Allow more players to be invited in Safer Seas.

  • I play with my wife, 3 daughters and friends and would like to be able to have us all in the same game together. I would like to see a larger crew option for a Galleon or even the abilty to invite more than four people to play on the safer seas. I dont see why this would cause an issue as safer seas is already a private server. Even if we have multiple ships then we can do our own thing but be in the game together as a family. Or give me an option to host a private server like some other games do.

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  • It isn't meant to be a private server. It's a single crew server.

    Adding other crews creates issues with balance and requiring Safer Seas specific modifications to prevent griefing, which is not really part of the scope of the game.

  • RARE could make the Custom Servers available to all players.
    That would resolve your problem.
    But there you wouldnt be able to earn gold & reputation, as this is against the core gameplay of the game.

  • Ok, so have multiple ships on different servers doing your own thing, but playing as a family. What's the difference?

  • @t-da-tiger said in Allow more players to be invited in Safer Seas.:

    Or give me an option to host a private server like some other games do.

    This

    Heck, make it a paid option premium tier thing for the Plunder Pass. Like the normal pass is 999 ancient coins and the premium version where private servers are included costs 1999 ancient coins or something.

    They already exist for Partners so it's not like they'd have to do anything crazy and develop them.

    To be clear...they are progressionless servers.

    They would be awesome for hosting little friend events tho.

    Easy $$$ Rare. Do it.

  • Imo they should eventually just shift away from safer seas into private servers but instead of no currency and no progress is should have its own currency and nothing gets to leave the private servers. It can all be earned there but that's where it stays.

    Safer seas being some sort of pipeline to high seas was never realistic. Nothing about safer seas prepares anyone for the immediate and overall stress and frustration of high seas. All it prepares people for is to move over to alliance server situations where they mostly stay away from combat and risk just like safer seas.

    People can enjoy all the content outside of risk but their rewards stay where they are, and they can always come join the rest of us on high seas. Anything earned in high seas they get to take over to the private servers.

    Increase the qol of those that stay in safer seas/private servers.

    There is still significant incentive to earn in high seas, people are just given more to enjoy outside of the risk.

    Imo it's eventually gonna be time to stop acting like safer seas is a serious way to prepare players for high seas. It's not. It is good for letting people play the game, it is good for mental health in some cases, it's good for people that love the game and are fine with not flexing in high seas to enjoy a less intense experience. Embrace what it does good imo.

    They haven't cracked down on alliance servers in 6 years and they only recently started doing something about mass exploiting. People are already mass cheesing this stuff right in front of everyone. Might as well offer a quality experience to the private/safer server crowd. Then if they wanna flex in high seas they will have to figure that out. All of the flexers are gonna end up doing something in high seas, that's the only real crowd we were ever gonna get over in high seas anyway.

    People outside of high seas can flex their 14 billion silver coins in their screenshots.

    Then do a total rework of the alliance feature and crack down on the reward for locking down servers, spiking servers, discord/social media alliance groups, etc.

  • @wolfmanbush

    Imo they should eventually just shift away from safer seas into private servers but instead of no currency and no progress is should have its own currency and nothing gets to leave the private servers. It can all be earned there but that's where it stays.

    This. I've been yapping about this for months.

    Insiders = separate character progression/currencies from the regular sandbox/SS. This already exists, nothing new to invent.


    Conclusion: Just make SS separate character progression/currencies like Insiders, and call it a day. It would most likely kill Alliance servers, and def stop half of the forum fights lol. Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    The only reason people play in alliance servers is so they don't have a threat of PvP + to unlock stuff they want and play at their own pace. Separating SS from HS completely (and unlocking it) might as well be the solution for alliance servers.

  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    @wolfmanbush

    Imo they should eventually just shift away from safer seas into private servers but instead of no currency and no progress is should have its own currency and nothing gets to leave the private servers. It can all be earned there but that's where it stays.

    This. I've been yapping about this for months.

    Insiders = separate character progression/currencies from the regular sandbox/SS. This already exists, nothing new to invent.


    Conclusion: Just make SS separate character progression/currencies like Insiders, and call it a day. It would most likely kill Alliance servers, and def stop half of the forum fights lol. Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    The only reason people play in alliance servers is so they don't have a threat of PvP + to unlock stuff they want and play at their own pace. Separating SS from HS completely (and unlocking it) might as well be the solution for alliance servers.

    This season shows how things can start to get weird with the current way of approaching a safer alternative in SoT.

