4 man Sloop crew confirmed by Joe Neate

  • @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    In order to compete in maneuverability the galleon requires three people on sails to the sloop's one. In order to match speed the galleon needs 3 players on sails to the sloop's one.

    **In order to compete in BOTH speed and maneuverability the galleon needs 6 players (out of 4) on sails to the sloop's two.

    Let me repeat that; the galleon needs 6 players on sails and one on the helm to match a sloop in both speed and maneuverability at the same time. Seven players out of a possible six.**

    And even in that circumstance the sloop is STILL more maneuverable by default. The speed advantage of the galleon in all but headwinds does not matter in trying to bring their guns to bear on the sloop.

    The only real advantage the galleon has over the sloop is in firepower and ONLY during the brief periods of time the sloop makes a mistake and the galleon is broadside to the sloop.

    Which is not going to happen often given two equally matched crews due to the decisive maneuverability advantage the sloop has while still having a spare man for cannons, boarding, sniping, or repairs.

    In nearly every circumstance the sloop has the advantage.

    The bolded is not correct at all. In a combat situation, you really only have to work 1 sail on a galleon, same as a sloop. I leave the back sail down, don't worry about angle, and I will work the middle sail while driving. Try it, I think you'll be quite surprised at how nimble a galleon can be. Again, this is purely speculation on your part.

    If you leave one sail down and ignore angle you are no longer competing with regard to speed AND maneuverability at the same time.

    My statement stands. You seem to not understand the statement.

  • @corrupt-fellow 2 man Mon 3 man max schooners! We want schooners!

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    @d4u2s0t said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @radjinwolf said in 4 man Sloop crew confirmed by Joe Neate:

    @xklix said in 4 man Sloop crew confirmed by Joe Neate:

    Only thing that will happen with a 4 player sloop is a super agressive crew attacking everything that floats at any time.. It WILL ruin the game .. that is for sure.

    How would that be different than that same crew rolling in a galleon? Only instead of 1 cannon, you're dealing with 4 pelting your ship.

    A solo player will always be at a disadvantage against 4 players, regardless of the type of ship they're sailing. The only difference is one will be more fragile and will deal far more manageable damage than the other.

    I honestly wonder if people like you even play this game.

    Again and again they post that a 4 man galleon will still be better than a 4 man sloop because they focus on the fact that the Galleon has four guns.

    And seem to forget that sea combat has many other factors. Maneuverability being nearly or just as important as the gun advantage.

    However, boarding is the most decisive.

    I would say the same about the people saying what you say, no? Maybe you just are not used to rolling with decent crews? Do you drive a galleon, or do you do something else on the ship? Having used both quite a bit, I think many of the alleged downsides are people just fearing the worst for no reason.

    We should not adjust games based on who screams the loudest, we must look at actual balance. In a game where you would have the choice of ship, there is no imbalance, as you can simply choose the same ship and have all the benefits, right? People are screaming from the mountains saying things that don't apply, they are saying things that apply "to their experience". This is not the way to balance a game.

    Both ships have pros and cons, and you must choose which you like. I will not be fearing 4 man sloops from the galleon, and I think with more experience other drivers will feel the same. I think people just need to work on strategy more. If your sloop can hit you once, we can hit you 4 times. It's a basic numbers game. A galleon can lose half it's crew and still have double the firepower. People are so concerned about boarding. The solution is to pay more attention! From the helm of a galleon, it is SIMPLE to look around and see people attempting to board, and you can jump on the railing and snipe them while they are defenseless on your ladder. If you are not moving, or moving slowly, your driver can jump in the water with a sniper and take out boarders before they get anywhere near. If they are firing themselves from canons they are likely going to the anchor 99% of the time, which to me means a free kill on someone that isn't even attempting to engage.

    Have you guys ever seen the height difference on a galleon vs. sloop? I would LOVE to see a 4 man sloop with 3 people on the deck. That is a tremendous strategy mistake and will be quickly dealt with. You will be dead or knocked off the ship quite quickly if you're just working the sails or something. With 1 on helm and 1 on sails, that's 1 good canon to wipe half your team. NOW our boarding crew comes and that's about game over.

