@d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:
@perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:
@d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:
@perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:
@d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:
@ve111a said in 4 man Sloop crew confirmed by Joe Neate:
@d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:
@perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:
@radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:
@xklix said in 4 man Sloop crew confirmed by Joe Neate:
Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.
How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.
A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.
I honestly wonder if people like you even play this game.
Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.
And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.
However, boarding is the most decisive.
I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.
We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.
Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.
Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.
Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.
No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.
The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.
If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.
But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.
The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.
They have thought it through, the rest of the gaming community has thought it through.
4 man sloops are OP. Period.
The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.
So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.
I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.
You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.
IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.
People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.
The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.
When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.
In order to compete in maneuverability the galleon requires three people on sails to the sloop's one. In order to match speed the galleon needs 3 players on sails to the sloop's one.
**In order to compete in BOTH speed and maneuverability the galleon needs 6 players (out of 4) on sails to the sloop's two.
Let me repeat that; the galleon needs 6 players on sails and one on the helm to match a sloop in both speed and maneuverability at the same time. Seven players out of a possible six.**
And even in that circumstance the sloop is STILL more maneuverable by default. The speed advantage of the galleon in all but headwinds does not matter in trying to bring their guns to bear on the sloop.
The only real advantage the galleon has over the sloop is in firepower and ONLY during the brief periods of time the sloop makes a mistake and the galleon is broadside to the sloop.
Which is not going to happen often given two equally matched crews due to the decisive maneuverability advantage the sloop has while still having a spare man for cannons, boarding, sniping, or repairs.
In nearly every circumstance the sloop has the advantage.
The bolded is not correct at all. In a combat situation, you really only have to work 1 sail on a galleon, same as a sloop. I leave the back sail down, don't worry about angle, and I will work the middle sail while driving. Try it, I think you'll be quite surprised at how nimble a galleon can be. Again, this is purely speculation on your part.
If you leave one sail down and ignore angle you are no longer competing with regard to speed AND maneuverability at the same time.
My statement stands. You seem to not understand the statement.
