suggestions for improvements to Sea of ​​Thieves

  • For the Galleon, 4-6 or 4-5 people would be good, as it has 6 cannons. This makes it easier against the skeleton ships and other events or missions. You could make the skeletons more difficult if it becomes too easy with 5 or 6 people.

    Weather: Water tornadoes, or tornadoes in general, would be cool, pulling you down like a whirlpool. Escape is possible, but it requires some skill and speed, making it very difficult to escape the tornado.

    Blood Red Sky / Blood Moon: The sky turns red, the sea bubbles threateningly – undead creatures become more aggressive.

    Effect:

    Skeleton enemies on islands are strengthened. The same applies to ships.

    Ghost ships attack without provocation.

    Treasure chests are temporarily "cursed" and attract enemies like skeletons or ghosts. Their monetary value increases slightly, but they remain difficult to defeat.

    Black Fog: Extremely thick, pitch-black fog – you can barely see anything.

    Effect:

    Navigation without a compass or sight – crews must communicate at all costs.

    Ships in fog are almost invisible – ideal for pirate raids.

    Special treasures only appear in the fog (e.g., shadow chests).

    Soul Tide: The sea itself begins to glow—turquoise, eerie, magical.

    Sea monsters (krakens, megalodons, sirens) appear more frequently.

    Sunken treasures surface.

    Sinking ships leave a trail of souls—others can follow them.

    Magical Storm (Rune Storm)

    A purple storm filled with floating runes and flashes of light.

    Maps and compasses go haywire.

    Raids, Puzzles like Fort of the damned:

    Temple of Tides – Long Version (approx. 60–90 min)
    Structure:

    Act I – Finding Access (15 min)

    Players must find sunken runes on three neighboring islands, visible only at low tide.

    Combine runes to open the portal.

    Act II – The Flood Mechanism (30–40 min)

    Several rooms with puzzle switches that require changing the water level to progress.

    Time Window: Rooms flood regularly – players must coordinate.

    Act III – The Chamber of Sacrifice (20 min)

    Gold & Artifact Chamber with Puzzle: Only one door leads to the true treasure; all others are traps or waves of monsters.

    Clues are available, but the group must decide what is worth the risk.

    Long-Term Appeal:

    Randomly rotating puzzle combos & loot rooms.

    Three hidden treasure chambers that cannot be completed in one run – you must return.

    Tomb of the Masked Gods – Long Version (75–90 min)
    Structure:

    Exterior & Entrance (10–15 min)

    Players must find matching masks on islands (via puzzles) to open the door.

    Each mask has a lore-based backstory.

    Interiors – "Emotion Temple" (45 min)

    Rooms with emotion puzzles, e.g.:

    "Joy": Dancing light; you must recognize patterns.

    "Anger": Enemies spawn endlessly until you show the correct sign of restraint.

    "Sorrow": Players must remain still – every sound (e.g., shooting) triggers waves of enemies.

    Finale – Chamber of Mirrors (20–30 min)

    Players can only open the boss door if their masks are correctly placed.

    The boss mimics the player's emotions (laughing, screaming, crying) – attacks must be made at the right moment.

    Hall of Reflections – Long Version (60 min)
    Structure:

    Entrance: Sunlight Mirror Puzzle (10 min)

    Light must be reflected in five places to open the entrance – from outside to inside.

    Middle Area (30 min)

    Each chamber contains an optical puzzle:

    Invisible walls visible only in a mirror.

    Enemies that can only be attacked in reflection.

    Optional: Hidden lore fragments reveal the story of the "Mirror Priests."

    Final Battle (20 min)

    Boss can switch mirrors – sometimes he is seen twice or not at all.

    Players must coordinate: One looks through a mirror, others fight blind.

    Sea Monster:

    The Fog Maw
    Style: A creature that only appears in thick fog – it is rarely seen in its entirety.

    Mechanics:

    Manipulates compass, vision, and sound.

    Only attacks when players are transporting certain items (e.g., cursed cargo).

    Its body appears as a shadow in the fog – only magical lanterns make it visible.

    The Abyssal Brood
    Style: Not a single creature, but an entire swarm of small sea demons.

    Mechanics:

    Swarms of small beasts attack the ship (similar to sirens, but on deck).

    They chew through wood and loot – players must shake them off before they destroy everything.

    Boss: A "broodmother" tentacle monster appears at the end of the swarm.

    Twist: Players can find eggs – risky to loot, as this will summon the swarm.