    They released the ancient megs in safer seas but they can't track them so it's this weird rng situation and for what?

    6 safer seas boats gotta isolate themselves to go rng hunt a meg they might not find.

    or 6 reg crews can spike a server and just farm to the max for hours?

    It makes far more sense to improve the conditions of safer seas while bringing down the cheesing in high seas. Put a clear line between safer/private and high seas with separate currencies and bring people out of isolation so they can play with friends but without high seas progress.

    Anyone that would do both will still do both

    Anyone that wouldn't still won't

    Anyone that wants to high seas flex is still going to pursue that.

    And we can cut out all the weirdness that feels like punishment and can keep people around others if they wanna be. High seas stays active.

  • @wolfmanbush

    This season shows how things can start to get weird with the current way of approaching a safer alternative in SoT.

    They released the ancient megs in safer seas but they can't track them so it's this weird rng situation and for what?

    6 safer seas boats gotta isolate themselves to go rng hunt a meg they might not find.

    or 6 reg crews can spike a server and just farm to the max for hours?

    It makes far more sense to improve the conditions of safer seas while bringing down the cheesing in high seas. Put a clear line between safer/private and high seas with separate currencies and bring >people out of isolation so they can play with friends but without high seas progress.

    Yea, tbh I'm fine with HC emissaries (well, all emissaries) being exclusive to HS, but the only part that didn't make much sense to me as well is ancient meg "radar" lol.

    If they already allowed ancient megs in SS, finding them shouldn't 90% depend on emissaries. It's just a bad design imho and they could've approached it differently (for example, in the same manner as a fishing voyage + a chance to just randomly run into them), but whatever.

    EDIT:
    Hell, GH have a compass for vault map pieces. Same principle could've been used for ancient megs.

  • This would just make gathering loot, Rep and among other things easier to complete. Defeating the purpose of SS (not private server)

  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    I always find it weird when customers suggest methods for companies to exploit them like it's a good thing. There's enough of that going on by itself that I don't think we need to help them along LOL.

    I doubt it would double income. There would be a very small number of whales who would play on both sectioned environments and an even smaller number who would buy the same cosmetics on both.

  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    @wolfmanbush

    This season shows how things can start to get weird with the current way of approaching a safer alternative in SoT.

    They released the ancient megs in safer seas but they can't track them so it's this weird rng situation and for what?

    6 safer seas boats gotta isolate themselves to go rng hunt a meg they might not find.

    or 6 reg crews can spike a server and just farm to the max for hours?

    It makes far more sense to improve the conditions of safer seas while bringing down the cheesing in high seas. Put a clear line between safer/private and high seas with separate currencies and bring >people out of isolation so they can play with friends but without high seas progress.

    Yea, tbh I'm fine with HC emissaries (well, all emissaries) being exclusive to HS, but the only part that didn't make much sense to me as well is ancient meg "radar" lol.

    If they already allowed ancient megs in SS, finding them shouldn't 90% depend on emissaries. It's just a bad design imho and they could've approached it differently (for example, in the same manner as a fishing voyage + a chance to just randomly run into them), but whatever.

    EDIT:
    Hell, GH have a compass for vault map pieces. Same principle could've been used for ancient megs.

    It's Safer Seas not Easier Seas; on the High Seas you need to spend some time to get to HC grade 5 and then you have to sail to where the Meg is. It will probably take about the same amount of time to try and locate it without having an icon on the map.

  • @d3adst1ck said in Allow more players to be invited in Safer Seas.:

    @r3vanns said in Allow more players to be invited in Safer Seas.:

    Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    I always find it weird when customers suggest methods for companies to exploit them like it's a good thing. There's enough of that going on by itself that I don't think we need to help them along LOL.

    I doubt it would double income. There would be a very small number of whales who would play on both sectioned environments and an even smaller number who would buy the same cosmetics on both.

    I mean, customer can't be exploited unless they want it, or they're stupid. Just ask Ubisoft fans lol.

    @Lem0n-Curry

    It's Safer Seas not Easier Seas; on the High Seas you need to spend some time to get to HC grade 5 and then you have to sail to where the Meg is. It will probably take about the same amount of time to try and locate it without having an icon on the map.

    It's Safer Seas and High Seas, not Unnecessary Obnoxious Seas. The fact you're stating that it might take about the same time with or without HC grade 5 is just proof of how badly implemented it is xD Again, it's whatever for me, since I keep managing to find them organically. Some other people don't, and already enough of them complained on the forums about it.

