Posted this in someone else's topic, but thought the idea deserved it's own heading. I wonder whether these ideas would help the game?
Why not make large amounts of loot slow down your ship's top speed?
The numbers would have to be tested, but I think 10% slower every ten items sounds about right. Maxing out at 50% speed reduction with 50+ items. It would let you know if you're prey was loaded after you started chasing them.
Realism married to good game mechanics!
Ships riding lower in the water would be good too, but hard to implement at the current graphics level.
I like the idea of fixed holes causing speed loss too. maybe at a similar rate of 10 fixes. You could "Repair" your ship at any dock instead of Scuttling to buff out the patches and get back to fighting shape. There could even be a cool little animation for it, where the mast comes down and there's a flurry of pounding and sanding noises coming from the ship.
