WOAH, WHAT'S A MEDIEVAL HANDAXE DOING IN MY COLONIAL PIRATE GAME??? I bet you're thinking, and hold on, I promise it's not just a sword clone.
The Handaxe would fill a role no other Armory weapon is capable of: Ship Damage. While it can be used as a weak melee weapon for basic self-defense with its light attacks, performing a heavy attack on a portion of the ship that can be damaged will cause it to take a Tier 1-2 hole, depending on how long you've charged the attack. This will cause the axe to break, and it must be refilled at a nearby ammo box, then repaired through an animation before the Pirate can use it again. Consider it a "reload animation" for the sake of simplicity.
Strengths:
- Allows boarding players to be more effective in damaging the enemy ship
- Creates easier but lenient pressure in scenarios without cannons
- You no longer have to worry about stepping into fire from your firebombs to deal deck damage to a ship
Weaknesses:
- Reduces the effectiveness of combat against other Pirates
- Significantly less effective than firing cannons
- Reduced movement with a melee weapon requires your positioning to be on point.
The reason I think an axe would be a better tool for damaging enemy ships than something like a handheld cannon is that this weapon is purely melee. Guns are as strong as they are because you can hit your enemy from virtually any range, so long as the falloff isn't heavier than the distance you need to shoot. I believe the sword makes up for this with its lunge and sword hop. However, since the Axe is purely meant for ship damage, it has neither a lunge nor a hop.
If this gets added and one of the emotes isn't the Pirate dropping the axe into a guitar solo, I'm never forgiving the developers that make the emotes