Is there any reason NOT to use the blunderbuss?

  • I main the cutlass and pistol for most PvE quests except when the gold skellies come out to play, I will switch to blunderbus/pistol. I equip sword and blunderbus while sailing or boarding an enemy ship as they are the most effective for knocking players off your ladder or for on-deck fighting.

  • The sniper is the same thing as the pistol, except with a longer barrel and a telescope on top. It fires the same size bullet, using the same amount of gunpowder, so it should only be much damage as the pistol. The blunderbuss is actually firing many musket balls so that damage makes sense. Though, the blunderbuss should have as much range and damage drop as the pistol, but with more spread.

  • I think the sword should be permanently equipped and we get to choose the 2 empty weapon slots

  • @neptuncynic In most situations if you're firing at the enemy boat with a pistol it's not really accomplishing much. When it comes to fighting skeletons on an island or fort, a blunderbuss is better. When it comes to PVP a blunderbuss is better. Just about the only time a pistol/sniper is actually useful is for taking out skeletons from your boat. Assisting a teamate at range, which generally doesn't happen much as almost all PVP happens aboard a boat. I guess there's also shooting gunpowder barrels at a distance, but that's highly situational. So it's basically just very unbalanced towards blunderbuss at this point. Especially since the blunderbuss has knockback.

    They really need to make it so players can either headshot with the pistol/sniper, or that it has more ammo than the blunderbuss.

  • They should remove both the Sniper and Blunderbuss.

    The sniper has no place in SoT. A rifle? Fine. But you can see how conflicted the sniper is with the eventual drop off of the bullet that just plummets!

    The majority of gun and sword fights take place at a range where the BB makes the most sense--at least from my experience.

    And both the sniper and the blunderbuss ruin the romance of sword and pistol combat which just FEELS right and fun, and well paced.

    Blunderbuss needs to go, even if the sniper doesn't.

  • @elzamvb fire rate, ammo count and dash attack makes it not so obvious

  • @elzamvb said in Is there any reason NOT to use the blunderbuss?:

    @xxxxnoodlexxxx If you're close enough to use the sword, you're close enough to use the blunderbuss. The blunderbuss kills in one hit, the sword in 4. It's a pretty obvious choice.

    the sword doesn't need to reload though

  • Funny how u think that ... personally it think the blunderbuss is c**p and the pistol is the way better weapon by far

  • @nekomisaa said in Is there any reason NOT to use the blunderbuss?:

    the sword doesn't need to reload though

    Why reload when the enemy dies in one hit?

  • Yep. Swordfights became obsolete very quickly. I think blunderbuss should have reduced bullet count to 2 considering you can kill with 1 shot.

  • @elzamvb because usually there's more than 1 skeleton or more than 1 player around

  • @madscallion said in Is there any reason NOT to use the blunderbuss?:

    as much as I love the blunderbuss, the game would be funnier without it

    Pretty much this, im trying to recall a game where a shotgun wasnt the go to weapon. The reign supreme in FN, Destiny was riddled with them...

    Shotguns are forever a powerhouse weapon that will always work as people just love to get in each others faces, the fact that in this game youre basically forced into close quarters it makes the other weapons useless. I much prefer the pistol but thats only useful for chasing rather than boarding.

  • @xxxxnoodlexxxx
    You're so right. I LOVE playing with the pistol but its damage is just ridiculous. I'm kinda forced to play with the blunderbuss. In my point of view, there should be a little damage balance. Just a little one. Its beyond good and evil, that one single pallet of the blunderbuss does the same damage as the pistol.

  • @xxxxnoodlexxxx the flintlock and eye of reach basically do the same damage.

    When doing a fort i equip the blunderbuss and the flintlock, due to the multiple powder crates.

    An accurate flintlock shot can be just as effective as a point blank blunderbuss shot.

  • Devz please fix that damn sniper rifle.. I shot a skellie 7 times with it today.. then finally missed (just over the head) and he explodes.. c'mon

  • @mostlyjustokay I'm traditionally an fps player and I agree. Every battle devolves into a boarding situation. I love gun play, but the ones in this game are just underwhelming. I agree with raising ladders, whats the point of the naval combat if no one actually tries to win at ship to ship combat.

