Downed But Not Out

  • I was thinking about this feature in Sea of Thieves..

    DBNO is a feature that allows you to revive a teammate that has sustained critical damage appearing in many team-oriented games.

    Upon taking fatal damage you would be put into a downed state.
    If anyone was downed in the water, there would be no chance for a revival.
    You can still take damage from any viable source whilst downed.
    You could bleed out if no one came to your aid within X seconds. (Audio queue for timer)
    Reviving a crew-mate would bring their health to a minimal amount.

    This would allow for longer fights in between crews on land or ship, or forgive a poorly timed explosive barrel shot because accidents happen.

    EDIT 1: Solo Players can not use the DBNO feature for obvious reasons.

    EDIT 2: After being downed, you couldn't be downed again until X minutes had passed. Taking fatal damage will result in death until said time had passed.

    Thoughts on Drawbacks and Advantages of implementing this?

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  • @ch3wiie Only thing missing is the amount of times you can enter DBNO state. Other than that, I like this idea.

  • @ShadowStrider-7 I'll leave the nitty-gritty numbers balancing to RARE. :P

  • @ch3wiie said in Downed But Not Out:

    @ShadowStrider-7 I'll leave the nitty-gritty numbers balancing to RARE. :P

    Just my opinion, but anything more than a one-time occurence and you'll end up with endless battles. DBNO once, then death.

  • @ch3wiie this isn’t PUBG

  • @ch3wiie @ShadowStrider-7 I like it, i suppose they could just take it like they do in PubG the more you go down the less time you have to get revived. :)

  • It's a viable idea. How would this implement on the Solo-Duo side? Seems this could possibly be taken advantage of to knock and steal even more chests while you bleed out rather than respawning.

  • @shadowstrider-7 Yeah I agree. It's 2 revives per round in Gears of War.
    @Wolfe-Larsen Thank god RARE for that.
    @KnifeLife Good idea to stop chain revives.
    @Conal-cuan I imagine that solo's couldn't be downed.

  • @conal-cuan said in Downed But Not Out:

    It's a viable idea. How would this implement on the Solo-Duo side? Seems this could possibly be taken advantage of to knock and steal even more chests while you bleed out rather than respawning.

    I hadn't even thought of that. Imagine being downed on your ship whilst an enemy crew came aboard to loot and all you could do was watch and bleed 😆

    edit
    This could be countered with an option to forcekill yourself, so that respawn time could begin.

  • I like the idea.
    But as people mentioned this could be a big disadvantage for a solo player. Knowing that when he fights a 2,3 or 4 man crew he has to kill them at least twice.
    Other then that I like it.

  • @shadowstrider-7 said in Downed But Not Out:

    @conal-cuan said in Downed But Not Out:

    It's a viable idea. How would this implement on the Solo-Duo side? Seems this could possibly be taken advantage of to knock and steal even more chests while you bleed out rather than respawning.

    I hadn't even thought of that. Imagine being downed on your ship whilst an enemy crew came aboard to loot and all you could do was watch and bleed 😆

    Maybe they could expand on it a little futher and make it so if you have DBNO an enemy you can run up to them and bound there hands for a couple of minutes so you can pillage there ship.

    Although if im honest i feel it would lead to alot of greifing thresds on the forums so maybe not aha!

    @Ant-Heuser-Kush Gonna assume they wouldnt implement the finishers you can do in Gears ;)

  • As many have said, it would be an extreme disadvantage to solo players. There’s no way this mechanic would work without unbalancing things. Plus there is really no point since all you gotta do is wait to respawn on your ship.

  • I'd like to see a kind of timer inbetween the times you can be downed; rather than a fixed number.
    Since it is an adventure game where you may be coming across many crews over a few hours, it would suck to know you don't have any downs left because of the previous encounter.
    They could make it so that when you were downed, you couldn't be downed again until 20 minutes has passed. Taking fatal damage will result in death until 20 minutes has passed.

  • @shadowstrider-7 Forcedeath option would work. Only caveat to that is we've seen how well scuttling and logging to avoid griefing and brigging has gone though. ;p Like the aforementioned mechanics, attention would definitely have to be brought to it.
    Or as OP suggested, you could try and make it to the water to sharkicide.

    @ch3wiie How would the server know you are truly solo? A few occasions in Beta I teamed up on a galleon as 5th man. That could be an exploit for the Galleon teams to use.

  • @Conal-cuan When you load into any given server, they know if you've joined as 1, 2, 3 or 4 players in a crew. If you were a solo who did join a 4 man crew, you still would not be downed since you are solo. I hadn't thought about the idea of being able to revive enemies in the DBNO state but that's a viable concern/idea.

  • @wolfe-larsen said in Downed But Not Out:

    @ch3wiie this isn’t PUBG

    I was thinking the same thing.

    @ch3wiie missed one detail though. The more times you are downed the faster you bleed out when downed.

  • @ch3wiie Aye, some tweaks here and there, but you've for sure brought up a fresh idea to be added into the respawning conversations.

  • @wolfe-larsen said in Downed But Not Out:

    @ch3wiie this isn’t PUBG

    Well that didn't take long.

    I guess The Division is PUBG, Destiny 1 and 2 is PUBG, Fortnite is PU...oh wait it pretty much is, but my point being is sharing a mechanic does not a genre make.

    I mean is this game WoW, CoD, Black Flag, Battlefield, or any of the other countless games that have came before? They all share features with SoT, right?

