Hey all,
Committed player with over 100 hours and level 25+ in each faction. Just wanted to get opinions on some thoughts I've been having.
First,
In a sloop if you get hit above water near the map area water still gets in at a slow but steady pace. Why is there no equivalent in the Galleon? I feel that when the Galleon gets hit 1 deck below there is next to NO water entering the ship no matter how many holes there are in that level. I've been on the Galleon and we don't even bother wasting supplies unless the holes are on the 2nd deck below. How come the 1st deck below doesn't match the consistency of water flow as in the sloop? I think that would help even the playing field and even help in Galleon v Galleon fights.
Second,
What do you guys think of expanding hole sizes in ships? Say you hit the exact same spot of a ship 3,4 even 5 times in a row. Nothing happens. You just waste cannons if it hasn't been repaired. Now what if that hole could grow 2 or 3 times. First the small hole we are used to, then a little larger hole that takes a few more seconds to repair and lets in more water. Then if you continue your barrage on that spot it increases to a devastating hole that demands repair or ensures inevitable doom. I think this would be a fair change for all sides and absolutely make fights a little more interesting.
What do you sea-dogs think?
Helmsy
