4 things more if I wanted to dedicate more time. Sorry, but this idea has just way too many flaws to fly.

  • @r3vanns please do list the 3 to 4 other things. I would love feedback to work this idea out

  • Another ship sinks me. Instead of just getting my supplies and any loot I had, they also get to ransack and destroy the fort my friends and I spent time building up? Imagine a new or casual player doing a treasury or shrine, their ship gets sunk without them knowing it, and now their fort (and anything in it placed by other members) is destroyed too. Sounds like they'll love this idea.

    If I sink a ship and get access to their fort, can I still do so even if they log out? If not, how is that fair to me?

    You never mentioned how any of the supplies are to be procured. If I'm in an HG fight and need say, 50 wraithballs, would I or my opponent be able to do this?

    I have screenshots of the amount of supplies my friends and I often have at the end of our sessions. I'm talking hundreds of cannonballs, a lot of meat, pineapples, over 100 chains, a number of curses, etc. imagine how it'll look at the end of the month if we're able to store it all. With the amount the game has to "remember" for so many player forts doing this, and considering how we already have issues with ping, fps, lag, stuttering, disconnects, etc., what affect will this have on current performance? At the end of the month, we'd have so many supplies, it would be gamebreaking and not fair for newer/smaller forts, or new/casual players.

    Then you have the classic example taken from a page from World of Warcraft--that one guild member who waits til 3am, ransacks the place, and /gquits. How would you like Rare to deal with such players who do this (on top of the amount of tickets they already receive on a daily basis)?

    Speaking for myself here, I'm not the kind of player that just logs in and stands around doing nothing. I want to get busy, be active, have amazing battles with awesome players, meet new players who become friends, work on rep, comms, etc. I'm in a call on discord with my crew, and we've got plans made from the start, we log on and go. We don't have to log on and stand around with 23 others waiting to set sail with others just standing there. Discord eliminates the need for that aspect, saving time, money, and resources on development of this.

    These are just some of the items I thought of right away after reading your post.

  • @europa4033 you make some good points and I have come up with a few ideas for guild pvp. One is that it's an 8v8 pvp match on both sides, so there would be an attacking team and a defending team. Another idea is that instead there could be a hunt for treasure similar to the skull of siren song. However this is small stuff compared to other issues that have beem brought up. So, to clarify, the guild fort would not be something that a player can destroy. Losing something permenantly other than treasire has never been part of the game, especially for somrthing that you spent money on apart from supplies.

    Your comment about discord has merit, but the guild fort would allow for players to show off their commendations and legendary feats. And beyond that, guild forts would have the ability to store supplies while you are offline. This can include cursed cannon balls, however you would need to first store them away in the fort before you log off. And to get to the fort, you wpuld need to sail into the shroud, you cannot dive to these forts, they must be sailed to. I shall address more concerns later, I understand that this was not much.

  • @zaposhardmight
    Just know, that Arena has been removed from the game, and any aspect of it (multiple ships fighting in a separate instance), isn't going to happen. Also not sure why they'd need to revamp or change anything with how the SoSS currently is.

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