Ship Size and Speed

  • There is a traditional custom when it comes to sailing vessels and how they act upon the waves in regards to speed: the general rule of thumb is that smaller vessels, being lighter in materiel and cargo, are faster than their larger, bulkier brethren. In short, a large Galleon (a vessel historically known as a large merchant ship requiring escorts as protection) should by no conventional means be able to pursue, close distance with, and intercept a small sloop. Especially sailing close-haul.

    Due to the sloop's smaller crew and armament, speed should be its key advantage, however this is not the case in game, meaning that besides a smaller turn radius the sloop has no advantage over a Galleon when conventional sailing thought would suggest otherwise.

    So the point here being that speeds should be adjusted respectively to reflect each vessels traditional roles, whether that be speeding up the sloop or slowing down the Galleon, whichever works better.

    But a problem does arise regarding this: what is to stop a now-faster sloop from kiting (using speed to stay at distance from a Galleon yet still engaging it while the galleon can't keep up) a Galleon? Simple, apply another convention: smaller vessels mean smaller cannon and smaller cannon means shorter range. Sloops should be fitted with smaller caliber guns that have a shorter range than the Galleon's cannons, meaning if a sloop wants to engage, they must close in on the target, where a Galleon can reach them.

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  • In reality, larger ships were faster. More sails mean you catch more wind = faster. A giant man of war with full sails, was the fastest type of ship of its time, regardless of size. When the man o' war was around, there were no other sailing vessels that could match its raw speed on the open sea.

    As far as gameplay is concerned though, I do think the sloop should get a bit of a speed buff.

  • @rockinpodunk said in Ship Size and Speed:

    In reality, larger ships were faster. More sails mean you catch more wind = faster. A giant man of war with full sails, was the fastest type of ship of its time, regardless of size. When the man o' war was around, there were no other sailing vessels that could match its raw speed on the open sea

    No.

    Remember, those sails are doing extra work to move a larger ship. Man-o-Wars were by no means quick, and most Ships-of-the-Line would not be caught dead without a frigate escort. For example, the HMS Victory, a 1st Rate SotL, is estimated to have a top speed of ~10 knots. The somewhat smaller USS Constitution, a razee frigate, is estimated at ~14 kn average. While this may be appear to be a small difference, it was massive during the age of sail, when chases could last for days.

    Larger Man-o-Wars where by no definition of the word fast, pursuit and interception was left to light frigates and corvettes, or even smaller vessels such as cutters and snows. (Think of the schene from Pirates of the Caribbean: ""Oh, the Dauntless is the power in these waters, true enough, but there's no ship as can match the Interceptor for speed." The Dauntless was a reimagining of the HMS Victory, whereas the Interceptor was the Lady Washington, a replica brig.)

    @cptbartroberts said in Ship Size and Speed:

    I feel as though the sloop should only be faster directly against or directly with the wind as a gally sailing directly with the wind would have its rear sail blocking most of the wind from getting to the front two masts.

    No vessel should be able to sail in-irons, and as there are no fore-and-aft sails (yet), sailing close haul shouldn't be viable either. But yes, a multi-mast ship's best point of sail should be at broad reach, and the sloop's single square rig would catch the most wind running with the wind.

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