    Many of the "problems" people are speaking of are simply gaps in player awareness, and in this kind of game awareness wins. It's not possible for a ship to "sneak up on you" outside of very specific islands (tall enough to hide ship) or unless you simply are not paying attention. People don't like to be told they are not paying attention, but a ship spotted on the horizon takes quite a while to reach you. If you don't want to engage, simply leave. Don't blame the game for YOUR lack of awareness during a time you are not looking to engage in PVP. Don't blame the game for YOUR lack of strategy ideas. We all have the same tools, if you lost, figure out why, and try to adjust for next time. Don't cry that the game is unfair, we literally all have the same 2 ships and 3 weapons with zero difference between them. It doesn't get more fair than that. Your win and/or loss comes down to strategy, and the team that makes less mistakes wins. Every time.

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The many reasons are based on poorly thought out ideas. If it's unsinkable, you are doing something wrong. I would consider trying to sink a ship with 4 players on it a strategy mistake, why not take out some of the players first then get the easy kill? Again, don't let players lack of awareness and strategy determine the direction of the game. Players should strive for better strategy, as again, we all have the same tools available.

    If players are fixing faster than you can damage, you are making a strategy mistake by continuing to waste your canon balls. It is amazing how many people just shoot when they shouldn't. I like to wait to until we are in a good position to shoot. I find the vast majority of enemies are just shooting and wasting their ammo. This is again a strategy mistake. Don't waste canons if you know they can repair faster than you can damage.

    But, using this logic, I can drive the galleon solo and have 3 crew members fixing. So it's the same. People just don't think the arguments through.

    The best players in the game, and you are not one of them, have already talked about 4 man sloops on their streams and not one of them think it is a balanced idea.

    They have thought it through, the rest of the gaming community has thought it through.

    4 man sloops are OP. Period.

    The circumstance where you could take out the crew first could be argued about any two ships with 4 man crews. By making that argument you CONVENIENTLY ignore the balance of the ships themselves.

    So you primary argument does not even address ship balance yet you claim it is proof of balance and lack of strategy by everyone else.

    I am so sick and tired of a handful of community members trying to turn every thread into some sort of opportunity to brag that they are better than everyone else at this game.

    You did not discuss ship balance at all. So you entire point seems to be an opportunity to brag.

    IT wasn't bragging at all. I have many posts on the topic, your mistake is reading one reply and thinking you know my views. It's this type of lack of thought that leads to people having opinions that are based on fictional scenarios that don't exist in the real world. You can't give me a single downside to 4 man sloops that is not simply a strategy mistake or a highly situational scenario. You can't tell me why it's unbalanced, or how. Anyone can choose a 4 man sloop, no? So how is it imbalanced? It is not possible to be imbalanced when we all have the same tools.

    People jump on the bandwagon when they think they have a point, I know I have the unpopular opinion, but that doesn't matter.

    The best players in the world would likely be hard to sink on a sloop. But guess what, they are also going to be hard to sink on a galleon. Give me a break.

    When comparing SAME SKILL LEVEL, in other words, if you took a good 4 man crew, they will obviously be more effective on the faster ship that can take more damage while delivering more firepower with more supplies. You CHOOSE which ship you use. You are not FORCED into one or the other in this scenario. So if you CHOOSE what you BELIEVE is the "worse" ship, then you have made a strategy mistake. That's not an opinion, it's basic logic.

    In order to compete in maneuverability the galleon requires three people on sails to the sloop's one. In order to match speed the galleon needs 3 players on sails to the sloop's one.

    **In order to compete in BOTH speed and maneuverability the galleon needs 6 players (out of 4) on sails to the sloop's two.

