Shift Away From Event-Specific Teamwork Commendations

  • Over the course of the last few events, the developers have added a number of multi-crew commendations, requiring a surprising level of cooperation to achieve. I would argue that these challenges go against the grain of what one would expect from a piracy game: Especially one with the word "Thieves" in the title. While it is a way to play the game, it generally goes against the theme that the game promises, and thereby the cooperative play-style will be in the minority.

    That isn't to say that these missions don't have their place. In fact, I find them a welcome change to the play-style. Sometimes I can be a ruthless cutthroat. Other times I can be a kindred spirit, sailing the high seas. The problem is that these commendations are being presented as limited-time events, and if you are unlucky enough to be spawned into a sea with no like-minded sailors, you may find yourself wholly unable to accomplish your goal, despite your best efforts.

    I've heard accounts from dozens of people who each spent an hour or more sitting atop the Marauder's Arch throne, waiting for somebody else to sail by and try the skill-shot. I know first-hand that "pirate" sailors will sail by and sink the ship so that the shot is harder for the next players that come by. This commendation was only available for two weeks, and one throne alone took players hours or even days. This is just one example of the issue.

    The biggest offender of this so far has been the "Legendary Gunpowder Plot" commendation, wherein a player must
    shoot a gunpowder keg being held by a skeleton, and the resulting explosion must kill a total of at least five skeletons, while on an active fort, with at least two crews present, twenty times.

    Let's break that down for a moment.

    First, you need to shoot a gunpowder keg being held by a skeleton. This is not particularly difficult to do, but it is a skill-based challenge, and there is a reasonable margin for error.

    Second, there needs to be at least four other skeletons close enough to be killed by the blast. On most islands this is rather difficult to pull off. Skeletons with different weapons move at different speeds, and rarely clump up in big groups. On a fortress however, the sheer number of skeletons makes this fairly easy to do. If you shoot a gunpowder barrel at the start of a wave, you're pretty likely to take out enough of them. Regardless, it is still possible to mess this up.

    Third, you need to be on an active fort. This is actually my biggest grievance regarding LGP specifically. They don't happen often enough for this! Over the last two weeks I've played probably 30 hours of this game, and I've only seen a fort activate maybe five times... On the farthest side of the map... Against the wind... Every time. Once with only 20 minutes before the server shut down.

    Fourth, you need to have at least two crews present on the fort at the same time. Technically, this doesn't require "cooperation", but when approaching the fort, your ship is going to take a few cannon shots. Which means you can either pull into a cannon-blind spot and begin repairs, or ditch your boat entirely and try not to die. If another player is already on the island and they want you dead, they have a huge advantage if they strike while your ship is vulnerable. Which means you need to hope and pray that anyone else on the island is willing to play nice, but as I said before; "cooperation" is already an alternative play-style.

    Fifth, you have to do it twenty times. So if you're going for the "non-cooperative" version I mentioned above, you're gonna have a lot of trouble. If you stop to fix your ship and they ambush you: You die and the ship sinks. Zero commendation ranks achieved. If you ditch the ship and go straight for the island, you have until you die to shoot as many barrel-skeletons as possible, before you get re-spawned on the far-side of the map. And the blast radius is huge, so between that and the guy trying to murder you, you'll probably get maybe one rank. Which means you'd have to dive head-long into danger on twenty separate forts. Did I mention forts haven't been happening often enough?

    As for the "cooperative" version, this is still a pain. If you're lucky enough to get a helpful crew, there's a finite number of waves that spawn before the fort ends. Meaning it is unrealistic to expect to do it in a single go. Which means you need to be lucky enough to find multiple active forts with friendly people on them. In my most recent fort endeavor, I found someone friendly, but that someone wanted the treasure and not the commendations, so he shot barrel-skeletons indiscriminately, often resulting in less than the five-kill threshold required. We got four ranks before a crew of cutthroats showed up and sunk our ships.

    Additionally, there's just bad luck. #1, sometimes you mess up, and the skeleton detonates before you can shoot it. #2, sometimes the blast doesn't kill five skeletons. #3 sometimes you play for five consecutive hours without seeing a fort activate.

    If all that wasn't enough, the counter has been bugged, and doesn't always register a rank. On the first fort I did we got at least eight good blasts off, but only the first one counted.

    In summary, swimming against the stream and playing cooperatively in a game that encourages the contrary can be fun at times, but it feels really disheartening when the rewards are under an arbitrarily placed time-limit. The futility in trying and failing to find cooperation makes for a bad user experience. I recommend you either continue to make co-op mission rewards available after the event ends, or just stop putting co-op missions into your limited-time events entirely.

    Thanks for taking the time to read this novel of a post.

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  • Ahoy @albinoorthrus,

    Thank you for your lenghty feedback :). You already made the point that you don’t need to cooperate with anyone to get the legendary commendation and that is 100% true.

    There is so many ways you could have gotten it, but let me dive into the ‘legendary’ portion if this first. Lots of players complained they don’t have enough time to be able to achieve this commendation. I agree that a good amount of time is needed to get it, but that is also exactly what it’s designed for. Those with enough time to achieve it are rewarded accordingly. For any pirate that hasn’t been able to achieve it, there’s another who has.

