This game lacks so much, and is incredibly boring

  • This games lack of any sort of content is just insane makes destiny feel more action packed with activities.

    there is literally zero reason to do anything in this game their is like zero rewarding elements in here.

    Engage in ship to ship combat against others for what reason you don't get a single thing for killing another player or even sinking their ship.

    Their is absolutely no reason to stop and explore any islands you pass by simply because their is zero stuff on them.

    Killing skeleton is so pointless cause again you get nothing. Not even a few gold. There should be bosses in this game like a skeleton Captain and your crew has to kill him and you all get different stuff like golden necklaces etc... Thy you could trade to a vendor for some credits.

    No NPC ships is mind boggling. There should be little skeleton ships sailing the seas that try and attack you if they spot you.

    There is zero type if resources in this game that is makes there absolutely no reason to loot a thing, there's literally just bananas cannonballs and wood planks that's it.

    Zero creativity when it comes to obtaining quests' buying them all the time is boring make some quests be obtained in unique ways like maybe killing a skeleton wilk have a chance of dropping a map that shows the location of a skeleton base where you can go and engage in some boss fights.

    And just buying all of our stuff like clothes is super boring we should be able to find stuff throughout the world. Just sitting there buying everything isn't rewarding and doesn't make people feel good about their stuff cause all it means is others have more time to play

    Umm how is there no fish in the sea lol games called sea of thieves and theres no fish around.

    The world is so dead theres literally nothing going on in it its just unbelievably borin

    The list goes on and on I was so hyped for this game when it was revealed but after playing for a good year now Incan safely say this game is just way to boring. Seems like when developing the game they just sat there and decided how to make the game funny rather then fun.

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  • You can have fun when you play with your friends. I’m not going to be that person and scream “BETA!”, but it’s in the stage where you have to find your fun. Fooling around with your friends, crashing your ship onto an enemy ship, finding treasure, getting drunk at the Pub, getting into battles, trolling your friends, exploring islands etc. I agree with a lot of things you said though, about how there is no point in playing. But hear me out, games like Minecraft have no point, especially after beating the boss. You kind of make your own reason to play. I have no doubt that there will be more skins, islands, weapons, instruments and maybe even maps dropped from mobs when the game launches. If there isn’t, RARE will probably update it for a few years after launch.

  • @darealpastrami said in This game lacks so much, and is incredibly boring:

    You can have fun when you play with your friends. I’m not going to be that person and scream “BETA!”, but it’s in the stage where you have to find your fun. Fooling around with your friends, crashing your ship onto an enemy ship, finding treasure, getting drunk at the Pub, getting into battles, trolling your friends, exploring islands etc. I agree with a lot of things you said though, about how there is no point in playing. But hear me out, games like Minecraft have no point, especially after beating the boss. You kind of make your own reason to play. I have no doubt that there will be more skins, islands, weapons, instruments and maybe even maps dropped from mobs when the game launches. If there isn’t, RARE will probably update it for a few years after launch.

    100% agree here. I played solo before and it wasn't too fun but grabbed a few friends and we have a blast. We sail and In between finding treasure to outfit our pirates we would take down other ships or fight to stay afloat. In a world that is so focused on giving you everything this game makes you use imagination and social skills.

  • What he is really saying is "why can't I get better weapons and gear so I can troll some noobs." This generation needs to be rewarded for everything. in a game like this you have to find interesting things to do. Today, we were going to steal a ship that was anchored off an island and park it way out to sea. The owners showed back up just in time and a battle ensued. We were all laughing.

    You make your own rewards.

  • @darealpastrami please dont compare this to minecraft.

  • @whatisgey Why not? They’re both openworld “sandbox“ games and I wasn’t comparing, just stating how in Minecraft, there is no point to playing, except for what you and your friends decide to do. I think that’s the same for Sea of Thieves. The point in playing is what you and your friends decide to do or just play for fun.