    Let me repeat that; the galleon needs 6 players on sails and one on the helm to match a sloop in both speed and maneuverability at the same time. Seven players out of a possible six.**

    And even in that circumstance the sloop is STILL more maneuverable by default. The speed advantage of the galleon in all but headwinds does not matter in trying to bring their guns to bear on the sloop.

    The only real advantage the galleon has over the sloop is in firepower and ONLY during the brief periods of time the sloop makes a mistake and the galleon is broadside to the sloop.

    Which is not going to happen often given two equally matched crews due to the decisive maneuverability advantage the sloop has while still having a spare man for cannons, boarding, sniping, or repairs.

    In nearly every circumstance the sloop has the advantage.

    The bolded is not correct at all. In a combat situation, you really only have to work 1 sail on a galleon, same as a sloop. I leave the back sail down, don't worry about angle, and I will work the middle sail while driving. Try it, I think you'll be quite surprised at how nimble a galleon can be. Again, this is purely speculation on your part.

    If you leave one sail down and ignore angle you are no longer competing with regard to speed AND maneuverability at the same time.

    My statement stands. You seem to not understand the statement.

    No, that is not correct. Give it a try, you'll see what I mean. The galleon doesn't need 3 sails to compete IN COMBAT. You are assuming, and basing your opinion on these incorrect assumptions. A good PVP battle is not about who's fastest, an ideal driver scenario is positioning your boat where the other guys can't hit. And that does NOT require 6 guys working 3 sails, which again, would be a HUGE mistake.

  • @perfecshionist
    Of current ships yes.
    There is no word of any secondary or tertiary changes to "support" the extra players in balance.

    Will sloops sink faster?
    Will more players affect weight and thus speed?
    Will there be adjustments to the ships from what they are now in speed or turning?

    Until seen, speculation is all we have.
    So while these issues are accurate in the current state, one cannot assume it will be so.

  • @mubhcaeb78 said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist
    Of current ships yes.
    There is no word of any secondary or tertiary changes to "support" the extra players in balance.

    Will sloops sink faster?
    Will more players affect weight and thus speed?
    Will there be adjustments to the ships from what they are now in speed or turning?

    Until seen, speculation is all we have.
    So while these issues are accurate in the current state, one cannot assume it will be so.

    Ships speed determined by number of passengers would be interesting too.

  • @mubhcaeb78 said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist
    Of current ships yes.
    There is no word of any secondary or tertiary changes to "support" the extra players in balance.

    Will sloops sink faster?
    Will more players affect weight and thus speed?
    Will there be adjustments to the ships from what they are now in speed or turning?

    Until seen, speculation is all we have.
    So while these issues are accurate in the current state, one cannot assume it will be so.

    A third ship won't change the issue of 4 man sloops compared to 4 man galleons.

    So I have no idea why you are bringing it up.

    Unless they are making Galleons 6 man.

    Which by all indication they are not.

    Sloops already sink faster. Once you run out of crew members or boards.

    And no, more players will not effect weight and thus speed. That is not even on the rader of planned or discussed changes to the game.

    What are you even arguing at this point? Speculating about ridiculous possibilities to create a universe where an explicitly stated possibility will be less of a problem?

    Why not just address the explicitly stated possibility like the rest of us are?

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The game is already a battle of attrition and zero skill though.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    No. It's op for many other reasons listed. It will be unsinkable. It will become a battle of attrition not skill.

    The game is already a battle of attrition and zero skill though.

    No its not, Hitting long range cannon shots accurately and where you aimed on the ship does take skill. Knowing when to go below deck or adjust sails or fire cannons takes skill. Zerg rushing with a 4 man sloop does not.

  • @ve111a
    Sure, if the physics of the cannons actually worked when in combat, instead of the random mess they are now.

    Secondly, what does it accomplish? Nothing at all. You cannot sink a moving ship in this game.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a
    Sure, if the physics of the cannons actually worked when in combat, instead of the random mess they are now.

    Secondly, what does it accomplish? Nothing at all. You cannot sink a moving ship in this game.

