@hardcorebit
@hardcorebit said in Ship Cargo Unloading:
@vin-delanos I think would be more constructive to argument your point, the "working as intended" premise can be used to promote any feature you like just for the fact it was there before.
My point is that unloading the ship, specially solo, is boring, the more cargo, the more boring, the more grind...guess what...yes, boring.
That's why playing solo is considered "hard mode". Not only are you more vulnerable while collecting your loot, you're more vulnerable while turning it in, too. This creates a risk/reward scenario that solo players have to engage in, i.e. how much loot can I safely offload in a reasonable amount of time? What if someone is chasing me? What if someone comes along half-way through my turn-in? Do I beach it and go for the quick turn in, or take my time lining up perfectly for the pier? etc. etc.
To mitigate this, solo players can choose to crew up instead, which significantly decreases offload times.
If your point is that that's the way of giving other players a "fair shot at your loot", I believe you should think how is that fair...I'll give you some cons, I expect your pros to see how this is remotely fair or balanced prove me wrong.
It's "fair" because you have an equal shot at getting to the loot of others - they all have to offload one piece at a time, as well.
-The turn in places are predictable, you only have to wait other ships to come and ambush them. Not even in a 1 on 1 scenario this is fair since the surprise factor and bombs it's easy to kill someone.
It takes little effort to recon an outpost before landing at it. Many times, surveilling the port side of the outpost is sufficient to ensure ones' safety. Sometimes it's a better idea to circle the outpost for a more complete survey. In either case there is again a risk/reward scenario, you can go for safety or speed, but both come with their own risks and drawbacks.
-Whoever is ganking only loses time while watching netflix(adversary loses time+ has to put real effort).
This is the crux of it, yeah? Your concern is not that the offloading of loot is tedious, your concern is that someone else is given the opportunity to steal your loot from you. There is no ganking involved here - there are attacks of opportunity and carefully planned ambushes, but the potential victim always has the option to avoid them by playing carefully.
-If the assaltant dies, he loses nothing. If the defense dies, loses most/all of the loot. How is this balanced? In my opinion there should be some sort of counter measure here. NPC guards helping defending or bounty.
If someone chooses to go a piratin' without any loot on them, then so be it. If they win, and gain loot, then they are in the same position that the victim was previously. They now have loot that can be taken by force or quietly stolen. If they happen to be at an outpost when they gain plunder, then bonus for them.
Frankly, I have been ambushed at an outpost one time, and it was on my second voyage. It hasn't happened since because I spend time surveying my destinations and the surrounding waters before I anchor at them. Even to say I was ambushed is incorrect, because I anchored at port where another sloop was and the crew took advantage of an opportunity that I presented them with. On other occasions, folks have come to port with me anchored there, and I have ambushed them and stolen their loot.
Many of these "I was ganked while offloading my loot" stories could have been easily solved by the author taking the care to either by being on the lookout for signs of other players prior to anchoring at an outpost, or not packing their ship with so much loot that it can't be offloaded in a reasonable amount of time.