Make Galleons harder to repair.

  • Seriously, make them harder to repair!! There's absolutely zero reason why Galleons should be dominating this game! IT IS IMPOSSIBLE TO DO RAIDS WHEN THERE'S 2-4 GALLEONS RACING AROUND IT!!

    When the game first came out doing a raid was easy, everyone had a chance to actually attempt it and/or finish it. Now that more people are playing it's become completely one sided. Now you can't even look at a raid if a Galleon is there because all that's gonna happen is continuously getting 3 canons to the face as you try to 1-2 vs 4 man crews! It shouldn't take one person to fix a Galleon!! It should at least take 2-3 depending on the damage! .........assuming they can actually take damage from something other than a rock or a distracted driver...

    Plus how can you sit there and tell the players fixing a Galleon is as easy as fixing a Sloop!? A freaken Galleon is 5 times the size of the sloop!! It should take more boards to fix those holes in a Galleon!

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  • lol wut?
    There's absolutely zero reason why Galleons should NOT be dominating this game!

    First of all, a Galleon is a naturally more powerful ship and way out of a sloops class, full stop.
    Second, why should galleons require more planks to patch up? A cannonball does not care about the size of the ship, its still only going to punch a diameter hole through the ships hull, regardless of size. If anything a galleon should take a lot less damage from a sloop on account of it having a much stronger reinforced hull.
    Third, this game is fundamentally designed around the galleon experience. Sloops are just an extra "hard mode" feature the developers threw in to the game for players who want to challenge themselves by playing at a natural disadvantage.

  • Oh looky here someone [Mod edited] about getting destroyed by a ship about 3x the size of a sloop also Galleons realistly have a stronger hull so man up and deal with it that you got destroyed by a galleon while on a sloop LOL

    P.S I've sunk a few galleons while on a sloop so it's not impossible.

  • I don't know who you folks are playing against, but a galleon should never be able to line up a shot on a competent sloop crew.

  • I think holes should take longer to repair in general.

  • There are plenty of reasons why Galleons should be dominating this game, They have more firepower, they have a larger crew, they are generally faster, they can sustain more damage due to the larger volume below deck and have a larger crew to mitigate said damage.

    There is absolutely zero reason why anything but Galleons should be ruling the seas with the game in its current state.

  • @batttling-bear said in Make Galleons harder to repair.:

    Seriously, make them harder to repair!! There's absolutely zero reason why Galleons should be dominating this game! IT IS IMPOSSIBLE TO DO RAIDS WHEN THERE'S 2-4 GALLEONS RACING AROUND IT!!

    When the game first came out doing a raid was easy, everyone had a chance to actually attempt it and/or finish it. Now that more people are playing it's become completely one sided.

    A server filling and the games population are different things.

    I've beaten many galleons - most by surprise, some by teaming up, and others against bad crews. The galleon is meant to be stronger. It's a challenge for the sloop as its meant to be.

    @mrgrim67686 said in Make Galleons harder to repair.:

    I don't know who you folks are playing against, but a galleon should never be able to line up a shot on a competent sloop crew.

    Any competent galleon crew will just use the backsail and turret mode the sloop to death or just cause a fruitless standoff.

  • @gloog Most likely the latter until they run out of supplies. They still can't turn fast enough.

    I never drop anchor on a galleon so I can position against incoming ships. Being aware of your surroundings is key. I've sank a ton of galleons from a sloop. Granted many of them were probably bad crews. It's hard to get a decent crew of randoms.

    To the OP: maybe all repaired ships should have a very slow leak until you purchase a repair from the shipwright?

  • Galleon's don't need anymore difficulties repairing, you need to pick your battles wisely and vary your strategy.

    I've managed to snag part of or an entire skull fort vault when fighting other pirate crews.

  • @mrgrim67686
    They absolutely can turn fast enough.
    Source: I turn fast enough every time :)
    Sloops stand no chance against a competent and properly communicating galleon.

  • @batttling-bear said in Make Galleons harder to repair.:

    Seriously, make them harder to repair!! There's absolutely zero reason why Galleons should be dominating this game! IT IS IMPOSSIBLE TO DO RAIDS WHEN THERE'S 2-4 GALLEONS RACING AROUND IT!!

    When the game first came out doing a raid was easy, everyone had a chance to actually attempt it and/or finish it. Now that more people are playing it's become completely one sided. Now you can't even look at a raid if a Galleon is there because all that's gonna happen is continuously getting 3 canons to the face as you try to 1-2 vs 4 man crews! It shouldn't take one person to fix a Galleon!! It should at least take 2-3 depending on the damage! .........assuming they can actually take damage from something other than a rock or a distracted driver...