  • @darealpastrami Nice to meet you minecraft im ian

  • @whatisgey Lol I mean’t in

  • (mod edited)

  • @darealpastrami

    Games need content to backup the choices made by players. In sandbox games like Eve and Minecraft, decisions made by players have a purpose within the game. In Eve you can decide to set up your own mining or manufacturing corp and then develop that into an empire. Or you can venture out into wormhole space and set up a base there and live off of it while scavenging and exploring for loot. Or you can buy low from one market and sell somewhere else like missiles if you think there is going to be demand in another system. Minecraft allows you to truly use your creativeness to build varying structures. There would be a ton of replayability if you were able to design and build your own ships in SoT without any of the mission stuff.
    None of those true sandbox games rely on the player's imagination to actually be the content. What I mean by that is that currently in SoT, "sandbox" means that the player has to set meaningless goals for themselves like drinking all the grog or eating all the bananas on someone else's ship. That has no gameplay relevance. It's like forcing yourself to only play competitive shooters with a pistol because you are bored with the game and you want to arbitrarily increase the difficulty.

    I keep repeating this but we need:

    • Fishing. (Imagine meeting up with a random crew and deciding to sit on the coast and fish while the sun goes down instead of sinking them)
    • There should be more than just buying your progression with gold.
    • Dyes should be created with resources that are biome specific and resources that are need for rarer dye colors should be guarded behind a boss.
    • There needs to be a reason to explore islands other than just a chest that is usually easy to find. Islands ATM are just skins of the same thing.
    • There needs to be deep story driven puzzles that span across islands. There also needs to be riddles that are actually riddles not riddles disguised as basic directions.
    • Chests should be able to be opened giving you all sorts of loot including a chance for gold (when you turn in your chest you get paid a base amount for the chest not for the contents inside it).
    • There should be a bounty system (a player drops his skull when he dies which the player can then pick up and hand in or collect).
    • Planks/cannonballs/bananas should be scarcer so that fighting other ships and finding flotsams are somewhat rewarding even if they don't have treasure.
    • There should be trade goods so that players can buy low from one outpost and sell high at some other outpost if the trader is asking for it. At the moment, goods only come into outposts not out. This means that a player can only either start off with what they had previously if they get sunk or increase their wealth. It would be a lot more intense if players had to buy goods with their own gold and ship them out of the outpost to some other destination.
    • Eventually I want a guild system with guild halls and port raids explained here https://www.seaofthieves.com/forum/topic/24799/collective-group-goals-and-content for structured pvp.

    People play battle royale games because there is a thrill in perma death pvp and the drive to be the number 1 in every game out of 100 people. It also has loot progression so that you can pickup new weapons from the world or from players. It has a competitive nature to it as with all arena style pvp games. SoT loses that excitement after a few times because there is nothing gained or lost after you defeat someone. I honestly feel empty after the first 5 pvp sinks because it has been the same thing with no reward most of the time. There needs to be skulls dropped by players when they die so that people can turn them in or collect them. You should see the collections of corpses people have in eve from past kills.

  • @ayatrollahumadi I agree. The only thing I didn’t understand was, were you saying that making your own reasons to play SoT was good or bad? I’m not being sarcastic or anything, that’s the one thing I didn’t understand.

  • @darealpastrami I'm saying that it's like arbitrarily increasing the difficulty with made up challenges in other games. Other sandbox games allows players to make choices and use their imagination but the difference is that the content actually supports those decisions. You have an impact with your decisions in other games. The other side of sandbox is true creativeness like Minecraft where you can let your imagination go wild and build the structure that's in your head. ATM calling SoT a sandbox is a bit of a stretch. Those challenges that you set yourself won't be enough for players to not get bored after a few hours or days.

  • @scurvyrod Then maybe you'd be interested in my new game. For 60 bucks I give you a pen and paper and you can have at it.
    I played a few hours of the beta and cancelled my pre order. I'm not paying for that. And if it ever does get better I'll pay 10 a month. Hell, my wife and I used to play a text based pirate game that was more entertaining.

