Hello,
I have some opinions and suggestions for the Skull fort. I want to start by telling two brief story's about the last two interactions I had with skull forts.
1st- We fought and fought against multiple people at the skull fort. We didn't get the key and another group obtained it. They got on there ship and started to flee. We chased as you would. We chased and continued to bombard them. We chased them to the edge of the map. They intentionally drove out into the red sea and the key was lost after a lot of time pursuing them. We searched the edge of the sea where they went. We waited and they came back and looked for the key. We sunk them again. Still no key.
2nd interaction - We came in as 2 man sloop. No one was at the fort. We then saw ships starting to appear on the horizon. We fought 1 ship. Then another. Sinking them. Getting back to the island 1 wave later. Galleon rolls in. They take the fort. We fight for it and keep pounding them. They are holding it. We fight and fight. Sink them. fight. Sink the next sloop. Sink another ship that then comes back. In the end we fought the same 3-5 ships that repeatedly came back even with new spawn changes for 4 hours until we finally. After 3 resupplies and not sinking once. As the first people to fight for this Island. We had to fight for so long that this game became so frustrating. for a 12K payout. At that point. It was almost not worth playing. The other guys when we did die on in the ship of death were saying "Its unfair they keep killing us." All I could think was. "Its unfair that after I killed your Galleon. Not once. Not twice. But 3 times. We cant get our earned reward." In the end we won but 4 hours of a persons life for a little mission is really unrewarding and motivating to want to play. Sadly because I feel that the time that goes into doing missions isn't enough of a payout like doing a skull fort.
Anyways so what are my suggestions beyond the frustrations of being a player.
Griefing skull forts:
A. Regarding skull key forts. If a skull keep is completed and the ship is lost to sea or lost to the red zone. Make the key spawn back on the island by the door. Even if it means a random person gets the reward. Its better then greifers who can drive out into the red zone can ruin what everyone is working hard and fighting for. Its as bad as combat logging. Personally I think you should get rid of the "Red outter zones all together. Force people to turn back into the open waters or loose a heavy $$$ amount. Something because its as bad as combat logging. Its easily the most unsportsmanly thing you can do in a game that is geared towards fighting and stealing eachothers loot.
B. Make the door become Keggable after a specific time of the key not being used in the slot hole. I think if someone can muster a solid 10-20 keys after 30 mins of the keeps door no being open. You should be able to blow it open and steal the treasure. Easily achievable. Best way to solve a skull fort.
Ways to improve the skull fort:
I personally found it better that the skull fort happened more frequently. It didn't make it as special. Now its even rarer and when it does pop. Everyone goes for it. Because they know of its worth and value. Its worth 5-6 hours of treasure hunting. Which being the only thing of its kind right now. Without more interesting missions your not willing to bail on to go do a fort. Its causing many people to show up at them. Even with the new changes to the distance of sinking an opponent.
A: I would make it so that people that sink in a skull fort interaction. 600-800 meters within range of the island. Spawn all the way across the map. Sure you still have time to make it back but it gives the people who did fight and kill and clear the area. A chance to fight some waves and feel like they are going to get it before having to fight again. Especially towards the end.
B. Boats get moved to another server if your sunk. This option which is harder in development and causes issues to people who stole the key for example when the fort which is a really awesome thing to pull off. Is that they now cannot get back to a boat and causes them to hide it or something and grief as well. Yet this option eliminates whats currently happening. That ships are respawning over and over and just coming to the fort. Not allowing people who are getting the wins a chance to fight it.
At the end of the day. I'm not sure how you guys can fix this. I would stop doing forts as much if I felt like I had more invested quest lines I wanted to do. But when you currently have the most rewarding thing to do a 3 hour clock to be able to do it. Its just causing every person to do it because currently there isn't anything else to do worth the time to value investment.
I'll probably hold off now on playing your game much until you get some updates out. I've played a ton up till now. Streamed the game a ton. To which I feel like after a 2-4 hour fight for a skull fort. Just leaves you feeling exhausted and wishing you had released the game with more missions, quests and content.
Looking forward to the future. Bye.
