The Free Roaming Pirate

  • Hi, after lurking here/reddit for a long time I started to comment here about a week ago because I've noticed there has been a shipload more controversial topics dominating the conversation. All over the community for sea of thieves has blown up but so have the more disingenuous topics - imagine if you bought mcdonalds.. endless outpost camping posts, different servers, If you don’t like the game, just leave, safe zones, Well, Rare. It's been fun, but you aren't listenting, crossplay. Topics that make sweeping shifts to sea of thieves formula. A sandbox where the player is given all of the tools, an engrossing world to interact with, and the freedom to choose how the player wants to feel in that world - all alongside other pirates.

    The free roaming pirate can be king of the the world, choosing to remain fully immersed in the game content or the free roaming pirate can rule the high seas, seeking plunder from all. SoT is a sandbox at its core. The importance of the branches are not up for anyone to decide. Usually for myself, I will interact with the game world going through voyages and collecting booty, while fighting those that come into proximity of my crew. Instead of debating absolutely game changing and immersion breaking topics, a focus on player choice within the sandbox is more productive.

    The lack of choice probably makes my game more hostile than it could be. To those who I've pulled up on and sunk at an outpost, I didn't have freedom to know if I'd be left in peace. Right now, I don't have the options to know soon enough. In that moment, I know I am immersed as a pirate, making the best choices my crew can make, in a game that was designed as a completely free world between players.

    A world where some shady pirates lurking at an outpost can jump out and mug us. The game gives me the hints, and I make the choice. I was with my galleon of more hardcore friends. Instead of booking it after suspicion, we made sure the shady pirates missed their one chance to jump us. Other times, on a sunday morning, I might take my retired mom out on a quick voyage. Sure, that time when we hit the dock, it was probably a bad idea to make the choice to just fight back. Stuff like discussing the choices a less efficient crew make in this world is more important than safezones 4,000 times.

    The chicken merchant, the pirate with skill enough to disable you/check your stuff and leave, that galleon thats been way out in the distance behind me while im playing solo, the PC crew thats actually an xbox crew that dominates, the crew of 50y/os, currently all have the tools to be successful with the games current content. I've seen a chicken merchant dodge my galleon. The foundation is there, and Rare showed they want to shift toward this massive new community thats joined and they want us to talk about the game.

    Some dropped $60.00++ to stay around and mention they want to see instanced pve gametypes for some coin/rep, a gamepass user just wants to play liars dice at a safezone instance, some need our combat to feel deeper on both spectrum's of the sandbox, and others actually think the galleon can't function with 3 people and want a choice in the middle and even ideas like pvp gametypes that end up with some coin/rep. Thats discussion that can really build the game world. All of it built into the immersive world that already exists, with solutions to problems that don't mess with the SoT forumla.

    Regardless, the free roaming pirate needs far more choice. We can all agree the current ecosystem of SoT is lacking choice/content. I'd argue that alone is causing a substantial amount of these bickering divisions.

    Discussing the choices we want to make, with the sandbox in mind, will make feedback far more productive over the current shipposts all over. Maybe the deckhands can categorize or merge, maybe they cant. Either way, we might be able to help build Rare's Museum of More idea, but the feedback has to be there. So, what's your free roaming pirate?

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  • Well that about sums it up.

    Hopefully the forums become a more constructive community at some point, I think it'll filter out eventually.

  • @gloog said in The Free Roaming Pirate:

    SoT is a sandbox at its core.

    Don't know why people keep saying this. It's not in the slightest.

  • @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    SoT is a sandbox at its core.

    Don't know why people keep saying this.

    An action adventure set up in an open world sandbox any better?

    It's not in the slightest.

    Not even in the slightest eh?

    I think people keep saying this because of the tavern tales podcasts, the museum of more marketing campaign, and rest of the media put out by Rare. It's a shared world that encourages us to play with it how we want - I don't know what else it could be.

  • @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    SoT is a sandbox at its core.

