Hey there. As we know, there are a few body types in the game. But is there any balance between them? If your character is small and slim, you will be pretty hard to hit with a rifle, and if you playing giant fat pirate you will be such an easy target for a blunderbuss. I didn't get access to the beta and didn't check it by my self, so I'm wondering, is there any balance between different body types?
Body types balance
@i-are-misha
I’d like to see the bigger character models able to take a little more damage that the harder to hit, thinner characters. But perhaps the bigger models required more bananas to fully heal there health.Something like this would help with the balance I feel.
@i-are-misha They have said that the hitboxes for the characters are normalized, so the part that accepts damage is the same for everyone.
@erikinthebakery Oh, thank you:) I still can't imagine how slim character could have the same hitbox as the big one though x)
@i-are-misha said in Body types balance:
@erikinthebakery Oh, thank you:) I still can't imagine how slim character could have the same hitbox as the big one though x)
It's kind of funny to think about, but in a video game the area the computer says is a "hit" and the place you see a character are not the same. Most games try to sync them up as much as possible, but they are two separate (even if related) calculations.
Toons are not like us....
@erikinthebakery Yeah, I know that, but hard to imagine that big difference between hitbox and model for me anyway
@erikinthebakery Haha yeah its hard to see them slims from afar too.
Way to easy too see a really fat pirate, no place to hide.