  • @ayatrollahumadi Yeah. It doesn’t need to just be a goal though. You can pointlessly play a game just to have everyone on your party/Discord room dying of laughter when you mess around. I just personally think people should start playing for fun sometimes more than for a reason. Of course, I’m not saying don’t do the main storyline of a game or finish all the quests or grind to max level. I’m just saying, play for fun.

  • @darealpastrami I get what you're saying. Yesterday 3 friends and I decided not to sink a 2 man ship and we had a blast sailing with them. We even abandoned our ship and jumped aboard theirs and went to go find treasure together and play songs. But all that stuff can't be the driving point of the game for a reasonable amount of time. That kind of stuff already feels boring after already doing it. The point of content and goals is for that sort of emergent stuff to organically happen. Right now pvp is stale and treasure chest hunting is stale. Even just fishing will give you content for you to do with total strangers you meet out in the open. Imagine just hanging out at the beach fishing and drinking gog and getting excited when someone hauls in a huuuge catch.

  • @ayatrollahumadi Fishing would be awesome! Especially in nonPVP areas. hint hint

  • I keep seeing all these the posts about a lack of content... does nobody know what betas are anymore?

  • It's just a
    http://classroom.seniorfitness.net/theme/SFA/pix/beta.gif

  • @logansdadtoo said in This game lacks so much, and is incredibly boring:

    It's just a
    http://classroom.seniorfitness.net/theme/SFA/pix/beta.gif

    Sorry but that argument doesn't hold water. It's billed as a AAA game. They even price it as a AAA game. If it is a AAA BETA compare it to other AAA BETAs released. Does it? Not even close. It even has less content than the alpha builds...

    what's next, oh it's a BETA "stress test". Stress testing what, an empty game? Because you aren't stress testing features like a BETA should, and by features I mean fetch quest after mother loving fetch quest. If it performs like this for an empty world, how is it going to do with a fully featured game?

    It's not a demo it's a (wait for it) BETAAAAAA....you shouldn't expect a full game, cause we are just testing...and on and on the argument goes..

    The closed beta hype THEY built up ended up sinking SOT..

    RIP

    @xWTOx-SkiLLz +1 thanks for your honesty and opinion. Very well written.

    @DrBullhammer I don't think you can handle being in a forum, you seem to miss the point. Please show yourself out.

  • @drbullhammer You didn't state anything. 'You said go play something else.' That is not an open discussion! That is not constructive! It isn't even agreeing or disagreeing with any point he made!
    Please go, you are not contributing anything of use here.

  • @liquickmetal
    Yes the argument will go around & around because you seem to be missing the point of what a beta is!!
    Most Beta's are stripped out versions of the full game!!
    Destiny 2 & GR Wildlands were exactly the same during closed beta, stripped out bare levels, only 1 faction, restricted weapons etc
    So what is different here???
    I don't know what you were expecting from the beta, but it was never going to be the full game!
    You're miffed because you didn't get any new features to play with in a closed beta & now you think SOT is a failure?? OK thats your opinion & you are entitled to it, but the Beta argument is a valid one, you were expecting too much from it, so it was your hype, not Rares. They were transparent all along saying the beta would be a stripped down version!!
    Until the game is finally released all this is just speculation, you or I don't know how much content there is going to be.

  • @ayatrollahumadi I agree with most of this. Although I'm not sure what content is still missing in this beta compared to full release.

    There's just not enough to work towards in terms of rewards. You die and lose your ship? Just spawn with a new one. It's not like you have to pay for it with money you banked, gold only goes to cosmetics.

    There should atleast be some deathpenalties, and if that means losing gold you have on you to whoever killed you, then implement a banking system if it turns people off.

    Have them spawn with a sloop and force actual gold spending on bigger boats, bigger cannons and bigger rum barrels.

