When Hourglass was added the new hideouts came with NPC chroniclers who supposedly tracked whichever side was gaining the upper hand in the war. These NPCs would have dialogue basically saying "Our side is winning/losing" or "both sides are tied." However, they now seem to default to the "tied" dialogue, which is somewhat disappointing because not only does it mean there's no way to know which side seems to be doing better in the war, but it also implies that Rare might not care about the battle between the two factions affecting the world in any way. I'd like for there to be consequences for one side winning or losing.
Here's my idea: the losing side gets increased allegiance for reaching a champion streak, because they've regained some ground in the war. The winning side will instead get increased gold as a reward for pressing their advantage. This is just the first idea that came to mind, so feel free to add anything you feel might make people more interested in which side is winning or losing.