How about moving the respawn of a sunken ship in the raid further away? Having to sink the same ship over and over every 5-10 minutes is terribly frustrating. Eventually you run out of supplies while they keep coming back with a new ship fully supplied.
Ship respawn for Raid
This definitely needs to be a thing, as it is it just punishes you for winning a fight, you're just gonna waste a good portion of your resources while the enemy ship is just gonna respawn 1 island away and come straight back with their odds of winning ever going up since they're gonna respawn with a decent amount of resources, horribly frustrating and big design flaw if you ask me...
Having spent 2 hours doing a raid I cannot agree more.
Not only you have countless waves of skeletons, but you also have to constantly come back to your ship to fight the same players over and over again! And when you finally clear the fort guess who shows up - the same dudes! So now you have to fight them again while loading the treasure. How freaking stupid is that?!One other recommendation to this is if they DO respawn across the world then can you make it UPWIND?!?!? When they get a lucky respawn and have the wind to come back then it just makes it easy for them. As a 2 man sloop, we sunk a galleon 3 times at a Skull Fortress and it kept coming back! At a certain point, can't you just put them in a different server? We won the fight and bested them and have 3-5 mins of a break till we have to do it again. PLZ fix this.
The ships respawn across the map all the time, and most of the time a good many islands away. Taking two hours on a fort, even 30 minutes is a lot, and a enemy ship can sail there and back across the map several times over. It takes maybe ten minutes to sail one side of the map to the other. It shouldn't be first come first served, they get all the advantages. Stock up the ship supplies more before going to the raid. Sail the boat to some islands surrounding the fort to refill supplies, while leaving someone at the fort island.
I'd suggest trying to learn to take less time doing the raid. I know if you sink me while I'm trying to do a fort then I'm sailing straight back as fast as I can, even if it's across the map and against the wind. If I don't stop for supplies along the way and I'm in a galleon, we have 15 planks and 15 bananas. Is that full of supplies? No, but I want to get back into combat. I'm saying it doesn't matter how far away I spawn after being sunk I'll be returning, as I'd assume any other pvp happy boats would want to do.
Sending a boat sunk in combat to another server feels like it'd be so unfair to be that sunken boat. No chance for redemption or retrieval. I would not like that one bit.
@gutterangel couldn't agree more mate, I've sunk ships with gunpowder, rammed them into the island, nicked their cannonballs and returned them via my cannons, there's loads of ways to sink a ship when you're running low on supplies, if you park right you can let the fort skellies do most of the work for you. Anyone who takes that long to do a fort is doing it wrong. I've also been sunk at forts plenty of times and I always want to get back to the fight! It's like King of the Hill in other games, you never play gears or halo and expect people not to come back just cos you killed them, the best you can do is temporarily remove their respawn point (the ship), but if you expect them not to return you are a fool. As for the distance and wind, I find after the first sinking I'm always the other end of the map with the wind against me, but it doesn't take long to get back, definitely long enough for a competent crew to finish up though. Not having the stomach or the skill for the fight doesn't mean the game needs to change, either get better or realise that forts aren't for you, keep on with the grind and leave forts to the pvp crowd, you can get loads done whilst the worst pvpers are busy at the fort.
@mc-rossco said in Ship respawn for Raid:
Had a fort last night where we had to fight the same galleon 3 times in the space of 8minutes, they were clearly spawning far to close by. They need to start adjusting it again.
Unless they scuttle they should spawn far away. I have saw this mechanic work properly.
Although, a galleon with full wind can cover any distance on the map rather quickly. The map is smaller then it looks if a galleon has full wind.