    The Looking Glass
    Style: Giant shark with reflective skin – acts like a living mirror.

    Mechanics:

    Copies the appearance of your ship and creates a phantom ship (with cursed cannonballs).

    Players must distinguish between reality and illusion.

    If you destroy the wrong ship, it will explode, taking you with it.

    Island:

    The Misty Isle (Isle of Whispers)
    Special feature: Only becomes visible under certain weather conditions – emerges from the fog.

    Gameplay:

    You can't see it on the map.

    You have to follow sound cues (whispering voices).

    Inner cavern where the treasure chambers change position every minute (!)

    Twist: If you stay too long, shadowy creatures appear and tear the crew apart (teleport effects).

    The Skullstorm Spire
    Special feature: Island surrounded by a constantly rotating storm – only experienced crews can survive.

    Gameplay:

    Navigating through lightning, high waves, and siren songs.

    Inside: A temple with a "weather heart" – when destroyed, the storm calms down and releases loot.

    Twist: As long as the heart is active, the island constantly heals and spits out enemies.

    The Heart of Flame Island
    Special feature: Inactive volcanic island that appears dead – but when you perform a ritual, it awakens.

    Gameplay:

    Players light ancient braziers → island becomes active: Lava rises, platforms move.

    A dungeon opens with fire traps, jumping rock golems, and a final boss.

    Twist: Once the boss is defeated, the island calms down again – and a treasure tree grows temporarily (with rare fruits, valuables, etc.).

    The Time Island (Hourglass Haven)
    Special feature: When you enter it, time runs differently – e.g., 1 minute on the island = 5 minutes outside.

    Gameplay:

    You can find special plants or treasures there – but: The ship outside is attacked / drowned in a storm / drifts away.

    Ideal for high-risk, high-reward players.

    Twist: Ancient pirate ghosts warn you – but the deeper you go, the better the reward.

    The Maw Island (Mawrock Atoll)
    Special feature: Has a huge crater in the middle that regularly "breathes" – sucks in water and spits it out again.

    Gameplay:

    You have to dive into the crater at the right time to reach an underground cave.

    The cave has ghost pirates, puzzles, and an artifact that must be defended upon exit.

    Twist: If you try to leave too late, you'll be ejected – into the open sea.

    The Wandering Island (Wanderer's Shell)
    Special feature: It's actually a huge, sleeping sea giant – e.g., a turtle – with trees, rocks, and ruins on its back.

    Gameplay:

    It moves slowly across the sea.

    When it "turns," everything tips over – e.g., your ship or treasure rolls into the sea.

    In its mouth lies a secret treasure chamber that only opens once a week.

    Twist: The island is an event in itself. If multiple crews land, PvEvP is inevitable.

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  • @noaimnocasino

    For the Galleon, 4-6 or 4-5 people would be good, as it has 6 cannons.

    Galleon already has 4 people. Any more would be OP.
    Every ship has roles unfilled, requiring movement and teamwork.

    This makes it easier against the skeleton ships and other events or missions.

    This also makes it easier against Brigs and nearly unsinkable against Sloops.

    You could make the skeletons more difficult if it becomes too easy with 5 or 6 people.

    And then everyone on Sloops and Brings has a harder time against skele ships.

  • For the Galleon, 4-6 or 4-5 people would be good, as it has 6 cannons

    A Galleon is already extremely strong if you have a decent crew, if you suddenly have two more people, then there's no way of sinking anymore.

  • @itz-majman Yes, I completely understand that, but if you want to play with more people, it won't work because only 4 people fit in, so everyone has a different role. But there are also enough players who can win 2v4. Sure, it's harder with 5 or 6 people, but it's all the more fun. I mean, only 6 cannons. One sails, the other looks where we need to go, the other repairs the ship, takes out the water. There are a lot of tasks that can't be fully filled because there are simply not enough people in the crew with 4 players. In my opinion, there should be at least 5 or 6.

  • @noaimnocasino

    If they made a server specificly for 6v6 then I can see it working, kinda? but you have to remember that making the Galleon stronger, makes the other ships weaker. Who wants to get chased down solo by 6 people, you can basically have two people on each sail at all times to perfect sail the entire time. Then send 4+ boarders, even if you´re insane at the game, the chances of you winning 1v6 is close to zero.

  • @itz-majman then I ask myself why there is 1vs4 I mean that you are writing about a 1vs6 which is exactly the same as a 1vs4 so it is actually the same since you have no chance against 4 people alone

  • @noaimnocasino

    Most of the time, yes. You won't have a chance if the crew is decent, so why raise it to 6 players to make more people struggle through it?

