Hi, after lurking here/reddit for a long time I started to comment here about a week ago because I've noticed there has been a shipload more controversial topics dominating the conversation. All over the community for sea of thieves has blown up but so have the more disingenuous topics - imagine if you bought mcdonalds.. endless outpost camping posts, different servers, If you don’t like the game, just leave, safe zones, Well, Rare. It's been fun, but you aren't listenting, crossplay. Topics that make sweeping shifts to sea of thieves formula. A sandbox where the player is given all of the tools, an engrossing world to interact with, and the freedom to choose how the player wants to feel in that world - all alongside other pirates.
The free roaming pirate can be king of the the world, choosing to remain fully immersed in the game content or the free roaming pirate can rule the high seas, seeking plunder from all. SoT is a sandbox at its core. The importance of the branches are not up for anyone to decide. Usually for myself, I will interact with the game world going through voyages and collecting booty, while fighting those that come into proximity of my crew. Instead of debating absolutely game changing and immersion breaking topics, a focus on player choice within the sandbox is more productive.
The lack of choice probably makes my game more hostile than it could be. To those who I've pulled up on and sunk at an outpost, I didn't have freedom to know if I'd be left in peace. Right now, I don't have the options to know soon enough. In that moment, I know I am immersed as a pirate, making the best choices my crew can make, in a game that was designed as a completely free world between players.
A world where some shady pirates lurking at an outpost can jump out and mug us. The game gives me the hints, and I make the choice. I was with my galleon of more hardcore friends. Instead of booking it after suspicion, we made sure the shady pirates missed their one chance to jump us. Other times, on a sunday morning, I might take my retired mom out on a quick voyage. Sure, that time when we hit the dock, it was probably a bad idea to make the choice to just fight back. Stuff like discussing the choices a less efficient crew make in this world is more important than safezones 4,000 times.
The chicken merchant, the pirate with skill enough to disable you/check your stuff and leave, that galleon thats been way out in the distance behind me while im playing solo, the PC crew thats actually an xbox crew that dominates, the crew of 50y/os, currently all have the tools to be successful with the games current content. I've seen a chicken merchant dodge my galleon. The foundation is there, and Rare showed they want to shift toward this massive new community thats joined and they want us to talk about the game.
Some dropped $60.00++ to stay around and mention they want to see instanced pve gametypes for some coin/rep, a gamepass user just wants to play liars dice at a safezone instance, some need our combat to feel deeper on both spectrum's of the sandbox, and others actually think the galleon can't function with 3 people and want a choice in the middle and even ideas like pvp gametypes that end up with some coin/rep. Thats discussion that can really build the game world. All of it built into the immersive world that already exists, with solutions to problems that don't mess with the SoT forumla.
Regardless, the free roaming pirate needs far more choice. We can all agree the current ecosystem of SoT is lacking choice/content. I'd argue that alone is causing a substantial amount of these bickering divisions.
Discussing the choices we want to make, with the sandbox in mind, will make feedback far more productive over the current shipposts all over. Maybe the deckhands can categorize or merge, maybe they cant. Either way, we might be able to help build Rare's Museum of More idea, but the feedback has to be there. So, what's your free roaming pirate?