    Don't know why people keep saying this. It's not in the slightest.

    You are dead wrong. It is a shared world adventure game and is for sure a sandbox.

  • googles "sandbox game meaning"

    "A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks."

    Sounds like SoT to me

    shrugs

  • @mrbrocksego said in The Free Roaming Pirate:

    Well that about sums it up.

    Hopefully the forums become a more constructive community at some point, I think it'll filter out eventually.

    I wouldn't mind if they were tagged, categorized, and filtered out though... because I dont know if it'll filter out itself until more content comes. Trivializing the discussion with so many posts instantly jumping to 'We need pve/private servers or safe zones' instead of better tools and choice within in the game world.

  • @realstyli said in The Free Roaming Pirate:

    googles "sandbox game meaning"

    "A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks."

    ...and that's where you fall short. Oh, sure, you can roam... but an empty world is not a sandbox. You have to be able to manipulate it.

  • @lucid-stew said in The Free Roaming Pirate:

    @realstyli said in The Free Roaming Pirate:

    googles "sandbox game meaning"

    "A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks."

    ...and that's where you fall short. Oh, sure, you can roam... but an empty world is not a sandbox. You have to be able to manipulate it.

    Yeah, I kinda figured you'd latch onto that bit. But I don't think it has to fit the criteria exactly.

    Just Cause is considered a sandbox game and, IMO, SoT is just as much a sandbox as that.

    Minecraft is also considered a sandbox game and that does have minor character progression.

  • @lucid-stew said in The Free Roaming Pirate:

    @realstyli said in The Free Roaming Pirate:

    googles "sandbox game meaning"

    "A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks."

    ...and that's where you fall short. Oh, sure, you can roam... but an empty world is not a sandbox. You have to be able to manipulate it.

    "A sandbox is a style of game in which minimal character limitations (we have none, everything is accessible) are placed on the gamer, allowing the gamer to roam (✔) and change a virtual world at will (examples noted in OP, forums/reddit, Rare media). In contrast to a progression-style game (non-existent), a sandbox game emphasizes roaming (✔) and allows a gamer to select tasks (the free roaming pirate, albeit limited, see OP). Instead of featuring segmented areas or numbered levels (✔), a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish (we have the tools, we have the choice)."

    It's not anything else.
    What're we gonna do, shitpost endlessly, for the controversy it brings, about a game that doesn't exist, or give feedback on the one that does?

  • We need more player choice and variety in sot right now even thought we have no limits there’s so little to do that it gets boring really fast

  • Additional quest variety would be nice. I'm personally opposed to instance-based PvP or PvE events; I want everything to stay in the open world.

    Personally, I feel like the biggest problem with Sea of Thieves is the kiddies fresh from Fortnite, who think the game is another Battle Royale-style of game. Runner up is the people who are determined to believe the game is already a lost cause, and somehow already dying.

  • @blam320 I agree, but I'd love to read someone advocating for in-world dungeonesque instances rather than a goodbye loveletter to Rare or PvP vs PvE threads.
    I don't have a problem with battle royale but the manpower to make it happen here would be ridiculous - better to make the game we have now better.

  • Honestly the sub reddit has a better deal going on than the forums at the moment. At least there I can view pictures of 200 chests, videos of stronghold items thefts, gifs of crazy bugs or interesting results from goofing around.

    The forums do kinda feel like the dumping ground for everyone's grievances, which is fine, there needs to be a space for that. What I feel that's lacking from SOT is mystery, reasons to speculate and work together as a community to solve it and find true easter eggs. Fill the game with secrets and people will discuss them.

    I mean the server merge riddle that appears, gets a lot of attention, because people think its some kind of secret. Well until they come to the forum and get shot down.

    Fill the world with secret locations, creatures that only appear on certain in game days / moon cycles / times. Give us rare items that interact with the world in surprising ways. Riddles that exist in the world without maps, clues scattered on the wind.

