EDIT: I've edited this post to put the results of the discussion and ideas generated at the top... the original post is still below.
so yes, that's the way they work :) thanks for the responses. Many people have accurately pointed out that the Merchant missions are much more lucrative than GH missions so even though it takes more time to do only 1 thing, that thing is worth a lot more money so in terms of a time spent to gold returned investment Merchant missions are better than GH.
Additional notes:
One interesting point is that if you're doing a Merchant mission and another ship attacks you, them stealing your chickens/pigs/whatever crates does them no real good.... versus GH missions where they can steal your chests and profit. So you're really not "losing as much" as if you were running around doing GH missions and stocking up chests. (@SillyColt302271 )
For me personally the most annoying aspect of Merchant missions is the back-and-forth of buying missions, voting to approve, then going BACK for cages, then back to the ship. Several people in this thread have offered interesting suggestions about that, such as:
-crates stick around even if you cancel a mission so you could theoretically buy/activate mission, store the crates on your ship and rinse/repeat until you have a bunch of empty crates stored up. (@GreenCamillion1 & @Joda1123)
-you could further pre-load Merhant mission resources by following the above to stock up a bunch of crates then run around doing other missions or just picking up a lot of various chickens/pigs/etc and storing them on your boat. Whenever you feel like it THEN vote/activate Merchant mission and you might already have the pigs/chickens/etc you need stored on your boat just said to destination outpost and turn them in. (@KigreTheViking )
*DON'T FORGET! Pigs can starve. if you hear them squealing loudly, weirdly and constantly (vs normal intermittent oinking) you need to feed them a banana (at least that's how it worked in the final beta).
of course you can vary the above concepts to your own liking / play style.
Hope this helps mateys!
ORIGINAL POST: I'm curious if I missed something about these missions or if I have this figured out correctly... Let's say you have a crew of 4 people. '
For Gold Hoarder missions, everyone buys 2 (total of 8 missions) then you can immediately depart. throw a mission, vote, complete mission, throw another one, vote, rinse repeat. You can stay out gathering chests for all 8 missions if you want, go to an outpost and sell them anytime.
For Merchant missions however... you must buy the missions (fine). Now 3/4 of you must go to the ship to vote. Then everyone has to go back to the merchant and pick up a cage... then BACK to the boat before setting sail (btw right there? that's annoying).
Unlike the GH missions, Merchant isn't complete until you sell the items back at the appropriate outpost. So there's much more wasted time because instead of staying out and doing multiple missions you have to fully complete 1 mission going back to a specific outpost (which always seems to be directly upwind I might add).
So you all go and sell your cages and complete the mission. Yay! Now 3/4 of you have to go BACK to the boat and vote on a new mission then go BACK to the merchant and pick up a cage and BACK to the boat to depart. One. mission. at. a. time.
Is this REALLY how it works? Merchant missions seem WAY more annoying than GH... or am I missing something that would increase the convenience factor?