    Yes you can, Again, It requires skill. I've sunk my fair share of galleons with a 2 man sloop moving or stationary. Boarding, Bombed or cannoned. The cannons are responsive and go where you aim the trick is learning where to aim and practicing. People weigh more then cannonballs so you need to adjust higher for them as well.

  • @perfecshionist I play mainly solo. Wouldn't be good if I was forced into a tiny boat that was easily destroyed by one canon shot! That would push solo play from the game. Yes more ships are needed with better customisation agreed. But as a solo player I don't want to be forced into a paper boat. I like the sloop.

  • Maybe 4 players on two sloops. I'd kinda like to have a group of four players splitted on two boats in the same server.

  • In my eyes, 4 man on a sloop is a terrible idea. I don't want 3-4 people on a sloop.
    I don't know what you guys want to see... But I defininetly want to see a NEW SHIP :)

  • Can we just state the obvious, as 24 players are the max in a server, this would only decrease the amount of ships encountered in a server, making the bare servers feel even more bare.

  • Haven't read through the entire thread but if this is true, what is the point? We already have a ship that can carry four. Also, sloops have their advantages (and disadvantages) compared to a galleon so allowing two additional people on board would only serve to ruin the balance. This is one of the most nonsensical things I have read.

  • @seedy-platypus Your argument contains multiple errors and false information. For example, a galleon is NOT faster than a sloop if you are going against the wind. Also, if you are a sloop and get close enough to a galleon or can't maneuver to spot/avoid a suicide bomber carrying a barrel you are merely incompetent. Therefore, your argument is invalid.

  • @marine-rookie
    It's not about balance.
    The entire change is about private crews and allowing people to lock slots in their crews until a friend is available.

    Say you want to play SoT but none of your buddies are online. However, you know they will come online sometime later in the day. So you start a private crew of 4, but since you're solo right now, you start sailing in a sloop. Then, as your buddies get on, they can just join you in your active session without interrupting your game. It's good for servers too if people don't constantly have to start new sessions to play together.

    This change is about playing with friends more easily, playing more seamlessly with less time spend in menus and loading screens, and ultimately about choice.
    The choice to crew any ship with any crew size, dynamically, will lead to more diverse playstyles for everyone. People will have the choice to sail the ship they want to sail, regardless of how many friends are in their crew.
    That ability to choose is absolutely a good thing and I hope Rare doesn't cave in to the shortsighted naysayers who cry about balance of a change they didn't even see in action yet.
    If Rare also adds the ability to change ships at the shipwright, it will be perfect. Then, players could choose their ship depending on what's going on on the server. Maximum choice, least interruption of gameplay.

    As for balance, a 4 man sloop won't be much more dangerous than a 2 man sloop. It's still the same ship, and crews of 4 already exist so nothing changes really. A sloop is no threat to a competent galleon crew, no matter how many people are on that sloop. Smaller crews already deal with 4 people crews, just right now those crews actually use a faster ship with more firepower. If people pick the 4 man sloop over the galleon, they will actually be less of a threat.

  • @aristonsparta
    4 player ships already exist. This wouldn't change ship density at all. We will still have a minimum of 6 and a maximum of 24 ships. You might see gallons less often but that's it.

  • Simply put, 4 people on a sloop in reality would have not even made up a skeleton crew but in this game it makes it fully mannable so a gally should get 8 people to even the odds.

  • @nebenkuh Um, no. Just no. PvP games should always be about balance, first and foremost. You say you want choice. Why not man a galleon by yourself while reserving 3 spots for your friends. This is fully doable and I often do it in games when we are in battles with enemy ships. You say going from 2 to 4 will not make a difference. Please. Sorry but you are clearly inexperienced.

  • @marine-rookie
    I meant that as in the change is not made because of balance reasons. Almost everybody crying over the change doesnt seem to have in mind the wealth of positive impacts it will have.

