Does SoT need "REAL" progression?

  • I wake up every day and don't really feel like playing this game anymore with no real progression. (cosmetic upgrades is not progress). So far the only content in this game is made by the crewmates. You either have boring crewmates/content or fun crewmates/content.

    I have noticed that many of the big time streamers are not coming back to sea of thieves saying there is nothing in it that makes them want to come back to playing it.

    Please take this poll on what you think should be done:

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  • unlocking the next tier of clothing items is literally what progression means.

    you start of with barely any options and you need to PROGRESS to unlock the next teir of clothing items, there is no other way to get it other then progress and level up.

    ..i just...how can you say that is not progression? that is the very definition of what progression is

    so you saying the game has no real progression is just flat out false, or you truly just don't understand what progression actually is

    Here i got this straight from the dictionary for you so you can study it

    progression
    /prəˈɡrɛʃən/
    noun
    1.
    the act of progressing; advancement

  • The issue with cosmetics is people pick the things they like get the things they like then they are done with the game.....lots of people are already hitting max ranks and have lots of cosmetics thanks to fort grinding and like the OP said at this point you have nothing left to do/aim for or achieve all thats left is sailing around killing people and then getting bored bad leaving the game as the simply roaming around mindless killing people gets boring for most people fast....

    I see lots of vocal PVP players saying they need to focus on PVP but they seem to forget they are a vocal minority most people prefer PVE content and accept and little PVP now and then for a change of pace.

  • @moogle-mogg I would say more of a grind. There is the base stuff and then you unlock the clean/fancy stuff. After that you become legend and hopefully once we make it there we have something more to do and its not "lets wait for an update to the game to add more progression" most likely more grinding but hopefully becoming legend brings more content and some progression to the game.

  • @moogle-mogg What I am saying is that it doesn't feel like real progression when all you do is look different. I honestly don't care what I look like lol (The preordered dog pack is good enough). I ask myself, should I get on and grind just to look a little different? The answer is no, definitely a waste a time. And many would agree with me that this kind of progression really sucks and is not the real progression that everyone else is used to which is something that gives you a little advantage the more you progress through the game. Deep inside you feel the same way but aren't admitting it.

    Just like @Pilks4k said, once you got your outfit you are done.
    Yes this is more of a PVE community. If you look at World of Warcraft, people love the PVE in it but I don't think Rare will be able to put out content fast enough to keep everyone wanting to stay in the game. Too many of my friends already quit Sea of Thieves.

    @StonePilot722 I think Rare will either add REAL progression with some kind of advantages. Maybe even make it easier to kill zombies if you are higher level, idk. Or Rare will start releasing more content each week. (They have the money to do so)

    I'm just afraid that by the time the micro transactions come out the game will already be dying by then. I cant wait for IGN's review of this game because they gave it a low rating but said they will give the final say later.

  • @sloshed-smurf No, i enjoy the clothing progression.

    as i said, the only way to get the cooler much better looking gear is to play the game, level up factions and get more money. which i will gladly do to get that sweet gear

    i play every day to grind just to look different and so do many other people.

    again you keep saying its not real progression, but again.....that is literally the definition of what progression is. so what your asking for then isn't progression but something else?

    "something that gives you a little advantage the more you progress through the game"

    no no no no no just no, and no. the game is about social play, giving just 1 player an advantage in anyway would break what this game is. this game is abaout having the exact same play filed for everyone with no advantages

  • It sounds like what you want is a treadmill that spits out RNG garbage that gives you statistical boosts because people like numbers going up.

    Sea of Thieves isn’t the kind of game that wants you playing 20-50+ hours a week to remain competitive with the end game. It wants you to have fun with your friends and create your own adventures. Not patting you on the back, constantly reminding you what a good player you are like every other game.

  • @born2beslicker said in Does SoT need "REAL" progression?:

    It sounds like what you want is a treadmill that spits out RNG garbage that gives you statistical boosts because people like numbers going up.

    Sea of Thieves isn’t the kind of game that wants you playing 20-50+ hours a week to remain competitive with the end game. It wants you to have fun with your friends and create your own adventures. Not patting you on the back, constantly reminding you what a good player you are like every other game.

    amen

  • @pilks4k I'm more than willing to listen to your side of the debate, but please don't pull stuff out of your rear and act like it's fact. Where did you get the idea that most players prefer the PvE portions of the game?

    You can't have one without the other in SoT. Without PvP, the PvE feels boring and repetitive. Without PvE, there's nothing to really start a PvP encounter. Do they have treasure to plunder? Better go see!

    This game is about the balance between the two aspects of the game. One isn't more important than the other, and they can't be split up.

  • @born2beslicker Are you kidding me??? People didn't pay $60 to "create your own adventures"... But currently that is how it is and that is why this game is getting such bad reviews all over.