    Right now, why even bother doing the quests just to get that one shirt, which barely costs any money to begin with. You might aswell just keep sailing around and look for some people to fight, because there's nothing waiting for you if you don't.

    And sure, there's probably more content in the full game, one would definately hope so, but with what I'm seeing right now I think the fundamental lack of reward and goal are not even going to make this game an online flavor of the month, let alone keep a consistent playerbase.

  • @logansdadtoo
    I'm not miffed. I'm disappointed.

    The BETA doesn't even test existing features let alone new ones.
    Transparent? No-where was it posted that this was a stripped BETA. Not in the release notes. Not in the advertising. Not in the XBOX app. Not in the emails. How is that being transparent exactly? Send me a link, a pic anything describing this 'transparency all along'.
    To me, this was trying to sell pre orders.

    I don't know, how much content there is going to be, but based on the closed beta I won't be pre ordering, and will definitely cut down my time testing here unless something significant changes.

    1. Wow, a shooter is more action packed than an RPG. Who'da thought.

    2. Fun is the reason.

    3. You can loot them. See also: #2

    4. Pick up bounties, then explore. See also: #2

    5. Why would a skeleton drop gold? They have no use for it, and most of them have no pockets. It's also beta.

    6. The other players attack you. NPCs would be lame. See also: #3

    7. It's a beta.

    8. Fair suggestion

    9. It's a beta.

    10. It's a beta. Also, there are fish in a lagoon iirc.

    11. It's a beta.

    12. IT'S A BETA

  • Unfortunately the "It's a beta" argument (although true) doesn't help here.
    This was Rare's chance for the general public to see what this game had to offer. People on Forums/Reddit/etc will know there is more coming but most people won't. They'll think that this Beta is all the game has to offer and lose interest quickly which is a shame

  • @whatisgey, two of your posts have been edited due to inappropriate language.
    This is a final warning, failure to comply with the Pirate Code will result in removal from the Forums.

  • @ScurvyRod totally agree!! Two great experiances i had so far were teaming up with a two man crew who i tried to rob their ship and helping each other on voyages battling skeletons and one time when i was alone i took out a two man crew(both of our ships sank) but i was the last man standing and i took their chest they had to a close by island then i remembered the layout of the island, respawned to a new ship and was able to find the island on the map and retrieve/cash in their chest.

  • @liqUickMETaL, your post has been removed. We don't all have to agree, but we have to treat each other with respect.

    This is a final warning, failure to comply with the Pirate Code will result in removal from the Forums.

  • Ah i see the typical "its a beta" excuses already came in.

    Srsly folks this isnt a Beta. You dont have a beta behind a paywall. This is just a Demo as Preorder bonus. Simple.

    Glad more people are opening their mouth now about the heavy lack of content. I did that twice during the over a year Alpha phase but people claimed there "its a alpha blabla".

    Yeah look where we are now. Some folks should just admit that there isnt much to this game. Its cool that you like such barebones games with nothing to strive for besides cosmetics nobody cares about. But other like me wanna see something exciting for 60€.
    Show me a fun singleplayer story, give me options for the multiplayer like PvE only servers etc
    The list goes on and on. But criticism and negative opinions arent allowed for Sea of Thieves its really sad.
    I want the game ti succeed too but in its current form, its really not going to happen.

  • @khaleesibot said in This game lacks so much, and is incredibly boring:

    @liqUickMETaL, your post has been removed. We don't all have to agree, but we have to treat each other with respect.

    This is a final warning, failure to comply with the Pirate Code will result in removal from the Forums.