    I sail solo galleon all the time in battles. I've been sunk like 5 times since release, so don't tell me I'm inexperienced when you're one of the many claiming 4 on a sloop would ruin the balance. Of course 2 more on a sloop would make a difference. A small, negligible one.
    The only crew who'd see a bigger impact are other sloop crews, but those already deal with 4 man crews, except now these crews also have the faster, bigger ship with more cannons.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    Yes you can, Again, It requires skill. I've sunk my fair share of galleons with a 2 man sloop moving or stationary. Boarding, Bombed or cannoned. The cannons are responsive and go where you aim the trick is learning where to aim and practicing. People weigh more then cannonballs so you need to adjust higher for them as well.

    Oh, just noticed the reply.

    "It requires skill" is a non-argument in terms of gameplay mechanics and limitations. If people play correctly, a moving ship cannot sink in SoT. You cannot 'get better' and suddenly deal more damage, as you imply. Secondly, "skill"... Hardly... SoT is the tic-tac-toe of the fps world, it's laughably easy and takes an experienced person literally minutes to learn and master.

    I've also sunk galleons as a solo sloop several times. It doesn't make it at all viable or possible if said players knew how to play the game.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    Yes you can, Again, It requires skill. I've sunk my fair share of galleons with a 2 man sloop moving or stationary. Boarding, Bombed or cannoned. The cannons are responsive and go where you aim the trick is learning where to aim and practicing. People weigh more then cannonballs so you need to adjust higher for them as well.

    Oh, just noticed the reply.

    "It requires skill" is a non-argument in terms of gameplay mechanics and limitations. If people play correctly, a moving ship cannot sink in SoT. You cannot 'get better' and suddenly deal more damage, as you imply. Secondly, "skill"... Hardly... SoT is the tic-tac-toe of the fps world, it's laughably easy and takes an experienced person literally minutes to learn and master.

    I've also sunk galleons as a solo sloop several times. It doesn't make it at all viable or possible if said players knew how to play the game.

    Yes you can get better, It's not always in the damage but where you put it. I see a lot of people that don't know how to engage just blindly going for hull shots. That's not going to do anything. First target is always the enemy cannoneers, Next is waterline shots, Then maybe a few high shot's to speed along the sink at the half way mark. Getting more skilled teaches you how and when to properly engage an enemy. 90% of fights won are due to positioning.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    Yes you can get better, It's not always in the damage but where you put it. I see a lot of people that don't know how to engage just blindly going for hull shots. That's not going to do anything. First target is always the enemy cannoneers, Next is waterline shots, Then maybe a few high shot's to speed along the sink at the half way mark. Getting more skilled teaches you how and when to properly engage an enemy. 90% of fights won are due to positioning.

    Dude, are you just ignoring what I am saying here? You are essentially just repeating what i've said, while implying that I am somehow unaware of the gameplay mechanics.

    Getting "more skilled" cannot increase your damage. A pistol shot always does the same damage. Yes, you can hit more often, but the damage stays the same. Which is why a pistol that would do 1 damage would be unusable, because guess what? The damage is too low, regardless of your aim.

    This is exactly the case of SoT. Your damage output is too low to sink a moving ship, since your uptime is lacking, with boarding being the only way to give said uptime (since it stops the boat), but is easily prevented, hence unsinkable.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    Yes you can get better, It's not always in the damage but where you put it. I see a lot of people that don't know how to engage just blindly going for hull shots. That's not going to do anything. First target is always the enemy cannoneers, Next is waterline shots, Then maybe a few high shot's to speed along the sink at the half way mark. Getting more skilled teaches you how and when to properly engage an enemy. 90% of fights won are due to positioning.

    Dude, are you just ignoring what I am saying here? You are essentially just repeating what i've said, while implying that I am somehow unaware of the gameplay mechanics.

    Getting "more skilled" cannot increase your damage. A pistol shot always does the same damage. Yes, you can hit more often, but the damage stays the same. Which is why a pistol that would do 1 damage would be unusable, because guess what? The damage is too low, regardless of your aim.