  • @notsid-probably said in Does SoT need "REAL" progression?:

    @pilks4k Where did you get the idea that most players prefer the PvE portions of the game?

    Have you read the forums? Ever? Also this Poll supports that idea as well. But I prefer more PVP.

  • @sloshed-smurf said in Does SoT need "REAL" progression?:

    People didn't pay $60 to "create your own adventures"

    That is literally EXACTLY why I bought the game. Go play something else and get over the fact that not every single game is for you.

  • I would to see a strictly Pve only progression system. Items do more damage to different Skelton types, or give more armor when fighting other skeleton types.

  • @oliumzen said in Does SoT need "REAL" progression?:

    I would to see a strictly Pve only progression system. Items do more damage to different Skelton types, or give more armor when fighting other skeleton types.

    This I wouldn't mind.

  • @moogle-mogg

    It would be nice if we were getting cooler, much nicer gear. But really we're just getting the exact same gear in an alternate color. Most of which we don't unlock until we're at least Rank 36 with the related faction. That's more than halfway to legend before we unlock anything.

    The thing with cosmetics though, for most people anyway, is once you get a look you like you don't typically change that. I bought the Bilge Rat Coat because I like the green and it's ratty and very pirate. I have yet to see another jacket in the game that appeals to me so I'm probably not going to get another one unless something really cool is released in an update. Considering the next update isn't coming for 3 months I don't see me getting a new coat any time soon.

    What am I working towards until then? What else is there for me to get? I'm a couple thousand shy of the 70,000 I need for the sails I want, but again once I get those I'm not likely to change them. Especially because of how long it takes to get them in the first place. So after that I'm basically done.

    What do I do next? What is there for me to progress to?

    Sure you can say "you have to rank up to get stuff, that's literally progression." But if it's not something people want to progress to then what's the point? Why should people keep playing?

    Rare has built an incredible foundation for their game, but it's still just a foundation. There's very little substance to this game other than hunting for treasure to grind rep for hours at a time or hunting players. The latter of which has created a huge divide in the PvE and PvP communities of this game.

  • I think the answer for a strictly linear experience, or stat progression is a no. But there needs to be goals/motivations that have meaning. The combat systems/Variety also need considerably more depth, especially for the ships themselves. Which are at the core of SoT.

    Different variations of ships with strengths/weaknesses and capabilities (Not tied to progression, but choosable). Different types of cannons/cannon shots for different ways of engaging. etc.

  • @pilks4k I wouldn’t say pvp is a minority. I think that was a HUGE selling point of the game, stealing people’s loot. That’s the reason there are cannons equipped on both ship types in the game rn.

    Watch any big time streamer who played the game, like summit1g or something. The chat vod is filled with people saying “ATTACK THAT SHIP” and the streamers high light clips after the stream are of mainly cool battle sequences.

  • @pilks4k PvP is definitely not the minority of this game. At least 3 of every 5 ships I encounter are immediately hostile. Most days its every ship I encounter is hostile.

  • most people saying theres not much i feel only want to be doing pve for pvp theres so much you can do solo and party

  • Progression can be marked in many different ways. It's unfortunate that many gamers these days seem to have been conditioned into thinking they need stats and unlocks in order for this to be realised.

    In it's current state, a player starting from day one will have little to no cosmetic changes and have very little experience in combat (both land and naval), will have no understanding of the finer points of game mechanics (sword dash/dodge/block-charge etc), and have little to no knowledge of the world map's and their encounters.

    A player who has progressed significantly in the game will have:
    a good/different looking character & ship to set them out from the rest and to showcase wealth/in-game accomplishments.
    A solid understanding of all combat mechanics.
    A good knowledge of the world maps and their secrets.

    There is a fair bit of character/player progression. It's just not conforming to the standard you'll find in many current games on the market.

  • There is no option for, "game is fine, I'm enjoying it"??

    No vertical progression doesn't need to be added, the game is rewarding enough for me personally. I log in, wreck people for a few hours, get some chests, some rep. Maybe buy myself a new shiny item, and I'm done.

    I'm bored with all games being the same "best in slot, numbers" c**p , this is like a breath of fresh air.

    I've already got more than my moneys worth from the game tbh. Played like 40 hours last week.

  • @sloshed-smurf the forums in EVERY game community is always the vocal minority. The majority usually either have no idea the forums exist, or don't care and are busy playing the game.

    The forums right now are filled with early adopters that have no idea what this game was supposed to be.

  • If progress is anything other than cosmetics and sidegrades that give varying but roughly equal ways to play, then PvP will no longer be about skill and instead be about how much gear you have and how long you've been grinding.

    When you gain a competitive advantage from grinding you get people grinding things they don't find fun to try to get that edge until they burn out and quit or stay ahead of the curve.
    If there's an end to the curve then you're back at square one, and if there's not then you grind eternally.

