Suggestion To Save SoT

  • Rare,

    I’m a 32yo Pirate, gamer of many many years. I have played all the great games of my time basically and truthfully what you guys have created here is by far my favorite experience yet. This is the game I play now, solely, so firstly I’d like to thank you for making such an incredible pirate experience for us to enjoy!

    Onto my suggestion; It’s simple really. I suggest we solely 101% focus the entire development team on performance and making SoT buttery smooth. We have Pirates of 5+ years who still play today. Our problem is our new players leaving the Seas discouraged.

    Imagine you just found this game. You are getting a feel for it trying to learn and improve. If every fight and every single interaction you had was smooth and fair and fluid it would be OK to get dunked on 99.9% of the time because at least you COULD OF hit those shots since the game is running smoothly. It was just a miscalculation on your end! That leaves room for improvement right?

    Now imagine you’re new and every fight has a stutter or hitch or teleporting enemy that stops you from winning because you cant overcome the lag/inconsistent movement. You’ll see that there is NOTHING you could of done differently, no matter how good a shot or how evasive you are, and you’ll be completely discouraged from playing entirely. Why play a game in which improving means nothing when each fight is a diceroll to see if your weapons shoot or if they don’t reg.

    I truthfully believe it would be in out best interest for the company, studio & game that our performance matters eons prior to new content since we cant enjoy new content w/ inconsistent gameplay. This is far from a bash or anything this is serious constructive criticism to a game studio who created the best game I have ever played in my life.

    I truthfully believe if this game’s performance was near perfection our playerbase would be insane.

    Thanks,
    BoneyardX0

    PS: This game has competitive potential beyond belief. The teamwork neccessary for larger ships is unmatched, the fast paced environment, the amazing comebacks and follys, this game could be INCREDIBLY LUCRATIVE!!! Ya’ll got stocks? Cause once our servers are souped up ima need stocks.

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  • If they could have, they would have.

    "We didn't deliver" isn't because they have a bunch of different teams doing different things to keep the machine moving. It's because it's a complex situation where they succeed as some of the maintenance and struggle a lot with some of it.

    The best thing they can do is deliver content for the organic experience. Season 15 has been better about that than many of the seasons in recent years.

    Stick to the stuff that people will stick to, not just the loudest stuff on SoT social media and in feedback sections.

    There are people that play this game silently with far more consistency than many of the people that talk about SoT a lot. Deliver to the people that stick to the day to day play and they can do both.

    Going into the feedback sections and sorting by "loudest" and then just going down that list is where they get off course a lot.

    Season 15 has had better combat scenarios than all of their contrived combat content in recent years. Get people to play because they enjoy the content rather than trying to create contrived scenarios in an adventure game.

    An order of souls season that was solid like 15 would be a banger season. A 3 piece tall tale experience would be cool, bump up tall tale rewards and let people get to tall talin'.

    They don't gotta make huge shifts in SoT for people to enjoy it. Then it just ends up a bunch of stuff that feels abandoned on top of all the bugs and issues. Embrace the organic experience where people just play because they enjoy it, not the people that feel they need to be convinced to play season after season.

    Instead of just looking at numbers to see how they can get people to chase fomo carrots, dig into what people actually like, not just what they will chase even if they don't enjoy it.

  • @boneyardx0

    You´re suggesting things people has said for years, nothing new at all.

    They have even responded to this, that they need to push out content and fixes alongside each other and can't simply focus on performance and bugs.

  • Suggestion To Save SoT

    This implies the game is…dare I say….dying.

    With that, I remember the one time they skipped adding content and tried to focus only on improvements.
    The player base flipped due to lack of stuff to do…and complained. Think it lasted 3 months. (Whole season worth)

    Until they have the game in a state where there should be plenty of stuff to keep players entertained and busy. They are just gonna do both. Half and half.

  • It’s a solid request. Just because it’s been asked a million times before and there are a variety of reasons it’s not on par, doesn’t mean you can’t or shouldn’t respectfully inquire.

    The more active and consistent the player base is with requests, the easier the development teams are able to analyze feedback. No one wants to get their hopes continuously burned, but the mods do listen. Even if not prioritized or implemented, it is logged.

    There may be a day when they receive additional investment from Microsoft Studios, get new mgmt/devs, transfer to a new engine, upgrade servers, or even come out with SoT2. There also may not be. Either way, worth asking.

  • @boneyardx0 …you can taste the saltiness in here. Don’t let it get your hopes down.

  • No game runs buttery smooth. It's a fact that bugs, glitches, etc. are going to happen somewhere, some time, eventually. Sometimes it's the game, it could've absolutely could've been an oversight on the developer's end, other times it's the players forcing it to happen. I've been able to access areas in certain games that were supposed to be off-limits to players just using one example.

    Developers work hard to make the game as glitch-free as possible. If they COULD'VE made the game perfect, they would've.

  • I would even go as far as donate monthly to help assist w/ costs. Now imagine 30,000 die hard pirates donating $25/month eventually. 1 month is $750,000 x 12 is $9,000,000 from 1 year of donations. Likely, we could invest & buy better servers or hire coders to revamp our engine.

    I love this game dearly and just want it to be consistent AND fun. SoT has competitive capabilities w/ how much teamwork is required to take down a good crew. Imagine our game buttery smooth in every fight. Nobody could claim they got “Rared” again. All skill/reaction.

    Rare, I have monies. Make a subscription service for upgrade $$ and I will pay you server support like a good faja.

  • @boneyardx0

    Likely, we could invest & buy better servers

    I don't think it's as easy as 'buy better servers', or RARE would have done that.

    or hire coders to revamp our engine.

    Ah yes, because RARE totally does not have coders.
    And what do you mean by 'revamp'? You're throwing that out like a buzzword; Empty of all meaning and thinking it just 'sounds right'.


    Why do people assume RARE is some 3 man company teetering on bankruptcy, who just can't fix everything due to either money or manpower?

    It could be that maybe, just maybe, upgrading server sis more complicated?
    Maybe Microsoft, their parent company, is forcing them to use specific servers?

    And maybe the bugs and glitches are just difficult to fix?

    Make a subscription service

    No. This game does not need crud locked behind a subscription like Effup 1st.
    Because, if subscriptions are allowed, some no-neck bean counter higher up will turn around and say 'We now have a subscription service! Now 'encourage' players to use it by reducing Rep gain for non-buyers (Again; Fallout 1st)! And introduce weapon durability solely to lock convenience behind the new sub service!' etc. etc.

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