    You said you had one fort where your crew got 4 counts. That’s great! You only need 16 more. There is so many ways to do this though. Your crew could sail by a fort, shoot someone over and have the ship safely out of range of the island’s cannons. Then when you die, you shoot the crew member back to the island. Me and my crewmate got to 6/20 by doing it exactly like this on a sloop.

    You could also hide in a tower, under a bush, below water or even on the enemy’s ship. Let them take care of the rest.

    All in all this commendation doesn’t require cooperation, but using the tools at hand to your advantage. Cooperation definitely makes it easy, but if it were easy it wouldn’t be legendary!

  • @albinoorthrus

    Ahoy mate and thanks for posting your feedback on the forums.

    I'd just like to jump in here and say that while co-operative events might feel as though they go against the grain in a pirate game, they fit very well within the theme of Sea of Thieves as a Shared World Adventure Game and the aims of the developers.

    I can very well understand the frustration which pirates feel when being unable to complete the requirements for the co-op portions because this was me at around 7pm last night when I knew I needed just 4 more levels of the Legendary commendation.

    My experience is purely anecdotal and is obviously not going to represent everyone's but I would very much say that it is possible, and possible within the two weeks even with minimal play time available, which I generally have.

    So, the first server where a skellie fort activated, we approached a solo sloop through the use of the loud hailer and spamming FRIENDLY! in the text chat. The young pirate agreed to accompany us to the fort, when we arrived there, another sloop was already tackling the fort and despite our protestations, sank us. Attempt number two ended better, my crewmate stayed on the fort and convinced them we were friendly and had no interest in the loot, just the commendation. Fast forward about 20 minutes as I sailed back with our sloop and we completed 2 levels with the help of our new found friends.

    A bit of server hopping led us to 4 crews all trying to complete the same thing, who we approached a little nervously but used the same tactics as before and very amicably completed another level. Later on another fort with 2 sloop crews also chasing commendations and the final level and commendation unlocked. On each occasion we gave up the potential loot in favour of gaining the commendations and doubloons.

    By 10pm, I'd achieved the whole set.


    The commendations will remain in game for pirates to achieve at the end of the two weeks, much like the skeleton thrones ones. The items and doubloons will not.


  • The majority of my post does revolve around my recent frustrations at the Legendary Gunpowder Plot commendation, which I will admit is somewhat misleading. I by no means feel that LGP is unachievable.

    My intended thesis was that limited-time rewards for cooperative commendations can lead to very negative user experiences if the player is unlucky. There has been a trend across the last few events towards a number cooperative commendations, and I meant my feedback more as a warning away from leaning into them too strongly in the future.

    There is nothing worse than dedicating a large amount of time to something, and failing through no fault of your own.

  • @albinoorthrus I wish I could empathize with you on how annoying the events are to do but I just can’t. I thought the meg event was bad, yet I did it in one day. I thought I would never finish skeleton thrones, yet when I first logged in to do it I found someone within 30 min. I then felt the gp skeletons would be the easiest for all the rewards except lgp. Thought it would take me at least a week. Done.in.2.hours.

  • @sytoki When is this event over? I might give it a try. I've been playing GTA and their double $ events all week. Made about 10 million. Everytime I think I'm out R* sucks me back in...

  • @theothervillain I know that feeling man, I just convinced myself that gta 6 is around the corner, that keeps me off it. As far as I know, I think today is the last day for the gp event.

    But honestly, I don’t think anyone who doesn’t have the event yet was bursting out of the gate 2 weeks ago trying to finish it.

  • @sytoki Yea, it was a judgment call. A chance to potentially make millions to make sure you don't g left behind in the next dlc vs a bone pistol that seems to have people made about the off center sights....

    Also, yea, i thought GTA V would be winding down by now with RDR 2 coming out but now i don't think so. I think it going to be around for a surprisingly long time

  • @albinoorthrus I think one of the main things here is to let go of the fact you won't be able to complete all the commendations all of the time. If you're one of those gamers who needs to get 100% completion on everything, you'll be in for a rough time. The 2-week time limit, combined with how difficult some of these things can be to achieve and the element of luck needed all lower the probability of being able to complete them all every time. If you're a 'normal' person who has a job and/or a family and life stuff happens, it's inevitable you'll miss some of them sometimes. I got all the skeleton thrones, but then only about half the exploding skeletons, and I'm fine with that.

  • Rare have made it that you can still earn the commendations even after the event has finished. Secondly these two events don't require other crews to get the minimum cosmetics. The thrones gave you enough to get a jacket or dress and the hat. All the skeleton commendations apart from the forts one don't require other crews meaning its possible to get all the skull crusher weapons. I don't see what the issue is as long as your able to get the time limited cosmetics. The extra doubloons earned would be helpful in that you can purchase more gold or rep or save them or the next event but they aren't necessary.

  • Rare deadset believe that forcing co-op makes the game friendlier, I disagree wholeheartedly but this garbage is here to stay. It's not cause I like killing people, I actually enjoy friendly interaction.. when it is organic, not forced.

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