@lobofh said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:
No, not a perfect design, but in my opinion the problem here is...fresh supplies...the game needs to punish to lose or scuttle a ship. Start with no resources, take them in the world. This would help with strongholds and other situations in the game.
A good work around would be having a three strike system.
The first time they spawn, they're farther away and have 10 instead of 15 in resources. The second time, they spawn even FARTHER away and have 5 instead of 10.
The third time = server switch.
This way, they would have to stop and search for new supplies before they could come bcak and give the people attacking the fort a reprieve/time to actually work the fort.
