When I contact my friends in the evenings, or these me, and we want to play a little bit together, World of Tanks is regularly preferred to Sea of Thieves. Not because the game is better or worse, but because it can be played more dynamically as a group. What do I mean by that?
Compared to other games, Sea of Thieves has a varying number of players hampered by the fixed ship types and crew seats - which makes interaction more difficult.
Comparison: World Of Tanks
A group can consist of max. 5 persons. During the game, friends can come and go, join or leave. One can join for half an hour and leave again. It does not really matter if you are 2, 4, or 5 persons. So you can spend a relaxed evening - or just play along for a short time.
Comparison: Sea Of Thieves
Well, the first difference is, in World of Tanks, everyone has his own tank, while in Sea of Thieves, as a crew you have to manage a vessel. That said, the selection of the ship prevents a dynamic number of players - as long as we assume that we want to achieve an appropriate number of players and do not want to consider an overtaxed, under-represented crew on a too large ship as comfortable.
You define a number of players and select the ship. The ship type defines the maximum crew size. However, the ship type also makes demands on the crew size; it is not recommended to significantly undercut the possible crew size. This would mean a considerable weakness in an always possible ship combat. Therefore, friends will only want to play together if they have a common idea of how long they want to play. Nobody wants to leave a galleon full of friends, you know what I mean. With open crews, you will often see a crew suddenly disband. Then you stand alone or in pairs around the area. Newly boarding crew members quickly recognize the helpless situation and usually get off again quickly.
Therefore, most time my friends vote for another game: "I might be too (busy|tired) to take hours on sea, let's do some quick WoT games and see how long we have fun".
Solution?
- The number of crew members should not exceed 6 persons, regardless of the type of vessel. 6 persons on a sloop? Well, if the crew expects advantages from it, why not?
- Every game should start with a free sloop. If you want to have a brig or galleon, you can buy it (the crew members can pay partial amounts until the total price is reached and a ship is delivered). There is now a time limit for the delivery of the ship: in four days the ship will be available at outpost X. Better be there in time!
- At any time a crew can make a captured ship their own and take it over, and thus change the ship type.
- At any time, a crew can sell a larger ship, buy another one, or switch to a free sloop.
Translated with www.DeepL.com/Translator