    Only way they can ever raise the numbers on a ship is in Safer Seas or servers that only allows big numbers.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @itz-majman Yes, I completely understand that, but if you want to play with more people, it won't work because only 4 people fit in, so everyone has a different role. But there are also enough players who can win 2v4. Sure, it's harder with 5 or 6 people, but it's all the more fun. I mean, only 6 cannons. One sails, the other looks where we need to go, the other repairs the ship, takes out the water. There are a lot of tasks that can't be fully filled because there are simply not enough people in the crew with 4 players. In my opinion, there should be at least 5 or 6.

    More realistically, a 6 man galley would be fully manned with at least two boarders out at all times. When a galley approaches, I’m not thinking about their cannons, I’m thinking about constant boarding attempts. It would be awful.

  • @itz-majman and with 5 players? because I mean with 5 there's one more

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @itz-majman then I ask myself why there is 1vs4 I mean that you are writing about a 1vs6 which is exactly the same as a 1vs4 so it is actually the same since you have no chance against 4 people alone

    Exactly the same??????? Uhhh no, not exactly the same.

  • Points for some different ideas.

    For the Galleon, 4-6 or 4-5 people would be good, as it has 6 cannons.

    Galleon has 6 cannons... (checks) 4 on left and 4 on right...

    This makes it easier against the skeleton ships and other events or missions.

    and easier to attack players. :p

    You could make the skeletons more difficult if it becomes too easy with 5 or 6 people.

    what about other players?
    Seems this was the first "idea" and it more about adding players to a single ship, than actually being balanced overall.

    Blood Red Sky / Blood Moon: The sky turns red, the sea bubbles threateningly – undead creatures become more aggressive.

    With how time works ingame, idk if that will work.

    Black Fog: Extremely thick, pitch-black fog – you can barely see anything

    The normal fog itself is already thick :P

    Navigation without a compass or sight – crews must communicate at all costs.

    So without a crew....

    A lot of these, Im always happy to do. Puzzles. But then again...these all seem to take a lot of time to do/setup, and from history has proven. Players + Time + SOT = Bad experience

    Players must coordinate: One looks through a mirror, others fight blind.

    Again, what of crews without other players...Solo

  • @burnbacon I think it's still possible to do all of this and I think it's a good idea for more fun and to explore things that require a lot of excitement and skill.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    I think it's still possible to do all of this and I think it's a good idea for more fun and to explore things that require a lot of excitement and skill.

    You don't see how unbalanced this would be against smaller ships? I've sunk galleons as a solo sloop before, and against a competent crew, it takes a LOT to sink them, plus you have to be aware of everything, from your surroundings (boarders) to what they're doing on that ship, to the holes you have, mast cracks, water level, course correction, sail adjustments, etc. all the while landing whatever cannon shots to assist you, from chains to curses to fire/blunder, etc. If a competent crew has 2 additional members, it'll be easy to board you, while you have to stop shooting the galleon in order to fend them off (to include the fire or bone callers they'll throw), meanwhile their ship is already patched and repaired thanks to the 4 remaining. Yeeaahh, sounds like a lot of "fun" and "excitement", if you're on the galleon, right? Right?

    Also, we already have dark fog where you can't see anything and have to rely on communication. It's called black screen, it's extremely frustrating, but let's make it a feature right?

  • @europa4033 A good point, but getting so angry is no reason for it. I've played for 65 hours, and I'm just talking about what could be improved. If there's something, then that's fine, then there's no point in addressing it further; just ignore it. Let's say it would still work with five people, and I mean, just one more isn't that crazy.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @europa4033 A good point, but getting so angry is no reason for it. I've played for 65 hours, and I'm just talking about what could be improved. If there's something, then that's fine, then there's no point in addressing it further; just ignore it. Let's say it would still work with five people, and I mean, just one more isn't that crazy.

    Yea but it is crazy, that’s the point you’re missing. It would be overpowered. Also I don’t see anyone getting angry.

  • @noaimnocasino

    A good point, but getting so angry is no reason for it.

    No one is getting angry.

    I've played for 65 hours, and I'm just talking about what could be improved.

    Adding a 5th or 6th player would break the game's balance.

    Let's say it would still work with five people, and I mean, just one more isn't that crazy.

