One Man Ship

  • Even though the Sea of Thieves is best travelled with friends, they’re not always available when you are, and not everyone is looking to meet or play with new mates. Sometimes we just want to relax and sail solo.

    I believe a one man ship should be added to the game. It could be a small Jack Sparrow style sailboat, though maybe a little bigger to fit all the mechanics of the game.
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    This would allow solo players to properly sail very quickly and efficiently without running around everywhere trying to do everything themselves.

    You could have one cannon at the front of the ship. Have a small, single sail. The lower deck could be very small and compact, and it could be easily sinkable since it would be smaller and more difficult to hit than most ships anyway.

    I don’t play this game by myself as it is too difficult, and I’m not too fond of playing with random players, so this would be perfect for me and I’m sure tons of other players as well.

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  • @prooit I can definitely understand your frustration. But I think with practice you'd find the sloop to be the perfect one-person vessel. It's not meant to be easy, but it's very manageable. The wheel, sails, and anchor are all within easy reach, right on the quarter deck. You can even glance at the map by looking aft over the rail. Jump over the wheel and you're on the crow's nest ladder. Repairs and bailing are easy. Battles will always be tricky going solo since you can't manage repairs, bailing, cannons, sails,boarders, and of course piloting the ship all at once. But at least in a sloop you have a fighting chance.

    That said, I'm all for more ships! I think a "Jack Sparrow" ship would be pretty fun. Don't give up on the solo sloop, though, in the meantime.

  • The sloop is an solo ship, master ur solo sloop... ;)

  • @prooit The sloop was designed for solo players. And no, no front cannons on any ship at all.

  • I like the idea of a ship even smaller than the sloop. But I do believe that the sloop is already as small as the ships can go, with the mechanics.

    Sparrow's Ship

    Looking at Sparrow's ship:

    • A very low and small crow's nest
    • One "deck" with room for a couple of holes to punch. But it will sink immediately with only one hole.
    • Room for a cannon in front? Maybe, but where are you gonna keep your cannonballs? Since there is no room for a barrel.
    • Same goes for planks. So you always need a full inventory to minimize risk.
    • No room for a voting table. Might be not necessary, since there is only one person to vote. So a different mechanic for starting a voyage might be implemented. Maybe nail it to the Crow's Nest?
    • Anchor: needs to be modified as a smaller version. Room is needed sop you can walk around the thing. Has only one handle. Or a complete redesign?
    • Brig: not needed.
    • Map table: if there is no room for the table, this ship would only be accessible for experienced players.

    Long story short: When the ship becomes smaller, there is less room for all the mechanics at play.

    Rogue Sea Dog
    Also, the man to the left is a Rogue Sea Dog.

  • Well, rowboats are coming. So I guess that'll be your "one-person" vessel. :)

  • I don't see much need for anything smaller than a sloop. Both the sloop and brig are easily sailed solo. The sloop especially since all the controls you need are right near the helm. It's quicker the steer, raise anchor, adjust sails and bizarrely quicker even to dig up treasure.

  • The sloop is a great vessel for solo play. You can even view the world map without the need for running up and down the stairs. Also a quick jump up onto the back of the canvas roof will give you a good view of all around without the need for running up and down to your crow's nest. Become the master of this ship and with good constant observation of your surroundings, you should 98% of your time have no trouble at all. There will be times you are hunted down and sometimes by more than 1 ship. Sail directly into the wind, get as close to rock and shallow islands as you possibly can as the other ships often follow you too closely and will run aground, use that time to adjust course fast as you can do so in seconds and adjust your sails accordingly, never head out into open voids of the ocean, there you are most at danger. And as a last resort, open up your crew and hope some random player joins who might be of some use to you.
    I have found the random matchmaking to be much better on a sloop than a galleon. You might even find a new crew mate doing so to play with again someday.

  • @Prooit I agree with the responses, the sloop is a good solo vessel and you have the possibility to add a friend in the future if you want to.
    My suggestion is to you by reading your post to play a few times on a random galleon, i know it might suck most of the times but you will be able to find one or two players that you can add as a friend and then start playing together on the sloop then you don't need randoms anymore.

    I've met some great ppl(and terrible as well) by doing this and now because of it we are only a few levels on one person to be able to run a galleon with only legends, and nice ones i might add :)
    A bit off topic but it might help you enjoy the game so much more and take part in so much more events.

    About the ship, a smaller ship as suggested would be so wrecked on the seas, a Galleon wouldn't even waste cannonballs just ram it and it's gone.
    I think you would get so angry and anoyed that you rage quit.

  • No Anchor it is a waste of program time. Maybe a map for your tools wheel.

    And instead of of a wheel a hand rudder.

  • @genuine-heather said:

    But I think with practice you'd find the sloop to be the perfect one-person vessel. It's not meant to be easy, but it's very manageable. The wheel, sails, and anchor are all within easy reach, right on the quarter deck. You can even glance at the map by looking aft over the rail. Jump over the wheel and you're on the crow's nest ladder. Repairs and bailing are easy

    I would second this. Furthermore, the rear half of the sloop can withstand a few cannon balls (or a Meg chomp) without starting to leak lots of water straight away. Any smaller, solo boat would inevitably be all on one level (like the new brigantine) and any hole, anywhere, would have to start to let water in.

