-
Literally the way supplies work in HG is maximally dumb. The first match you play in HG you're struggling against some dude with 1 million of everything, and then eventually you just become the dude with a million of everything. There's hardly ever a fair fight in HG where people have equal supplies, unless you both have 1 million of everything. And in that case it removes an entire layer of strategy from the mode, aka managing your supplies, on top of making the combat a million times more sluggish. Like bro you should not be able to carry around 1000 hp worth of heals at once 💀And infinite wood means that people can just tank forever and unless you get a good board then they never sink 💀 Like the massive quantities of supplies make the game mode so not SoTlike. Literally it's the difference between playing Minecraft PvP vs Minecraft Ultra Crystal Totem Spam PvP. Everyone being unkillable and unsinkable sucks.
-
The naval is like the most repetitive possible format of all time. The boarder is so big that anytime you come under any pressure you can just immediately turn out. And the only way to prevent this is by spamming chains or by boarding (WHICH REFER TO ONE FOR WHY THAT SUCKS). It's like actually dumb cus a fight can go on for literally 2 hours+ easily if both teams can watch ladders and don't have chains. There's no strategy with supplies or positioning and it literally just means there's one way to naval, and that sucks.
-
Lazy strategies are super dominant because everyone is just tired/burned out/doesn't need to do that. Like high level blunder usage? Literally not a thing in HG. Even though it's a super effective strategy and lets you win fights, nobody does it because it's literally too much work. The people that know it just can't be bothered, and the people that don't aren't good enough to force the people that do know it to use it. And there's other examples like the usage of fire, optimal helming, optimal boarding, all of that. This is also made worse BY NUMBER ONE because if ONE PERSON sends a single blunder you literally get met with 500 in a row and it's the most cringe stuff of all time. Like genuinely it'a maximally dumb. When lazy strategies are the only real way to play because of massive design flaws it gets BORING. You don't need to try as MC, you don't need to coordinate supplies across the crew, you don't need to be a super effective helm, like literally you just have to play one way semi decently and you'll win every match of HG it's so boring.
-
Hand to hand is literally just so bad atp. Like you literally just run around, eat pineapples, and hope you're the one doing enough damage. Literally half the weapons in the game do like next to no damage in any normal situation. It's pretty much like "did you kill boarder on ladder? If no then hope they die after 20 shots, before they can stand on grate and kill you. If yes then good job they spent 45 seconds of their life dying and respawning with absolutely no productivity, super fun for them. Also hitreg, no qs, all the usual stuff you can throw in there that makes hand to hand worse. Like it's so much worse than when HG launched its honestly impressive.
-
Literally nobody plays the mode. Like unless you're running a VPN and setting up specific windows to get good fights you're prolly getting nothing. The matchmaker is pretty much always scraping the bottom of the barrel atp (no challenge or hacker). And that honestly sucks but like idk everyone quit so not much to say.
-
I just wanna give chain spam it's own spot, because it's absolutely stupid. I touched on it before, but why is the mode effectively a game of who can hit chains and get them to not catch. Like being able to turn out so easily with so many supplies is dumb and should really be addressed. Like literally the only way to sink someone is to board (who wants to do that in the big 25 hand to hand is terrible rn) or chain spam. Def worth taking a look at Rare.
-
Matches can literally take all day with no benefit for anyone. Like bruv I do not want to sit there fighting some dude for 30+ min in 99% of cases. Just make it draw, before the 1% of cases I would have had more fun, I would've already quit the game again. Like there's actually just no reason for stuff to go on as long as it does.
-
Like every update to HG or weapons or whatever has made it worse in basically every instance. Like yeah S12 brought new weapons but also brought bonecallers which sucks to play against. And also the knives suck to play against and with. And the DB is clunky so nobody uses it. Same story with S14, like yeah we got some cool new stuff but like most of it just doesn't work well. Like harpoon gun is a good idea with poor execution, same with traps. The blowgun and I don't even remember what else was added are actually just bad ideas so that's GGs. Same with S15 and spear. Like that's not even in HG so idk if Rafe gave up or what but that's the most cooked of them all.
How to fix the fundamental bad design of mode: set supplies, way smaller zone or match phases, honestly also just put a time limit on it nobody cares about a 40 minute fight, let alone 2 hours, also fix the balancing so weapons just don't do any damage (which includes food balancing). Actually make boarding fun again, make helming not braindead simple, make supplies an actual consideration, make matches way shorter so people actually circle through the queues and kick up some activity and don't get bored, get rid of the "dumb strat" meta and actually bring back interesting ideas to the mode, and make meaningful updates that make me thinky with my brain instead of try it once and realize it sucks. Holy run on sentence but whatever. Anyways that's why HG sucks in many many ways and it could really be improved. Ask me about one of the points if you want a serious breakdown, most of my takes here are like minimal effort rants and not actual serious breakdowns of why exactly I think that.