    But we can't say it would work with five people, because it won't:

    • It would make solo slooping even worse.
    • It would make duos almost impossible to win.
    • It takes away the overall balance where some roles are left open at all times, requiring teamwork.
    • After we add a 5th person, someone will come along and say 'What about a 6th? it's only one more! It's not that crazy!'
  • @capt-greldik Why do you claim that I don't understand it? I understand it, but everyone has a different opinion about it.

  • @guildar9194 Does everyone think that way in Sea of ​​Thieves? I mean, I have a lot of friends who have over 1,000 hours of playtime and disagree.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @guildar9194 Does everyone think that way in Sea of ​​Thieves? I mean, I have a lot of friends who have over 1,000 hours of playtime and disagree.

    The people that understand how improbable the idea is do.

  • @xdragonman15558 Unlikely but still possible. Another question: What do you think of the other ideas? Just ignore what's already there.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @xdragonman15558 Unlikely but still possible. Another question: What do you think of the other ideas? Just ignore what's already there.

    I’m not so sure the blood red sky would work, as it would cause a lot of stress for players and color blind people may have trouble seeing it.

    As for the fog… we already have enough of that. No need to make it worse. I can already imagine the hg battles.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @capt-greldik Why do you claim that I don't understand it? I understand it, but everyone has a different opinion about it.

    Not too long ago, my crew and I were getting off the game. The thing is, we had so much supplies, we didn't want them to simply go to waste. At that moment, we see a sloop sailing by. We catch up to them, board their sloop, and not only gave them our supplies, but sailed around with them. We each decided to take on roles, which ended up being a permanent bilge who ended up doing nothing but wait down below for anything to happen, 2 people on each cannon (this was overkill, so the extra person did whatever was needed), and 1 person doing the sails while the owner of the sloop did nothing but stay on helm.

    We did this solely for fun, knowing full well another crew would find it strange that this sloop was able to shoot cannons, steer, adjust sails, bilge, and watch for boarders instantaneously. Was it fun and exciting to be on such an over-powered ship? You bet. Was it fair for any ship we encountered that evening (we didn't)? Not exactly. The same is true by adding yet another crewmate to the galleon. No idea where you got the idea I was angry LOL.

  • @europa4033 Then I ask you something: Is 2v4 fair? I mean, you want to make the game realistic, like back when there were pirates. And back then, people didn't cry about there being too many or too few. You had to fight for life and death.

  • @xdragonman15558 okay, and what about the others?

  • Stopped reading anything past ''it already has 6 cannons'' (Instead of 8).
    Clearly you don't know what you are talkin about as evident.
    Galleon is the strongest ship in the game hands down if it's crewed by 4 competent players that respect the roles that they are tasked with.
    AKA A bilge main isn't going to stop repairing mid fight because they are bored and decide to shoot off mid fight to board the enemy COUGH, OPEN CREW, COUGH the galleon is the strongest.
    Adding a 5th means you would have a secondary ''flex player'' who would be a permanent board non stop in a gall v gall fair skilled fight.
    Yeh look I could go hours into pointing out every tiny detail why adding even a 5th player to the galleon break the harmony of balance. Don't get me started on 6...

    There are a lot of tasks that can't be fully filled because there are simply not enough people in the crew with 4 players.

    Again proof that you haven't experienced the higher level of play in regards to PvP, watch the good HG streamers on twitch that main the gally and they will say otherwise.
    NOW I'm not saying you should no life PvP until your crew knows what to do inside out, but even a basic understand of the roles and knowing basic timings of them you crush 90% of players on Adventure with a galleon...

    Also Skimmed read the rest out of respect, but RARE have their seasons planned out far ahead in the future. So instead of being a cool theory crafting of ideas, none of these are making it into the game.

    Despite thinking some ideas such as the Blood Moon being a cool addition. Things like that still take massive work and hidden costs regarding server performance.

    Also I don't have much faith when they release twitch drop skins of a Eye of Reach with a HINT of a tint colour different then the default one. It feels like they have gotten lazy, REALLY lazy.

  • @veronik5682 Do you have any problems? I just said yesterday that it doesn't matter for now and you should look at the other things. With a competent player, I also expect someone to listen. It's not just about one topic, but about other topics. I also wrote something, not just about the players. You can ignore the fog thing, but I would like to get criticism about the other things because I put a lot of time into it.

  • @noaimnocasino said

    @veronik5682 Do you have any problems? I just said yesterday that it doesn't matter for now and you should look at the other things. With a competent player, I also expect someone to listen. It's not just about one topic, but about other topics. I also wrote something, not just about the players. You can ignore the fog thing, but I would like to get criticism about the other things because I put a lot of time into it.