    Indeed, I find it hard to imagine a boat smaller than a sloop being able to have much of any lower deck at all. It would either be open or, at best, have a half cabin on its single deck.

  • The sloop can easily be one manned, i dont see a need for a smaller ship. What do you want a kayak l**o? If anything the should had larger ships for 6 people to be on at once.

  • A larger ship like a schooner or man of war is needed before a smaller ship. Don't worry, the rowboat will be here soon for ya 🤗

  • @ianckoen it would be cool if anchor was a physical item and other crew could shoot chain to break it under water. It could be found washed ashore and strange places on islands. Your boat could start with 2 or 3 on board. Would add another cool tatical angle

  • @prooit It's called a sloop. The game isn't intended to be played solo - which is why they removed the "solo sloop" option from the UI. This doesn't mean you can't solo sloop, but they clearly aren't going to throw much support behind it.

    I have a character that strictly goes solo and you learn to master the sloop with practice. Currently, I'm adjusting to the presence of the Brigantine on the seas. I was able to take out an aggressive two-man Brig fairly easily, but I was recently sunk by a full, well organized Brig crew that wanted to gank my OoS voyage at Wanderer's Refuge - they're tough to beat as a solo sloop, but I'm sure - with more practice - I can find a way.

  • @bran-the-ent said in One Man Ship:

    @prooit It's called a sloop. The game isn't intended to be played solo - which is why they removed the "solo sloop" option from the UI. This doesn't mean you can't solo sloop, but they clearly aren't going to throw much support behind it.

    I have a character that strictly goes solo and you learn to master the sloop with practice. Currently, I'm adjusting to the presence of the Brigantine on the seas. I was able to take out an aggressive two-man Brig fairly easily, but I was recently sunk by a full, well organized Brig crew that wanted to gank my OoS voyage at Wanderer's Refuge - they're tough to beat as a solo sloop, but I'm sure - with more practice - I can find a way.

    I knew the brigantine would spell trouble for solo sloop captains. But as you said...we’ll adapt. Of course, I love the brig for my three-woman crew!

  • @genuine-heather being a former solo-galleon player, the brig is my ideal solo ship now. Its unmatched speed and acceleration make it the ideal vessel for grinding cash with Merchant. In my opinion there's no reason to use the sloop ever again, which is exactly why solo sloopers that haven't addapted to solo the brig are suffering. It's a matter of imbalance. The sloop's strengths can no longer compensate for it's drawbacks especially when compared to the brigantine. Though, I hold no hard feelings towards those who wish for a better solo vessel, given the present circumstances at the moment.

  • @dunkachino1124 the galleon's general handling characteristics and make it more stable that the sloop, and less likely to be deflected by incoming waves. It also has the additional bonus of (formerly) being the fastest vessel, and the fact that it was a galleon made sloops more reluctant to engage. Though this all sounds great, there was one determining factor:

    I burnt through 3 different galleon crews, each time they stopped playing due to boredom and I was left searching for new folks to play with, but the introduction of private crews condensed all the insolent and incompetent sailors in the pub crews, making them incredibly dysfunctional. So what'd I do? I solo-galley'd.

    ...aaand that's why.

  • @dunkachino1124 an uneducated response. I've outsailed many crews, and I've never had loot stolen from me while solo galleon. O don't use the anchor, and control the ship's stops by raising the sails at the proper time. Interestingly, I befriended the most crews doing this (before the alliance update) usually due to others respect for such a well coordinated individual it took to outsail 4 other men, and often these were well seasoned crews. So tell me, how does that make me a noob? As far as I can tell, one could only speculate myself to be anti-social, or introverted, but nothing more could be deduced from the information I have given you.

  • @DunkaChino1124 Please refrain from derogatory posts and name calling on our forums, as it is a violation of our Forum rules. Additionally, engaging in argument with another player constitutes making off-topic posts. Several of your posts have been removed or edited accordingly.

  • Solo skipper plz!

  • The sloop's brig should just be removed, or allow the original captain to vote the 2nd random in there.

    As others stated, the sloop is perfect for solo. You "run all over the sloop"? Why? The wheel anchor and sail control are all right there...I solo the brig, but I'll go back to the sloop once the kraken returns. I just don't need the delay during my grinding.

  • @needsmokes Great advice, tks a lot![alt text](![image url](image url))

  • @allamerican-440 sagte in One Man Ship:

    @dunkachino1124 an uneducated response. I've outsailed many crews, and I've never had loot stolen from me while solo galleon. O don't use the anchor, and control the ship's stops by raising the sails at the proper time. Interestingly, I befriended the most crews doing this (before the alliance update) usually due to others respect for such a well coordinated individual it took to outsail 4 other men, and often these were well seasoned crews. So tell me, how does that make me a noob? As far as I can tell, one could only speculate myself to be anti-social, or introverted, but nothing more could be deduced from the information I have given you.

    Holy p**s'a dooley, please teach me in the ways of the solo-galleon!

    I have recently ditched the sloop for the brig, and while it's cumbersome to sail, I'm slowly learning on how to handle it. Though I still rely on stopping by anchoring, as it seems that anchoring and raising it is faster than doing it with the sails to me.

    Also, I made the experience that being on a brig seems to deter sloops from possible assaults. Unless they realize you're alone or view you as a challenge, I guess...

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