    I've flagged your post for review as it violates the Pirate Code, article 4. "Let each crewmate ...follow their own bearing, speak openly ... "

    1 warning = final warning? W*F

  • @ayatrollahumadi said in This game lacks so much, and is incredibly boring:

    @darealpastrami

    Games need content to backup the choices made by players. In sandbox games like Eve and Minecraft, decisions made by players have a purpose within the game. In Eve you can decide to set up your own mining or manufacturing corp and then develop that into an empire. Or you can venture out into wormhole space and set up a base there and live off of it while scavenging and exploring for loot. Or you can buy low from one market and sell somewhere else like missiles if you think there is going to be demand in another system. Minecraft allows you to truly use your creativeness to build varying structures. There would be a ton of replayability if you were able to design and build your own ships in SoT without any of the mission stuff.
    None of those true sandbox games rely on the player's imagination to actually be the content. What I mean by that is that currently in SoT, "sandbox" means that the player has to set meaningless goals for themselves like drinking all the grog or eating all the bananas on someone else's ship. That has no gameplay relevance. It's like forcing yourself to only play competitive shooters with a pistol because you are bored with the game and you want to arbitrarily increase the difficulty.

    I keep repeating this but we need:

    • Fishing. (Imagine meeting up with a random crew and deciding to sit on the coast and fish while the sun goes down instead of sinking them)
    • There should be more than just buying your progression with gold.
    • Dyes should be created with resources that are biome specific and resources that are need for rarer dye colors should be guarded behind a boss.
    • There needs to be a reason to explore islands other than just a chest that is usually easy to find. Islands ATM are just skins of the same thing.
    • There needs to be deep story driven puzzles that span across islands. There also needs to be riddles that are actually riddles not riddles disguised as basic directions.
    • Chests should be able to be opened giving you all sorts of loot including a chance for gold (when you turn in your chest you get paid a base amount for the chest not for the contents inside it).
    • There should be a bounty system (a player drops his skull when he dies which the player can then pick up and hand in or collect).
    • Planks/cannonballs/bananas should be scarcer so that fighting other ships and finding flotsams are somewhat rewarding even if they don't have treasure.
    • There should be trade goods so that players can buy low from one outpost and sell high at some other outpost if the trader is asking for it. At the moment, goods only come into outposts not out. This means that a player can only either start off with what they had previously if they get sunk or increase their wealth. It would be a lot more intense if players had to buy goods with their own gold and ship them out of the outpost to some other destination.
    • Eventually I want a guild system with guild halls and port raids explained here https://www.seaofthieves.com/forum/topic/24799/collective-group-goals-and-content for structured pvp.

    People play battle royale games because there is a thrill in perma death pvp and the drive to be the number 1 in every game out of 100 people. It also has loot progression so that you can pickup new weapons from the world or from players. It has a competitive nature to it as with all arena style pvp games. SoT loses that excitement after a few times because there is nothing gained or lost after you defeat someone. I honestly feel empty after the first 5 pvp sinks because it has been the same thing with no reward most of the time. There needs to be skulls dropped by players when they die so that people can turn them in or collect them. You should see the collections of corpses people have in eve from past kills.

    Holy words!I am afraid that this game does the end of No man's sky because it's poor content and too boring. Also, I would like in this game it if you put in the RAID (or dungeon) to do along with other guilds, and also hunt for world boss (for example kracken or other monsters in islands).

    Please don't say "it's just BETA", because beautiful ideas the developer have no proposals.
    I hope developers at least valuted proposals of ayatrollahumadi

  • For the people saying "beta", [mod edit]. The beta at this point is most of the content we will be seeing.
    Other people using pseudo-intellectualism and philosophies trying to make up reasoning why this game is good with just eating some bananas and playing fetch with chests, I'll sell you cleaning my room for $60. You can make that fun using your "imagination".
    This isn't an opinion, the game lacks content. They made a huge cool open world with amazing mechanics and that world is full of nothing. Go convince yourselves this won't get boring and be really fun. This is why companies can sell garbage and get away with it, because people are stupid enough to buy it. If holding RT to get drunk amuses you that much then why not play "sit in the chair" also.

  • Really sick of seeing these posts now.
    If you believe content will be as it is now, just carry on playing Viva Pinata instead of spreading your FUD.

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