    Also this would make sloop vs galleon encounters more interesting. As it is now the galleon just tries to ram or get close enough to put a bunch of crew on your ship. I'm sure some will disagree, but with combat as it is there is almost no point in trying to fight a decent galleon crew cause they just keep on until they get a man aboard then its over.

  • @zep-darkwater Yep, naval combat never happens. Everyone just board and blunderbuss+explosives. Mainly because it's close to impossible to sink another ship with cannonballs if there's 1 person fixing it. Boarding and killing the repair guy is the only way, really. With that being said, I never ever had a sword fight in the final game. I wish I had.

  • @zep-darkwater said in Is there any reason NOT to use the blunderbuss?:

    @mostlyjustokay I'm traditionally an fps player and I agree. Every battle devolves into a boarding situation. I love gun play, but the ones in this game are just underwhelming. I agree with raising ladders, whats the point of the naval combat if no one actually tries to win at ship to ship combat.

    Also this would make sloop vs galleon encounters more interesting. As it is now the galleon just tries to ram or get close enough to put a bunch of crew on your ship. I'm sure some will disagree, but with combat as it is now there is almost no point in trying to fight a decent galleon crew cause they just keep on until they get a man aboard then its over.

    I don't disagree at all, all good points and very true. Every crew i run into are using blunderbuss, there is no difference in weapons. Would be nice to have a reason to use the others.

    I've only seen two or three really good crews in galleons, but yeah. Few days ago we had this guy on our sloop who was amazing at shooting, he kept owning us for few respawns until we finally got lucky and killed him before he was able to make us sink.

    All your points are really good and something should be done about them.

  • @xxxxnoodlexxxx

    Pistol damage isn’t bad, it’s great at long range. I like pistol then sword but for ship to ship combat blunderbuss is hard to go against

  • @xxxxnoodlexxxx said in Is there any reason NOT to use the blunderbuss?:

    A single pellet does damage comparable to a pistol shot. One hit kill at close range. Gold skeletons (when in water) die to one shot.

    Meanwhile the pistol is super fun but its damage is pathetic. And the eye of reach headshot multiplier is just sad. Why can't the sniper rifle one shot a skeleton with a headshot. Why don't our guns do the damage of the skeleton guns? And for that matter, why can't we pick up ammo from skeletons who used a gun when they die?

    ANYways I get that range "has its uses," but it seems pointless when you have to use 2-3 shots to do anything the blunderbuss does in 1.

    Just by reading the first sentence "A single pellet does damage comparable to a pistol shot" says it all. Instant kill in point blank range? Yes that's true but I can hereby tell you a pistol shot does about 50%hp/bullet. I've been 2 hitting ppl in mid-range combat quite often. One pellet does like 5-10% of your health. If in point blank range one pellet does not more damage (if most the em misses me obviously)

    I lost track how many times I've seen ppl using blunderbuss at 30-40 feet trying to sniper with it. Especially when there's a fight in the water. I can take their full clip of 5 bullets and maybe need to take 1 banana. Then same person will come to the forum and tell the community about "health cheat".

    Is blunderbuss useful usefull? It is when used properly. There seem to be some meta that you "must" have a blunderbuss equipped at all times. Maybe better for the xboxers as they have a "harder to to aim" compared to a pc player? When I know we are about to get boarded and we see the guy climbing the ladder, use blunder that's no brainer but then it's the other players error to not check the guy above poiting the gun in your face as you get close to the top.

    Sniper I use least of all. Tho seems to do about 65-75% health damage. But there are situations sniper is quite good. So many things that "it depends on". As a pc player I can say it's not hard to counter blunderbuss cause most just charge in blind to do their instant kill and by that I did not mean I try pretend be some elitist snob =)

    EDIT: I use sword and pistol most of the time and change em in situations I feel calls for it.

  • All 4 personal weapons have advantages and disadvantages.

    The blunderbuss is good in a specific situation, if you are always in that situation then by all means always use it.

    I am not always in that situation and often find the pistol or sniper rifle better for what I need.

  • @nekomisaa said in Is there any reason NOT to use the blunderbuss?:

    @elzamvb because usually there's more than 1 skeleton or more than 1 player around

    If you're 1v2 you lose because the sword can stunlock you while the BB kills you. Even if you use a sword, the problem isn't solved. The BB is objectively better in melee range. There's literally no reason to use anything else.

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