    A lot of time for what though? Are you going to send this to RARE themselves to not get a reply in reality, or just get shut down at best?
    You aren't the only one that has a billion ideas that never get heard let alone make it to the game.
    Again all you're doing is theory crafting of ''what ifs''.
    I appreciate your imagination and creativity.

    BUT If you expecting any of this to get into the game then you are in for a disappointing time. What credentials do you have to? Are you a game designer? Do you have any experience in Unreal Engine 4 and the limitations to work with regarding your ideas?
    Enlighten me.

  • @veronik5682 What does all this have to do with simply criticizing my ideas? You've been going in the wrong direction. Instead of evaluating something as you see it, you come up with: "Designer" "developer" has absolutely nothing to do with it. [Mod edit]

  • Also you dodged my question completely of what you are trying to achieve will all of these ideas? So what is it outside of just being a theory crafting session on this forumn?

  • Let's drop the weird name calling here... Happy to leave the thread open. But it ends here! Savvy?

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @europa4033 Then I ask you something: Is 2v4 fair? I mean, you want to make the game realistic, like back when there were pirates. And back then, people didn't cry about there being too many or too few. You had to fight for life and death.

    2v4 is balanced in this game in reference to the size and potential complexities of the type of ship. A friend of mine and I were at a FoF, when a galleon came sailing in. My friend went to a nearby tower, and took down their masts, while I sailed around and put holes/fire in/on them, plus curseballs. They were very busy, dealing with quite a lot, were under fire, weren't able to fire back, couldn't sail away, and needed all 4 members to bilge/bucket/put out fires/turn ship to get angle, plus deal with a boarder, etc. for their lives. My friend boarded, and it only got worse for them, as they had such a large ship with lots of holes and chaos, and not enough players alive to deal with all of this. They sank.

    I remember years ago when they changed it to where it takes two chainshots to bring a sloop's mast down. This was done for balancing by the way, since it wasn't fair for the sloop to get hit with 1 chain while a brig or galleon had multiple sails and it wouldn't necessarily be an issue. Sloops are incredibly agile, they're a smaller target to hit from afar, they can have holes you can ignore and/or quickly take a few buckets and get back on the cannons, it's very easy and quick to bilge. It takes 10 seconds to get the capstan up if you're anchored. Galleons are very much different. Their size works for them, and against them. Galleons can get in big trouble quick against an agile, hardy sloop.

    If that crew had 5 members, 2 could bilge/repair, while they could afford 3 to attempt to board me (with the presumption my friend is dead). I couldn't continue applying pressure, I have to stop and deal with 3 boarders using grapple guns to board. I'd have to sail away to safety (if I got lucky) letting them reset. So like I said a number of times already to you, having an additional crewmember for a galleon, would be unbalanced and unfair to smaller crews.

    To answer your question, yes. 2v4 is fair. I also have to disagree with you saying people didn't cry about crew size, because that galleon wasn't very happy being sunk by the smallest ship in the game LOL. They couldn't keep up with the weaknesses of their ship which we took full advantage of, didn't anticipate our tactics, were too busy to notice a boarder, and in the end we succeeded.

  • @noaimnocasino said in suggestions for improvements to Sea of ​​Thieves:

    @capt-greldik Why do you claim that I don't understand it? I understand it, but everyone has a different opinion about it.

    Everyone here objecting to the idea of additional players on the galley has likely played significantly longer than you. You said somewhere in this thread that you played 65 hours. Well some of those responding to you have hundreds or thousands of hours, and fought countless galleys under every type of circumstance. We’ve shared with you that we believe it would be op, and why. There’s really not much more that could be said. Your logic seems to be that because you think 1v4 or 2v4 is impossible it doesn’t matter if another two are added. Well, first of all you’re wrong. There are solos and duos out there wrecking galleys every day. My duo crew sunk one my last session.

    Like I said in my earlier post, the biggest threat that I perceive from a galley is the players on it. Competent galley crews will often begin by sending out two boarders, and they will repeat that process over and over. Now imagine it being 4 boarders. Just because 1v4 and 2v4 seem impossible to you doesn’t mean that more competent/experienced players agree; however, if you start adding more players to the galley that balance will shift.

    YouTube has a plethora of detailed guides and opinions on sea of thieves pvp. You could check there to get a better understanding of what these more experienced than you players are saying.

    Also don’t ask me to respond to your other ideas. I responded to the idea that I have actual input on. I have no input nor do I care about your other ideas :)

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