    Plus how can you sit there and tell the players fixing a Galleon is as easy as fixing a Sloop!? A freaken Galleon is 5 times the size of the sloop!! It should take more boards to fix those holes in a Galleon!

    It is harder to fix it and easier to hit it.
    Most galleon crews wont fix mid deck holes so you supersaturate them, hit them bellow deck to draw the repairer down and then barrel bomb them so the repairer dies and they pick up 4 holes. This will flood them to the mid deck which will result in the saterated mid deck to flood with water and sink the ship

  • @nebenkuh said in Make Galleons harder to repair.:

    @mrgrim67686
    They absolutely can turn fast enough.
    Source: I turn fast enough every time :)
    Sloops stand no chance against a competent and properly communicating galleon.

    A smart sloop can match a sails down galleon's turning speed and stay in the blind spot.

  • @rattlyfob
    Haha I've had this discussion multiple times, I don't really want to do it again.

    The galleon can match the sloop speed just as well. If the sloop manages to sail into their blindspot, the galleon can just stop turning - whoops, now the sloop sailed past the blind spot. Or they could simply sail away a bit and reposition. :)

  • @nebenkuh said in Make Galleons harder to repair.:

    @rattlyfob
    Haha I've had this discussion multiple times, I don't really want to do it again.

    The galleon can match the sloop speed just as well. If the sloop manages to sail into their blindspot, the galleon can just stop turning - whoops, now the sloop sailed past the blind spot. Or they could simply sail away a bit and reposition. :)

    Yes, but then you keep sailing out of range and reposition. Its not like the sloop wont notice the change to relative positioning and will keep going.

    Im not saying that the sloop auto wins or the galleon auto wins. I am saying both ships have advantages and you can win as long as you are the smarter player.

    Btw: a galleon's wheel needs to be turned more to get an equivalent change in direction meaning the sloop can observe and react to this change. The window is slim but it is there and important to catch.

    Disruption and unpredictability are more important

  • @rattlyfob
    Absolutely. In the end it depends on the crews and if one of them makes a mistake. The most likely outcome of equally skilled crews is a battle of attrition or a draw, unless external factors (skeleton fort, additional ships joining battle) skew the fight. :)

  • Funny i dont have these problems....

  • The only problem I have with galleons is when they are docked/sitting still near an island. I will have shot barrels worth of cannonballs, pounded the ship from my sloop having got the drop on them. But what is going on? how can it not be sinking after all those hits. You gotta hit it below that waterline, there are no waves to cause the water to enter via higher holes so you gotta really hit low.

    That is fine I guess but its a real problem when someone can repair this. They don't care about any of the holes higher up, They only gotta fix the bottom holes. The ship then basically becomes unsinkable as they can repair those handful of holes in hard to hit spots no problem.

    I wouldn't mind the the holes on the very bottom of the galleon being harder or taking longer to fix so that it gives more of a chance to sink a galleon while docked. But it's a pretty minor complaint in all honestly.

    Maybe there is a better solution. Like if a ship got hit X (large amount) of times in short succession a major hole/wood split occurs that is a lot harder to fix.

  • @dash-lee-rowan
    You gotta board to prevent repairs. That's the same for every ship tho

  • @nebenkuh said in Make Galleons harder to repair.:

    @dash-lee-rowan
    You gotta board to prevent repairs. That's the same for every ship tho

    Yup. It's either that or attrition. Killing their repair crew is critical. Get you some gunpowder while you're at it. Or better yet, use theirs.

  • @nebenkuh yes and no. You can easily enough sink a sloop without having to board to prevent repairs, the canon does enough player damage or knocks them off the ship to balance this out. I have done it plenty of times, so it doesn't really count for every ship. But for galleons i agree with you, boarding becomes the tactic of choice. If all the members are on the island i tend to raise anchor and sale away with it, having my buddy keep shooting it as it sails. Or sail it into rocks. Hard as heck but very satisfying.

  • @batttling-bear said in Make Galleons harder to repair.:

    Seriously, make them harder to repair!! There's absolutely zero reason why Galleons should be dominating this game! IT IS IMPOSSIBLE TO DO RAIDS WHEN THERE'S 2-4 GALLEONS RACING AROUND IT!!

    When the game first came out doing a raid was easy, everyone had a chance to actually attempt it and/or finish it. Now that more people are playing it's become completely one sided. Now you can't even look at a raid if a Galleon is there because all that's gonna happen is continuously getting 3 canons to the face as you try to 1-2 vs 4 man crews! It shouldn't take one person to fix a Galleon!! It should at least take 2-3 depending on the damage! .........assuming they can actually take damage from something other than a rock or a distracted driver...