  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    @wolfmanbush

    Imo they should eventually just shift away from safer seas into private servers but instead of no currency and no progress is should have its own currency and nothing gets to leave the private servers. It can all be earned there but that's where it stays.

    This. I've been yapping about this for months.

    Insiders = separate character progression/currencies from the regular sandbox/SS. This already exists, nothing new to invent.


    Conclusion: Just make SS separate character progression/currencies like Insiders, and call it a day. It would most likely kill Alliance servers, and def stop half of the forum fights lol. Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    The only reason people play in alliance servers is so they don't have a threat of PvP + to unlock stuff they want and play at their own pace. Separating SS from HS completely (and unlocking it) might as well be the solution for alliance servers.

    Don't think many people will be happy if they can't use the cosmetics they "earned" in pre-made alliancse servers the previous 7 years and have to do all that again on Custom Servers.

    Seperate currency is fine to me (wooden tokens or such), that resets each session so people can (if they like) compare progress in loot hauling in a session.

    Issue with introducing custom servers is IMHO

    • Feature creep - I'm sure the current users have lists of things they want to adjust on those servers, from custom maps to removing some elements so there can be PvP without PvE and so on. Having to build this in probably causes a big delay in rolling them out.
    • Issues with rights of the "owner" of the server. If a person wants to set up a server where their intention is to do certain things and someone (or a crew) doesn't comply (e.g. a server to race around the seas without interfering of each other other than getting in the way, and a crew is kegging other crews or just blatantly shooting anchor balls &c); there is need for the owner to kick a crew(member) out (setting up a new server without these player(s) is not very optimal). If that would be implemented, what's to stop people from having a "gather the most loot server" and when it's time to compare - kick everyone out so they'll have the loot of the 6 crews all for themselves.
      This might not happen when streaming partners set up a server (as they would lose any repute they have with the viewers, the partner and other participants); this will become an issue when you're participating in a more anonymous fellow pirate.
  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    @d3adst1ck said in Allow more players to be invited in Safer Seas.:

    @r3vanns said in Allow more players to be invited in Safer Seas.:

    Not to mention double income potential, in case you do want to play both in HS and SS, you'd have to pay double for your favorite emporium cosmetic.

    I always find it weird when customers suggest methods for companies to exploit them like it's a good thing. There's enough of that going on by itself that I don't think we need to help them along LOL.

    I doubt it would double income. There would be a very small number of whales who would play on both sectioned environments and an even smaller number who would buy the same cosmetics on both.

    I mean, customer can't be exploited unless they want it, or they're stupid. Just ask Ubisoft fans lol.

    @Lem0n-Curry

    It's Safer Seas not Easier Seas; on the High Seas you need to spend some time to get to HC grade 5 and then you have to sail to where the Meg is. It will probably take about the same amount of time to try and locate it without having an icon on the map.

    It's Safer Seas and High Seas, not Unnecessary Obnoxious Seas. The fact you're stating that it might take about the same time with or without HC grade 5 is just proof of how badly implemented it is xD Again, it's whatever for me, since I keep managing to find them organically. Some other people don't, and already enough of them complained on the forums about it.

    You finding them organically is undermining the complaints of people complaining. They might be less lucky than you or just don't to put in some effort. There is no reason to introduce an easier way to find the new Megs on Safer Seas.

  • @lem0n-curry

    Don't think many people will be happy if they can't use the cosmetics they "earned" in pre-made alliancse servers the previous 7 years and have to do all that again on Custom Servers.

    Couldn't care less if they'll be happy or not. They knowingly engaged in what's basically exploiting. Nobody just randomly finds a discord alliance server and joins it lol

    You finding them organically is undermining the complaints of people complaining. They might be less lucky than you or just don't to put in some effort. There is no reason to introduce an easier way to find the new Megs on Safer Seas.

    Me finding them organically is a mix of both of what you've said, yes = luck + effort. If anything, I'm merely stating a fact that some people including myself don't find this current system well thought out.

    Just because I have more luck as a factor than somebody else, and not being THAT much bothered with it, doesn't mean I'm undermining anyone actually.

  • @r3vanns said in Allow more players to be invited in Safer Seas.:

    @lem0n-curry

    Don't think many people will be happy if they can't use the cosmetics they "earned" in pre-made alliancse servers the previous 7 years and have to do all that again on Custom Servers.

    Couldn't care less if they'll be happy or not. They knowingly engaged in what's basically exploiting. Nobody just randomly finds a discord alliance server and joins it lol

    Neither could I, but they'll probably continue playing in the High Seas pre-made Alliance servers instead of playing on Custom Servers.