    The game promotes stories, stories between crews and adventures that occur on the seas. Unfortunately, like dreams, stories in SOT are far more interesting to those who take part in them. They are often less enjoyable to read third party. So removing that part, there's not much left to discuss.

    So for the moment, this free roaming pirate is just enjoying the game as it is, keeping a weather eye on the forums where I can contribute, but mostly ignoring posts I'm not interested in / have read before. Hoping that after the next major update there will be more fresh discussion points.

  • There are days where my son and I have sailed on a 3 hour voyage except, without a voyage. We have searched islands for fun, chased ships we knew would kill us then giggled and changed course. I remember our 2nd night ever playing, we went directly into a bad storm on purpose and threw the anchor to "ride it out" just for the hell of it. That ended dramatically! Then, there are the days we buckle down and go hard at the treasure, reaping gold and being extremely cautious of other boats. We have been robbed, we have robbed others, we have purposely stranded ourselves on an island to drink grog and play c****y music waiting for another ship to come by in attempt to stowaway. There are endless ways to spend your days and nights in SoTs if your not dead set on reaching Legend in 24 hours.

    My point? Sandbox...

    I know the forums have personally disappointed me in collective overwhelming negative feedback, but I run across players having a blast everyday in game who don't even know this forum exists. Furthermore, besides the "I'm quitting, don't hug me!" posts, everyone is asking for the same thing. Better choices, more options, larger box of sand. To the OP, I agree! My opinion is that in order to be heard in the right light, we must fix the attitude and gain some semblance of constructive feedback versus being ill pills towards what we are choosing to buy into with more than our money, but with our time.

    Love you all, mean it, pirate with me anytime!

  • @gloog said in The Free Roaming Pirate:

    @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    SoT is a sandbox at its core.

    Don't know why people keep saying this.

    An action adventure set up in an open world sandbox any better?

    It's not in the slightest.

    Not even in the slightest eh?

    I think people keep saying this because of the tavern tales podcasts, the museum of more marketing campaign, and rest of the media put out by Rare. It's a shared world that encourages us to play with it how we want - I don't know what else it could be.

    It really isnt though man. I mean what can you ACTUALLY do? The world is not interactive at all not even in the slightest, with the exception of a music box. Tools? What tools....? A grog and an instrument. How many times does it take to get drunk and play a song? I mean there is no background story at all. Ports are void of life and excitement, animals are quest only "items" the kraken seen it once seen it all. There is nothing for exploration other than screen shot fodder. I mean the game doesnt offer much except for pvp. You get loot so there is a reason to pvp. I can't seem to understand why people call this a sandbox.

    I guess I can release an open world run simulator and call it a sandbox.

    Nothing you do can dynamically change the world. Your game isnt even progressive it's a new game everytime you log on. There is no crafting....

    You can't even sit on a chair??? Cant touch doors or windows I mean you cant touch anything other than loot. Which is basically all the same loot with different skins. Dont even get me started on the lack of individuality with the cosmetics..

    But hey I still love sot but I'm not blind to the fact that this is NO sandbox. This is a battle royals with treasure.

  • @rdizz said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    SoT is a sandbox at its core.

    Don't know why people keep saying this.

    An action adventure set up in an open world sandbox any better?

    It's not in the slightest.

    Not even in the slightest eh?

    I think people keep saying this because of the tavern tales podcasts, the museum of more marketing campaign, and rest of the media put out by Rare. It's a shared world that encourages us to play with it how we want - I don't know what else it could be.

    It really isnt though man. I mean what can you ACTUALLY do?

    Selecting task based on how you feel that day, be a friendly merchant, bloodthirsty PvPer, only do gold hoarders, a mix of anything, or strictly explore for spawned loot and so on and so on.

    The world is not interactive at all not even in the slightest, with the exception of a music box. Tools? What tools....?

    You are taking that literally and out of the context I used it in. We equally have the tool to dodge the galleon (the sloop) but we don't all have the skill. Everything is accessible to everyone barring skill.

