I will start by saying that i love all the new content, this game is so alive now.
With that said i've been talking to a fellow pirate about one thing that would give the game even one more dimension, trading.
Back in the days the seas were filled by pirates, but what they fed on was the merchant ships.
I think introducing the aspect of trading to the game would be so fun, not sure what exact would work best for this game but i'm thinking something like your weekly events.
Example:
Every week there's hi and low demands on outpost, players can sail around talking to the taverns to get this information then get crates for bananas, planks, cannonballs, gunpowder etc but also the option to buy the rare tea, sugar, silks or spices at a low demand outpost to sell at an high demand outpost for a nice profit.
However these voyages doesn't come without risk, there might be pirates lurking around the outposts looking for possible merchant vessels to steel the loot from and it's up to the players on the risks.
High risk - High reward, Low risk - Low reward.
I guess with the alliance system this might be a real fun thing to do with protecting vessels etc and since the merchants need to buy the cargo there would still be a big reason for pirates to attack and get the rewards without the costs and prevent the events to be one big alliance teaming up.
Maybe set a limit for 3 ships in an alliance to prevent to big alliances(think that could be a good limit now already).
This might have been up for discussion already, i don't know?
What do you guys think?