    Games with PvP based on the acquisition of gear through time gates also deter new players when people who've spent months to years on the game and have all the best gear end up having a huge advantage to the point that the new players stand little to no chance in a fight.

    I'm glad this game has attracted both people who enjoy PvP and those who enjoy PvE gameplay into the same spectrum, but I don't think progression would balance PvP and PvE, I've seen other suggestions that strike closer to the root of the problem.

  • @sloshed-smurf to answer your post, yes and no, yes we need progression, but not the kind you're talking about, with better unlockable gear/ships, the type of progression I want is, Mechanical progression, as we do voyages and level our rep with a company, i want the voyages they sell to become deeper and more varied, thats the progression i want, and if they have that, im sure many of the people who left will come back, and sure some will not, but hey thats game development.

  • @oliumzen said in Does SoT need "REAL" progression?:

    I would to see a strictly Pve only progression system. Items do more damage to different Skelton types, or give more armor when fighting other skeleton types.

    World of Warcraft adopted this system to a generally positive effect, everything's about progression until you enter a PvP area where your stats are all changed to the same templates everyone else gets. However, I don't see this game as a stats based numbers calculation game, and I hope it never ends up as one.

  • @sloshed-smurf Watch any of the trailers. Look at the alpha and beta tests. That is EXACTLY what they said. They want a game where something organic happens and you can’t wait to tell Reddit about your crazy story that can only ever happen to you.

    This isn’t Destiny. This isn’t Monster Hunter. This game was never, not once, designed or conceptualised as a numbers go up grinder. If you need numbers going up and RNG guiding your way, that’s fine, but you’re in the wrong game.

  • @shralla said in Does SoT need "REAL" progression?:

    @sloshed-smurf said in Does SoT need "REAL" progression?:

    People didn't pay $60 to "create your own adventures"

    That is literally EXACTLY why I bought the game. Go play something else and get over the fact that not every single game is for you.

    Hear, hear!

  • @twisping said in Does SoT need "REAL" progression?:

    @oliumzen said in Does SoT need "REAL" progression?:

    I would to see a strictly Pve only progression system. Items do more damage to different Skelton types, or give more armor when fighting other skeleton types.

    World of Warcraft adopted this system to a generally positive effect, everything's about progression until you enter a PvP area where your stats are all changed to the same templates everyone else gets. However, I don't see this game as a stats based numbers calculation game, and I hope it never ends up as one.

    Its your way of thinking that is killing this game. Look at reviews.

  • @born2beslicker said in Does SoT need "REAL" progression?:

    @sloshed-smurf Watch any of the trailers. Look at the alpha and beta tests. That is EXACTLY what they said. They want a game where something organic happens and you can’t wait to tell Reddit about your crazy story that can only ever happen to you.

    This isn’t Destiny. This isn’t Monster Hunter. This game was never, not once, designed or conceptualised as a numbers go up grinder. If you need numbers going up and RNG guiding your way, that’s fine, but you’re in the wrong game.

    I am not in the wrong game. I am here to help Rare improve their game. Look at the reviews. And its your way of thinking that is killing this game.

  • The game needs more variety in quests and activities, as well as more ships (4 or 5 types should be ok; there ought to be a choice for each crew size - like, more guns or more speed, etc.)

  • @twisping what were the suggestions?

  • @notsid-probably I don't know what you are implying but it seems like Rare only listens to the suggestions on the forums based on the changes they have made.

  • @moogle-mogg it may be progression but it is the most boring progression. Who wants to spend hours of their day to unlock clothes and nothing more progression should be fun missions that actually give you something other then just gold just to get cosmetic items

  • I can't believe that some of you guys are defending the current state of this game as if nothing needs to change while I'm trying to help Rare improve it... @SN4RES @Colonel-ViRuS @NotSid-Probably @Jack-LittleShoe @Twisping @born2beslicker @Moogle-Mogg Go on google and type Sea of Thieves reviews. Whatever though, Far Cry 5 is out with some new content and progression. Byeeee!

  • Yes.

    Does 'real progression' have to mean 'numbers go up rng i stronger now' ? no. ..
    Should there be advantages to amassing wealth? Umm.. really don't even get this line of thought. Did every pirate use the same ship, same cannon, same ammo? There WERE advantages to amassing wealth and looking cooler was essentially the bottom of the list.
    This is a 3A title with two ships. - There's a progression option right there. You unlock more ships.
    There's ONE cannon. - There's a progression option. You unlock more cannon styles.
    There's ONE cannonball. Where's the chainshot? Grapeshot? - Unlocks.
    Customization is the 'point' of the pretties. Give customization that reflects the playstyle rather than fashion sense.

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