    It's a world that allows for a pretty interactive environment. I've teamed up with sloops to take down a galleon or to do a skull fort. I've gotten a merchant to pull over and let me check their hull. There's a great deal of variety with players when using game chat.

    I guess I can release an open world run simulator and call it a sandbox.

    You could if I got to choose what kind of runner I get to be.

    Nothing you do can dynamically change the world.

    The shared world makes for the dynamics

    You can't even sit on a chair??? Cant touch doors or windows I mean you cant touch anything other than loot. Which is basically all the same loot with different skins. Dont even get me started on the lack of individuality with the cosmetics..

    That's more of a general complaint. Not really related..

    But hey I still love sot but I'm not blind to the fact that this is NO sandbox. This is a battle royals with treasure.

    It can be that to you. Check the forums. The insane amount of pve only threads sees it differently which maybe evidences that this game is a sandbox?

  • @gloog said in The Free Roaming Pirate:

    @blam320 I agree, but I'd love to read someone advocating for in-world dungeonesque instances rather than a goodbye loveletter to Rare or PvP vs PvE threads.
    I don't have a problem with battle royale but the manpower to make it happen here would be ridiculous - better to make the game we have now better.

    I'm not suggesting we make the game battle royale. I said there are a lot of people playing the game who think it already is.

  • @blam320 said in The Free Roaming Pirate:

    Additional quest variety would be nice. I'm personally opposed to instance-based PvP or PvE events; I want everything to stay in the open world.

    Personally, I feel like the biggest problem with Sea of Thieves is the kiddies fresh from Fortnite, who think the game is another Battle Royale-style of game. Runner up is the people who are determined to believe the game is already a lost cause, and somehow already dying.

    Not just the ones who think it’s dying but the people on the forums trying to speed up that process are just disgusting.
    And that battle royal mentality forces players that would rather be friendly to shoot on sight simply because it’s not worth the risk to trust people lol.

  • @gloog seems like people miss the idea that other ships are a big part of the content. That YOU are part of the content for other people. How you interact with each other changes the server you’re in at that moment.

  • @macdoland said in The Free Roaming Pirate:

    Honestly the sub reddit has a better deal going on than the forums at the moment.

    Which is funny considering how disgusting that place was during beta.

    Fill the world with secret locations, creatures that only appear on certain in game days / moon cycles / times. Give us rare items that interact with the world in surprising ways. Riddles that exist in the world without maps, clues scattered on the wind.

    This would be great. I'd love the idea of relics personally.

    To @MacDoland and @xXxROOKxXx thank you, this is what I was hoping for when I posted.

  • @toastywrath said in The Free Roaming Pirate:

    @gloog seems like people miss the idea that other ships are a big part of the content. That YOU are part of the content for other people. How you interact with each other changes the server you’re in at that moment.

    Sticky this to the top of the forums lol, but really exactly this. The shared world part of 'shared world adventure' isn't exclusive to your own crew. Everyone plays a part.

  • @xxxrookxxx said in The Free Roaming Pirate:

    There are days where my son and I have sailed on a 3 hour voyage except, without a voyage. We have searched islands for fun, chased ships we knew would kill us then giggled and changed course. I remember our 2nd night ever playing, we went directly into a bad storm on purpose and threw the anchor to "ride it out" just for the hell of it. That ended dramatically! Then, there are the days we buckle down and go hard at the treasure, reaping gold and being extremely cautious of other boats. We have been robbed, we have robbed others, we have purposely stranded ourselves on an island to drink grog and play c****y music waiting for another ship to come by in attempt to stowaway. There are endless ways to spend your days and nights in SoTs if your not dead set on reaching Legend in 24 hours.

    My point? Sandbox...

    I know the forums have personally disappointed me in collective overwhelming negative feedback, but I run across players having a blast everyday in game who don't even know this forum exists. Furthermore, besides the "I'm quitting, don't hug me!" posts, everyone is asking for the same thing. Better choices, more options, larger box of sand. To the OP, I agree! My opinion is that in order to be heard in the right light, we must fix the attitude and gain some semblance of constructive feedback versus being ill pills towards what we are choosing to buy into with more than our money, but with our time.

