First of all, just wanted to say this is a very fun game. It's has solid basic mechanics that will make this game go far. That being said, it feels like we were only released with a base game. It already feels like Elite dangerous where there is a big grind with no real pay off or end goal. I think there are some basic things that can be implemented that would greatly improve the game and it's depth. Now not saying my ideas are the best ideas, but it's a start to some good constructive conversations that will hopefully spool up awesome ideas/maybe Rare would look at it.
Death system:
There needs to be bigger draw backs to dying. Right now death is not very risk/reward. I can charge at another group of people and try to kill them, with pretty much no consequence other than wasted time. Whether it's a currency cost to replace a ship, or something else, this would make players think more about what they are doing and if it's worth it or not.
Also killing other players needs to have better pay offs. I will get to that in a moment under the bounty system.
Better rewards/better things to grind to:
Rewards for some of the harder events, are extremely lack luster. The only big event that really pays off, is the skull storm cloud one. Yesterday when my crew and myself took down a kracken, we were excited to see what the reward was. We got to live! Which is cool and all, but we just killed one of the hardest encounters in the game with no reward. In my opinion, and maybe I am wrong, but there should at least be something. Maybe a big group of shipwrecked ships with lots of loot as a reward for being awesome? Especially assuming that kracken has probably sunk many ships.
Bounty system:
Right now, killing players is not rewarding at all. You can kill 20 people and not get anything for it. Unless they have treasure on their ship (does not happen too often), you are not going to gain anything, and, once you are committed to a fight, you have to kill the same person about 3 times before sinking their ship. If it's a crew of 4, that is 12 people you are murdering on average before you kill their ship, for nothing.
Bare minimum, when you kill a player, it needs to make a pirate skull drop, that comes out at a random value. Would give you some pay off. Not much, but some.
What would really make the game great, is a bounty system. Everyone should slowly be building a bounty on them. It could be equated to time alive, and how many players killed. Once that player is killed, their bounty value comes in the form of a skull, that you could turn in for money. Another thing that could be added, is each server could have a bounty board, that shows who on the server has the highest bounty, their name, what their ship looks like, and last known location. Would give pirate hunters something more valuable to do/go for.
Anyways just basic ideas. May not be the best ideas, but, even something simple added to the game like these mechanics, would make the game 100%better and it would not be hard to do. Anyways get some ideas flowing. Having a good day everyone!