    This is exactly the case of SoT. Your damage output is too low to sink a moving ship, since your uptime is lacking, with boarding being the only way to give said uptime (since it stops the boat), but is easily prevented, hence unsinkable.

    You aren't listening to my suggestions. If you can't sink them you are hitting the wrong spots. You need to kill their crew so aim for them first with cannonballs that's what sinks them, If they are dead and can't repair they sink.

    TL:DR you need to plan your shots better to kill the crew.

  • @nebenkuh Exactly. If the change is being made, they are ignoring the need for balance which makes it ridiculous.
    Wow, you have only sunk 5 times since release. That is really great.
    And you admit that increasing the number to 4 would make a difference when you claimed that people are complaining when they don't know how it will turn out. Yet here you are supporting my claim that it will make a difference, no matter how small.
    Finally, you are also incorrect in saying that galleons are faster. Ever try chasing a sloop going against the wind? Probably not given your painfully obvious inexperience.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    You aren't listening to my suggestions. If you can't sink them you are hitting the wrong spots. You need to kill their crew so aim for them first with cannonballs that's what sinks them, If they are dead and can't repair they sink.

    TL:DR you need to plan your shots better to kill the crew.

    Far from it, I am making the assumption that the players are playing perfectly, and given perfect play, moving boats simply do not sink. This assumption is also biased towards the attacker, because defending is easier than attacking in SoT, thus making the room for error larger, meaning in reality they have an even greater 'advatange' if you'd call it that.

    So yeah, quite on the contrary, I am not the one failing to listen. You are the one either purposely misinterpreting or quite simply failing to grasp what I am saying.

  • @marine-rookie
    This discussion is pointless if you can not comprehend the english language. Sorry. :)

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    You aren't listening to my suggestions. If you can't sink them you are hitting the wrong spots. You need to kill their crew so aim for them first with cannonballs that's what sinks them, If they are dead and can't repair they sink.

    TL:DR you need to plan your shots better to kill the crew.

    Far from it, I am making the assumption that the players are playing perfectly, and given perfect play, moving boats simply do not sink. This assumption is also biased towards the attacker, because defending is easier than attacking in SoT, thus making the room for error larger, meaning in reality they have even a greater 'advatange' if you'd call it that.

    So yeah, quite on the contrary, I am not the one failing to listen. You are the one either purposely misinterpreting or quite simply failing to grasp what I am saying.

    I think you have this backwards. YOU may have this problem, My crew does not. We have had lost of practice and are rarely sunk especially to an enemy ship. If you are having this problem I was giving advice how to not have this problem if you don't want advice that works juist fine for us then no problem. I understand clearly, I just don't agree as we don't have an issue sinking moving galleons at all we aim, kill crews and then shoot someone over to board to ensure the death sometimes.

  • @ve111a said in 4 man Sloop crew confirmed by Joe Neate:

    I think you have this backwards. YOU may have this problem, My crew does not. We have had lost of practice and are rarely sunk especially to an enemy ship. If you are having this problem I was giving advice how to not have this problem if you don't want advice that works juist fine for us then no problem. I understand clearly, I just don't agree as we don't have an issue sinking moving galleons at all we aim, kill crews and then shoot someone over to board to ensure the death sometimes.

    I don't have an issue at all. I carry this opinion, not because I struggle to sink the mouthbreathers infesting this game, but because I see the ships being too durable, since there is literally no threat to me in this game.

    "If you don't want advice durr". I don't need your advice, this is common knowledge and is the same knowledge I apply in the game. Much like you, I sink people all the time, since the majority of the players in SoT are uber casual and garbage at games.

    That doesn't make me any less right, because durable ships starts to become an issue when players learn the bare bones mechanics of this game. Like most (every) activity, problems only become truly apparent when people master it, because at that point you can easily detect which part does and doesn't function as it should.

    You even partially agree with me,probably unknowingly, by saying you rarely sink. If I had to guess, the few times you do sink is when you go complete yolo and practically abandon your ship, not because your opponent hit you literally 30 times straight below the waterline when you are moving. (can't be done).

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