    Love you all, mean it, pirate with me anytime!

    You gotta add me. My son and I do stuff like this all the time.

  • @gloog
    I totally agree with you, people seem far more interesting in bickering over who is right or wrong on these forums than actually figuring out what would make the game even better than it already is.

    The point you've made about the disingenous nature of some posts on these forums is only proven again a few posts down when the bickering starts over this game being a sandbox or not. It seems that some people have such a motivation to be right, that they'll do anything to prove you wrong, attacking posters because they disagree with a single word they used in their 200 word post.

    As you said it all boils down to choices, to enjoy yourself you need more choice. I think a lot of the people out here that are almost fighting eachother over things like PC vs Xbox, PvE vs PvP, sloop vs galleon, they all share the a certain love for this game but tend to forget that just because they need to be right. In the end more choice added to the game will improve the game for everyone, no matter your preferential play style.

    I have no problem with more PvE content, I have no problem with more PvP content, anything that will be added to the game as an addition to the entire experience will welcome and I agree with @Gloog that having more options available will probably reduce the seperation of so many groups of players.

    What I'm afraid of though is that because of all the bickering amongst ourselves, Rare will give in to the demands of implementing things that only help the enjoyment of one group instead of something for the entire community could benefit from. The risks of demanding seperations from other people is not only breaking up the community but is asking Rare to spend development time that could have been used to make the game better for everyone on making the game better just for one group.

    Adding new choices into the existing game, no matter the type of content will improve the experience for everyone. By getting rid of thinking in forms of seperation you could try to think of solutions that would fit within the SoT fomulate and will be supported by the community as a whole. Even though we're not all equal and don't all have similar playstyles, we all enjoy this game and only wish it to be even more enjoyable.

    We all sail the same seas, let's keep sailing them together.

  • @fishst1ck said in The Free Roaming Pirate:

    @gloog
    As you said it all boils down to choices, to enjoy yourself you need more choice. I think a lot of the people out here that are almost fighting eachother over things like PC vs Xbox, PvE vs PvP, sloop vs galleon, they all share the a certain love for this game but tend to forget that just because they need to be right. In the end more choice added to the game will improve the game for everyone, no matter your preferential play style.

    I think respecting peoples preferential playstyle is super important and currently its being separated like some black and white line of pve vs pvp. I can't say, but I'd put my money on most people mixing between the two which is what makes this game brilliant. Looking at their needs within the game world rather than separating into groups can go a waaaay longer way in getting us more content. Its all about a healthy ecosystem via choice.

    I have no problem with more PvE content, I have no problem with more PvP content, anything that will be added to the game as an addition to the entire experience will welcome and I agree with @Gloog that having more options available will probably reduce the seperation of so many groups of players.

    What I'm afraid of though is that because of all the bickering amongst ourselves, Rare will give in to the demands of implementing things that only help the enjoyment of one group instead of something for the entire community could benefit from. The risks of demanding seperations from other people is not only breaking up the community but is asking Rare to spend development time that could have been used to make the game better for everyone on making the game better just for one group.

    edit: also noticed more threads being locked that are bait/toxic
    I've got this fear too. RARE seems to of backed off from firing random comments on twitter (4man sloop) - so they are atleast aware their voice makes an impact. I'd be nice to have more clarification about their overall vision, but the website speaks volumes toward this game being a sandbox meant to be enjoyed the way the player wants.

    Adding new choices into the existing game, no matter the type of content will improve the experience for everyone. By getting rid of thinking in forms of seperation you could try to think of solutions that would fit within the SoT fomulate and will be supported by the community as a whole. Even though we're not all equal and don't all have similar playstyles, we all enjoy this game and only wish it to be even more enjoyable.

    We all sail the same seas, let's keep sailing them together.

