Hey guys. I'm sure you have all read the countless posts about griefing, spawn camping, outpost camping, the respawn system, etc. This aim of this post is to offer a possible solution to all of these things with an idea for a new respawn system. Please comment with feedback because I am sure I have overlooked some issues that would arise with these suggestions.
The Ship Respawn System - 3 Changes
With the current respawn system, sunken ships are being respawned too close to where they were killed. This leads to two main issues:
- The ship that was sunk can come back, with refreshed supplies, repeatedly.
- The ship that survived can prey on the ship that sunk if they are more experienced.
Many people have pointed out that the obvious solution here so let's discuss the first change.
- Have the ships spawn farther away from where they are sunk.
The diagram above is obviously a picture of the Sea of Thieves map. Currently there are six outposts, marked with flags (shout-out to @RareThief for the interactive map and @TheGeeNee for the map image). I have also added six colored boats (not sure if six ships can be in one instance but the example will still work). Also, this is not to scale and I a couple of the outposts and ships are right on the lines so I picked a box to put them in.
The best way to determine the new location for a ship to respawn would be to choose an outpost that is farthest away from any existing ships. How do we determine this? One way would be to iterate through each outpost, calculate the distance between the outpost and each ship, and choose the outpost with the largest minimum distance. Assuming the red ship has sunk and is looking for a place to respawn, here is the breakdown of the distances between outposts and ships (let do = distance from orange ship, dy = distance from yellow ship, etc).
- Sanctuary: do=1.41, db=15.3, dy=9.43, d*=14.87, dg=12.17 | MIN=1.41
- Dagger Tooth: do=9.06, db=5.83, dy=5.39, d*=10.05, dg=14.42 | MIN=5.39
- Galleon's Grave: do=16, db=2.83, dy=9.85, d*=10.82, dg=18.6 | MIN=2.83
- Golden Sands: do=4.24, db=17.03, dy=10.05, d*=14.32, dg=8.94 | MIN=4.24
- Ancient Spire: do=18.44, db=10, dy=10.63, d*=5, dg=13.04 | MIN=5
- Plunder: do=13.93, db=14.21, dy=9.22, d*=6.40, dg=4.47 | MIN=4.47
Then we take the largest minimum value calculated above which would be Dagger Tooth at 5.39 units from the closest ship. So this is wear our red ship should respawn. I will post the coordinates I used at the bottom of the post. Let's look at the next change.
- Ships respawn with no materials and must be restocked.
With the new system, you should spawn farther away from potential enemies. This gives you a chance to restock your materials, and eliminates any way for people to scuttle their ship intentionally for fresh resources. Simple and easy.
- Ships that sink drop barrels with their resources (like the random ones you can find).
A crew that successfully sinks another ship should have claim to the defeated crews resources. However, this change is actually more for the defeated crew (see player respawn below).
I find it unlikely that a ship will be near every outpost at the time one needs to respawn, but a failsafe should be in place in case. If no outpost is far enough away from a ship, an alternative could be to spawn the ship in one of the four corners of the map, or in the middle (whichever is farthest from another ship) with a moderate amount of resources since they couldn't recover at an outpost.
The Player Respawn System - 5 Changes
So the boat isn't nearby anymore but what good does that do us if the person you killed keeps respawning and trying to annoy you by boarding your ship? Well first of all this shouldn't be a big deal, but enough people have complained so we'll come up with a solution for this as well. There are a number of concerns I have seen raised.
Here is the basic fundamental the player respawn should follow.
- You always respawn at your ship, whether it is alive, in the process of sinking, or newly respawned.
- You lose all materials you had when you die.
- The Ferry of the Damned has a Weapons chest, so you can change your weapon loadout before you respawn (in case you're about to respawn at a sinking ship).
- If the entire crew is on the Ferry of the Damned, they can go through a different door to scuttle the ship and respawn it with the Ship Respawn system outlined above.
- Respawn timers scale with crew size.
Now let's talk about some issues people have raised. Listed below are some complaints and an explanation of how these changes should fix the problems.
- Four man crews have an advantage over solo/duo
To address the first concern, we will give a shout out to @xImp0sterx for his respawn timer idea. You can read here: https://www.seaofthieves.com/forum/topic/32173/rare-and-all-pirates-read-spawn-change
#5, basically your respawn wait time scales with the number of people in your crew. Simple and efficient.
- I want a chance to reclaim my treasure if my ship is sunk.
As long as your boat has not yet respawned, you will appear next to the sinking ship. This gives you a chance to recover some loot. You will have no materials, which means no bananas, but your ship should have just dropped a bunch of barrels in the water with the resources you had stored (see ship respawn above). This gives you bananas to heal, and cover from enemy fire. This should allow each member that respawns to grab at least one chest and make a best effort to get away with it. If near an island it can be hidden until the ship respawns and your crew returns for you. You also have a weapon chest on the Ferry of the Damned, so grab whichever weapon is going to allow you to save your chest the easiest.
- People keep killing me as soon as I respawn on my boat.
See #4 above. If the enemy refuses to sink your ship and is only griefing you, simply wait to respawn until your entire team is wiped and have your ship respawned elsewhere.
Hopefully these changes can address some of the issues we have seen people concerned about. Please comment if you notice an issue with any of these ideas and contribute your own ideas to make Sea of Thieves even great (if that's possible).
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Coordinates for those who care:
O1: (7, 8)
O2: (17, 8)
O3: (24, 9)
O4: (5, 12)
O5: (22, 21)
O6: (13, 22)
r: (6, 9)
o: (8, 9)
b: (22, 11)
y: (15, 13)
p: (18, 18)
g: (9, 20)
