Selection.
Variety.
Difference.
Variance.
Apparent uniqueness.
Not being the same.
Having choices.
Options.
I think you get the gist.
We have two ships. One cannon. One cannonball. Four 'personal' weapons, three of which use the same ammo.
There's four 'sets' of skins, plus the 'legendary' set. (should really rename that from legendary to finally completed tutorial and now a pirate that is beginning to make their name).
What makes LOL successful ? Like, million dollar championships annually - successful? As a free to play game where you ONLY buy skins?
Read above. There's how many characters that are all 'equal'? - A bit more than two.