    I couldn't of said it better. We don't all need to be equal but we need to all be able to handle the world in our own way. I'd really like to see more tips given to players who feel they are being ambushed constantly rather than saying 'its not their type of game'. Every problem in this game has a solution and some are really creative solutions.

  • This is a battle royals with treasure.

    Dear God - this is actually the purest distillation of what's wrong with a big swath of players that I've seen.

  • Dear diary, OP was a good person today.

  • @gloog said in The Free Roaming Pirate:

    "A sandbox is a style of game in which minimal character limitations (we have none, everything is accessible) are placed on the gamer, allowing the gamer to roam (✔) and change a virtual world at will (examples noted in OP, forums/reddit, Rare media). In contrast to a progression-style game (non-existent), a sandbox game emphasizes roaming (✔) and allows a gamer to select tasks (the free roaming pirate, albeit limited, see OP). Instead of featuring segmented areas or numbered levels (✔), a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish (we have the tools, we have the choice)."

    It's not anything else.
    What're we gonna do, shitpost endlessly, for the controversy it brings, about a game that doesn't exist, or give feedback on the one that does?

    No, we're going to come to the conclusion that you're wrong. And here's how...

    First check: that statement has a conditional AND, wherein both statements need to be true for the whole statement to be true. First condition is true, second is not, therefore the entire statement is false. check #1 invalidated. Before you accuse me of nitpicking, that is LOGIC. Try it in programming and you'll get the same result.

    Second check: there is no EMPHASIS on roaming. There is no incentive to roam. The only thing evoking roaming at all is the lack of instructions and the ability to do so. However, the game does contain some instruction from the NPCs, and also contains incentive in the guise of the Pirate Legend moniker as well as collection of gold, which can only be obtained from NPCs. To obtain the only incentive in the game, one MUST go from point A to point B. Also, to obtain the Pirate Legend moniker, one MUST level the game loop up to triple-50. second check invalidated.

    third check: another logical operator for you: OR, wherein the statement is true if either condition is true. In this case the statement is exclusionary, so SoT does NOT fit the definition if the statement is true. Sea of Thieves has numbered levels, therefore the statement is true, and third check is invalidated.

    Got any more checks?

  • @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    "A sandbox is a style of game in which minimal character limitations (we have none, everything is accessible) are placed on the gamer, allowing the gamer to roam (✔) and change a virtual world at will (examples noted in OP, forums/reddit, Rare media). In contrast to a progression-style game (non-existent), a sandbox game emphasizes roaming (✔) and allows a gamer to select tasks (the free roaming pirate, albeit limited, see OP). Instead of featuring segmented areas or numbered levels (✔), a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish (we have the tools, we have the choice)."

    It's not anything else.
    What're we gonna do, shitpost endlessly, for the controversy it brings, about a game that doesn't exist, or give feedback on the one that does?

    No, we're going to come to the conclusion that you're wrong. And here's how...

    First check: that statement has a conditional AND, wherein both statements need to be true for the whole statement to be true. First condition is true, second is not, therefore the entire statement is false. check #1 invalidated. Before you accuse me of nitpicking, that is LOGIC. Try it in programming and you'll get the same result.

    I fulfilled both conditions. Real first year law school vibe coming off you or math major. My brother does the same stuff! Put forth your own opinion rather than, dare I say, nitpicking?

    Second check: there is no EMPHASIS on roaming. There is no incentive to roam. The only thing evoking roaming at all is the lack of instructions and the ability to do so. However, the game does contain some instruction from the NPCs, and also contains incentive in the guise of the Pirate Legend moniker as well as collection of gold, which can only be obtained from NPCs. To obtain the only incentive in the game, one MUST go from point A to point B. Also, to obtain the Pirate Legend moniker, one MUST level the game loop up to triple-50. second check invalidated.