  • @ant-heuser-kush I dont mind which rules as long i im not being cover dodged and one banged with a shotgun! God i sucked at Gears online! XD

  • Definitely not something that should be in Sea of Thieves. There are plenty, actually all, battle royale games that have this, and this is not that type of game. Fighting should have consequences, and misfiring should definitely have consequences as well. If you get shot by a few people with a sniper or blunderbuss, I am sorry but you should be dead lol. If you get nailed by a cannon and get 1 shot, yes you should die, not go to your knees and crawl under deck to get an easy revive off.

    The game has a great pace to it, and its frantic enough when you get into combat already and people make tons of mistakes during this time since they are in the fray. Having this would completely divert attention away from where it should be and put it somewhere that everyone has now grown accustomed to due to the amount of battle royale games that released last year and even this year.

    DBNO is a good idea, just not for this game's design.

  • @briggz77 Agreed. I do like the idea of DBNO in some scenarios but you bring up valid points. What if DBNO was a result of specific injuries?

  • @ant-heuser-kush Lol about all of them, i was completey hopeless. I wasnt even a good meatshield! Although i loved chainsawing people.. found it really satisfying xD

  • @ant-heuser-kush I always died far away from team mates xD and they usually died trying to save me pahaha!

  • @briggz77 said in Downed But Not Out:

    Definitely not something that should be in Sea of Thieves. There are plenty, actually all, battle royale games that have this, and this is not that type of game. Fighting should have consequences, and misfiring should definitely have consequences as well. If you get shot by a few people with a sniper or blunderbuss, I am sorry but you should be dead lol. If you get nailed by a cannon and get 1 shot, yes you should die, not go to your knees and crawl under deck to get an easy revive off.

    The game has a great pace to it, and its frantic enough when you get into combat already and people make tons of mistakes during this time since they are in the fray. Having this would completely divert attention away from where it should be and put it somewhere that everyone has now grown accustomed to due to the amount of battle royale games that released last year and even this year.

    DBNO is a good idea, just not for this game's design.

    Thanks you for an actual response and not a knee jerk reaction!

  • @ch3wiie said in Downed But Not Out:

    @briggz77 Agreed. I do like the idea of DBNO in some scenarios but you bring up valid points. What if DBNO was a result of specific injuries?

    Maybe in specific cases it could be fun, but I wouldn't say that DBNO should be in the game, maybe more like if an enemy kills you, but only kills you by maybe 15-20 damage over your max hit points you go down and they can capture you and put you in their brig and turn you in at the port for gold. That would be interesting =)

  • @mattydove74

    Thanks you for an actual response and not a knee jerk reaction!

    Hah, yea I am not here to just troll people or whatever. I like having solid design ideas with people, that is what makes games so fun! No need to flame people for not having your thoughts, those threads and posts just make you look ignorant to be honest, or naive and young.

  • @Briggz77 @MattyDove74 Exactly, this thread is not about what's right or wrong, just looking for ideas and input from the community.

  • My approach is if you are killed you get put in a DBNO state. After that your team has a 30 or so second window to revive you. I believe you should still be able to be revived in the water as well. after your 30 seconds is up you are sent to the ferry of the damned for about a minute or so. After a 30 seconds passes you could pay the ferryman a sum of gold to respawn on your ship quicker, the amount gets exponentially higher the more times you die in rapid succession and will decrease over time. If your entire team is wiped out you are then forced to spawn onto a nearby island with a new ship, your previous ship is lost to your attackers. after a couple more minutes your previous ship is automatically scuttled.

    A system like this would also help prevent griefing solo players as they would just lose their ship and spawn somewhere else as opposed to spawning on their ship to be killed over and over by their attackers.

    I'm sure there are some details I am overlooking but I feel a system similar to this is a lot more elegant than the current system and would give players more options when engaging other players in pvp.

  • Sooo you want groups t have yet another advantage over solo? are solo players not easy enough bait?

  • @ch3wiie ok that's an interesting idea , but how is that not a disadvantage for a solo player attacking a galleon?

  • @piranastanly Well a respawn timer or gold value increasing when killed in rapid succession does exactly the same as it does now, since they will still camp your boat untill you can`t pay the ammount of gold to revive. I think the better idea is to give a player the choice on where he wants to respawn that be either on his boat or the nearest island with a new ship. We had people camping oure ship yesterday for about 30 minutes till I just decided to quit the game re-form my group and start over again. This could be prevented if in a figure way of speech you could just surrender and respawn somewhere else.

  • @drachmul It could be seen as an advantage for solo players as well.

    As a solo player vs 4 you currently have to gib all 4 to have a clear shot to steal treasure or get away.
    If the crew of 4 gets downed before they wipe it actually delays their respawns (unless they've decided to force respawn).

    You could also be given the opportunity to talk to the downed opponent before they get sent to Davie Jones.
    Sometimes I get into good Steel on Steel Cutlass fights and its nice to be able to congratulate your opponent on the outcome.

  • Im so bad at avcom please dont give me more buttons to push ha ha ha ha.
    Im already slaming keys and mouse buttons in a cold sweat panic every time i have to fight and manage my ship lol.

  • @nlvelvet paying the ferryman's fee in this system only speeds up your respawn time. If at any point the griefers eliminate both you and your teammate at the same time you'd be forced to spawn at a nearby island with a new ship. If players are getting griefed by other crews they can just wait for Thier teammates to be eliminated and then they can all spawn at a new island.

    The current system forces you back into your ship no matter what. I believe this system would really help counter this variety of griefing.

    In hindsight this might make galleons and larger crews even more powerful but you could counter that with longer respawn times for larger crews. That would only make them more powerful in an initial assault as they should be with a larger crew

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