    Plus how can you sit there and tell the players fixing a Galleon is as easy as fixing a Sloop!? A freaken Galleon is 5 times the size of the sloop!! It should take more boards to fix those holes in a Galleon!

    Good point! I addressed that myself when i was talking about balance in general - i would like the game to get a rock/paper/scissors-like relation between all ships and ships to come...

    I am not sure about the specific way of balancing it thou...
    I guess the speed at which water runs into the galleon could be the right way. It is quite reasonable because a heavy ship is lower beneath the sea and the lower the hole the higher the water pressure...

  • @batttling-bear Me and my friend took on 2 gallons this weekend at a fort and won. We made recordings of us sinking them and getting the treasure. We left a little in the fort for the one gallon who stayed and kept coming back, even though we had no planks and my friend had to pail as I sailed to an outpost. I personally think sloops are at a higher advantage most of the time If they play smart. A sloop that doesn't want to be caught by a galleon, won't be.

  • @batttling-bear Yesterday we where contesting a fort and there was a galleon anchored there. We blew 7 barrells under it and there where 1 more galleon and 1 sloop apart from us (2man sloop) constantly shooting it and we didnt manage to sink it

    they must have had over 100 planks not to sink

  • I don't know what the answer is, but it might be increasing repair time - last night our crew were circling a stationary galleon and literally put 15-20 holes in them, very quickly, and mostly below the waterline, but they didn't go down - that shouldn't really be possible, in my book...

  • Stop asking to make the game easier for you. Adapt and strategize. Cannons are not the only way.

  • You want to make it easier to sink the galleon? Board them and stop the repairs.. simple, done.

  • @mrgrim67686 said in Make Galleons harder to repair.:

    @nebenkuh said in Make Galleons harder to repair.:

    @dash-lee-rowan
    You gotta board to prevent repairs. That's the same for every ship tho

    Yup. It's either that or attrition. Killing their repair crew is critical. Get you some gunpowder while you're at it. Or better yet, use theirs.

    Can't kill the repair crew when you can't even get near them.

  • @lasher-mx

    1v4? yeah that works wonderfully. Getting blasted in the face by 2-3 people before you can even board them.

  • @batttling-bear said in Make Galleons harder to repair.:

    @lasher-mx

    1v4? yeah that works wonderfully. Getting blasted in the face by 2-3 people before you can even board them.

    #BeMorePirate. Yes the odds are against you but is by no means impossible. If your a Duo sloop it's not that improbable either. Gun powder barrels or launch directly onto their deck. Take an extra long swim maybe. Bottom line if they're ready for you, you're not getting on the ship unless you launch directly on or crash into them. The later I wouldn't advise unless your PvP is top notch.

  • There are numerous ways to sink a galleon. My favorite is to spread the 1st few shots around the lower deck, and then hit those same spots again to kill their repair crew. I also like launching or sneaking a man on board to lower their anchor.

  • @batttling-bear said in Make Galleons harder to repair.:

    @mrgrim67686 said in Make Galleons harder to repair.:

    @nebenkuh said in Make Galleons harder to repair.:

    @dash-lee-rowan
    You gotta board to prevent repairs. That's the same for every ship tho

    Yup. It's either that or attrition. Killing their repair crew is critical. Get you some gunpowder while you're at it. Or better yet, use theirs.

    Can't kill the repair crew when you can't even get near them.

    We do it all the time. People get wrapped up in combat and get tunnel vision. Ambient noise can help mask the splash. Positioning, timing, and approach are key.

    When playing solo, I often aim for open waters, then dump a couple cannonballs in them, hit them with the powder barrel and hopefully take out a repair monkey or three, then board and finish the job. Mermaid back.

  • @II-D3VAST4TE-II Please avoid swearing on the forums, as it is a violation of our Forum rules. Your post has been edited accordingly.

  • I feel like most complaints are lack of knowledge or skill.

    My friends did a sloop last night where they beat a skull fort, ran away woth the key as a gallion showed, sunk them, and picked up the treasure.

  • @nebenkuh said in Make Galleons harder to repair.:

    @mrgrim67686
    They absolutely can turn fast enough.
    Source: I turn fast enough every time :)
    Sloops stand no chance against a competent and properly communicating galleon.

    And they shouldn't. Equally competent, why should a 2 man ship be able to stand against a 4 man ship? The 4 man ship, given equal competence, has a harder time maintaining coordination and it takes more hands to complete the galleon tasks as is.

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