    The game contains no direction. That's like saying Minecraft isn't a sandbox because its got leveling features and an endboss.
    Every voyage I am encouraged to check around a little bit to get that extra chest to obtain the only incentive in game. I'd say that's not the only incentive since, ya know it's a sandbox and incentive is up to the player. Mine, for instance, is to have fun.

    third check: another logical operator for you: OR, wherein the statement is true if either condition is true. In this case the statement is exclusionary, so SoT does NOT fit the definition if the statement is true. Sea of Thieves has numbered levels, therefore the statement is true, and third check is invalidated.

    LSAT pro here. No numbered levels in SoT. Mario has numbered levels. Are you misunderstanding?

    Got any more checks?

    Put forth what the game means to you; whats your free roaming pirate?

  • @gloog You've said everything that needs to be said in one of the most well-elaborated and attractive ways I've seen in a while. Can't possibly agree more with your arguments. Thank you for this post.

  • @gloog said in The Free Roaming Pirate:

    I fulfilled both conditions. Real first law school vibe coming off you or math major. Put forth your own opinion rather than, dare I say, nitpicking?

    No, you didn't. Second condition is changing the world at will. You have no ability to change the world. Not interested in the vibe you're getting, but nice attempt to deflect.

    Every voyage I am encouraged to check around a little bit to get that extra chest to obtain the only incentive in game. I'd say that's not the only incentive since, ya know it's a sandbox and incentive is up to the player. Mine, for instance, is to have fun.

    I will give you encouragement to roam on the riddles, but its highly tenuous. Mostly you're encouraged to go to the red X or the glowing skull in the sky. Before you start inventing incentive, keep in mind that the point in the original definition is what the game emphasizes, not you. I'll give you 1/3 of a check out of my good graces.

    LSAT pro here. No numbered levels in SoT. Mario has numbered levels. Are you misunderstanding?

    Different interpretation of "numbered levels". Upon reflection, my interpretation was probably incorrect. I'll give you the check. So basically you have a free-roaming map with little incentive to roam through, which is a conclusion I agree with whole-heartedly.

    Put forth what the game means to you; whats your free roaming pirate?

    Why? I'm responding to your flawed argument about how SoT conforms to a definition on Google, and nothing more.

  • @lucid-stew said in The Free Roaming Pirate:

    @gloog said in The Free Roaming Pirate:

    I fulfilled both conditions. Real first law school vibe coming off you or math major. Put forth your own opinion rather than, dare I say, nitpicking?

    No, you didn't. Second condition is changing the world at will.

    Have you seen the tavern tales, or my OP, or some comments here?! :)

    Put forth what the game means to you; whats your free roaming pirate?

    Why? I'm responding to your flawed argument about how SoT conforms to a definition on Google, and nothing more.

    Thank you for your insight then. I'll see you on another thread @Lucid-Stew

  • @assassinsking98 said in The Free Roaming Pirate:

    @gloog You've said everything that needs to be said in one of the most well-elaborated and attractive ways I've seen in a while. Can't possibly agree more with your arguments. Thank you for this post.

    Thank you! Checking back here/tavern tales has made the forums more refreshing for me. A lot of doomsaying, but nothing beats a good experience story.

  • @gloog yes. It's a shame that the posts lately and since release have been mostly bashing on the game and expressing their overall unhappiness. I understand fully and wish that there had been more to the game since the beginning, but for now all we can do is accept what happened and enjoy the game we have now in any way we can. I wish there were more posts telling tales about adventures in the seas, discoveries, mysteries and rare achievements! The devs have heard the feedback. Now let's give them time to act, and later on we can react to the new content. I feel like the complaints are so repetitive at this point (as well as those that think that the game is above criticism in the other end of the spectrum), so your post made me glad that there was somebody else with the same mindset, and said it in a clear and compelling way.

  • @assassinsking98 hey! The deckhands seem to be starting to lock down toxicity and are posing interesting topics for the community to engage in.

    Plus, the devs are starting to share more of there vision in the tavern tales. It's looking hopeful here. Props to all - I want to see the devs be more transparent and have conviction toward their ideas.

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