Scatter shot:
*4 shots that do 20% hull damage each capping at 40%
*Shortest range
*Minimal damage to player
*No knockback
*Uncommon
Regular cannonball:
*Single shot that does 60% hull damage uncapped
*Longest range
*Can one shot a player
*Good knockback
*Literally everywhere
Outside of niche situations or spamming them on a high wave you're far better off using a normal cannonball over a scatter shot.
Scatter shot having a 40% damage cap implies it's designed for opening fights which makes no sense considering fights with competent crews always start at a range.
I believe the 40% damage cap was an impulsive overnerf kinda like what happened to the grapple gun on release.