    You finding them organically is undermining the complaints of people complaining. They might be less lucky than you or just don't to put in some effort. There is no reason to introduce an easier way to find the new Megs on Safer Seas.

    Me finding them organically is a mix of both of what you've said, yes = luck + effort. If anything, I'm merely stating a fact that some people including myself don't find this current system well thought out.

    Just because I have more luck as a factor than somebody else, and not being THAT much bothered with it, doesn't mean I'm undermining anyone actually.

    They could introduce HC emissary to Safer Seas without a bonus when turning in loot, just so they can get the indication on the map. I would miss the flag on the aft of my sloop if I'd venture into Safer Seas more than I would miss the gold bonus anyway 😁.

  • @lem0n-curry

    Neither could I, but they'll probably continue playing in the High Seas pre-made Alliance servers instead of playing on Custom Servers.

    Yea, sadly, you're prolly right about that...

    They could introduce HC emissary to Safer Seas without a bonus when turning in loot, just so they can get the indication on the map. I would miss the flag on the aft of my sloop if I'd venture into Safer Seas more than I would miss the gold bonus anyway 😁.

    Yo, I'm totally fine with that, that's a fair suggestion! I also think most people don't care about bonus gold, myself included. Having just that mechanic would prolly make everyone happy.

  • It'd be wild if there was the promise of private servers like 4 years ago

  • I think that bigest nope is cost and time needed to preaper multi ship safer seas without turing it into griefer paradise. So probably not gona happen.

  • @wolfmanbush

    Yeah, I feel like safer seas at this point is just a half step to bringing custom servers to live. I feel like at the end of the day people just want servers to be able to invite their friends on and just have fun halo custom games style and have access to the full sandbox. No rep, no gold, or commendations just the fun of having access to the sandbox with your friends and being able to put on your own events like certain members of the community are able to do. It doesn't make sense just for a small portion to only have access to this feature. This is my most requested feature because sometimes I want to experiment with things in the game and high seas just makes having fun in that sense difficult. Sunset safer seas and bring customs to live. If rare is worried about not having that learning tool for players well custom servers can easily provide that as well as well as still being a relaxing place for pirates with the additional benefit of being able to invite your friends and just have access to the world of sea of thieves with all the events included. Maybe down the line they can update this feature further so we can make our own spin on world events or spawn bosses and objects. Regardless I think it is time to bring them out for everyone to have access too because they're just a great tool for the community. I would even pay for custom server access on the emporium I'm that desperate to see them added in.

  • i was just suggesting that if my whole family wants to play in the game together i should be able to do that, my wife is new to gaming and its more fun for us all to play together, we like doing the tall tales and the voyages together, with us being in safer seas where no other people could be griefed or grief us i dont see the issue, if we want to run two or three ships and even attack each other it would still be only us so no harm done to anyone else, but if we want to just do a tall tale as a group i wouldnt have to worry about another player intentionally griefing and trolling us, already cant progress in reputation because my levels are to high and im already taking a loss on gold etc, so how does it harm anyone else

  • @t-da-tiger said in Allow more players to be invited in Safer Seas.:

    i was just suggesting that if my whole family wants to play in the game together i should be able to do that, my wife is new to gaming and its more fun for us all to play together, we like doing the tall tales and the voyages together, with us being in safer seas where no other people could be griefed or grief us i dont see the issue, if we want to run two or three ships and even attack each other it would still be only us so no harm done to anyone else, but if we want to just do a tall tale as a group i wouldnt have to worry about another player intentionally griefing and trolling us, already cant progress in reputation because my levels are to high and im already taking a loss on gold etc, so how does it harm anyone else

    I get what you're trying to say, but actually there is "harm to be done", and that is unless they do not allow Alliances to be made, which would mean you'd actually have to split up loot with the rest of your family (from the other ship).

    But even then - content is already easy to be soloed. Having more than 4 people would be speedrunning it.

    Only in that scenario people might not bash on the idea. However, you should still expect resistance for this.

    PS. and regarding Tall Tales, as far as I remember, not all of them can be done with 4+ people (at the same time) due to instancing. Someone feel free to correct me if I'm wrong.

  • safer seas indeed needs to be expanded upon, it was a good start, but it needs these changes and some others like captained ships, or even emissary. a full on PVE server would of course be best option.

  • @hesphorus2954

    Nah

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