@savagetwinky said in "The Hunt" An opt-in PvP event (Rouge Wave Event):
@enf0rcer said in "The Hunt" An opt-in PvP event (Rouge Wave Event):
Your right by it self doesn't solved the imbalances of PvP and this isn't the complete idea as this was not mine. However This unreliable PvP i don't see as an issue but a feature. I want to not know where and when of if im goning get attacked. Thats the experience i want to preserve. This idea is a long term one the rep will be dynamic sorry as i haven't posted this yet still working on it.
It's not a "feature", its not well structured and its predictably rare.
No. It's just not structured in the form of a competion which is what you want. I understand this but I'm looking for and experience outside of a competion.
It there fort and their reward on turn in. That's the SoT way. This has to be expected as that IS the experience.
No. This doesn't address what I said.
You said how can we make player feel entitle to there effort and rewards and time. I'm parphasin obviously.
The answers is You don't: Nothing is yours untill you turn it in. Now if you want to add things like rep awarded to voyage completion i'm fine with that.
The problem was what you were fighting for had no gamplay benfit to you thus was Worthless. But your right that combat was a skill and with no method to garrenty combat the skill inherently degrades. That's why players have asked for inter crew fights as a means to practice.
This has nothing to do with skill. Loot isn't important to gameplay if you already have everything, apart from the experience of retrieving it.
Which is why i'm asking for loot to have properties that add to the experiance in the frist place.
You see i want there to be a option not to engage thats the point. It's not a problem for players like me. The problem was this games PvP became merely focused on the fights themselves vs the focus of find ways of stealing loot from your fellow pirates there has to be an option for those who don't engage in direct combat. Your suggestion only caters to one group. I find myself as part of many. I looking at this from multiple sides.
There is a difference between giving the players an option to not engage... vs opt out of PvP all together. Who says you'll have to engage in PvP in the arena? They said there will be multiple maps. If your good you can swoop and grab uncontested loot before any one else and potentially turn it in... So how does my suggestion cater to one group? Its an actual shared world adventure game because everything is shared. It just creates a potentially necessity to fight instead of a player deciding to gank you.
Ah What are you talking about? The Loot Is The Point of Engagement in the Arena is it not? Everyone gets the same maps to the same loot. Is that not the point or did i miss something? Your just making it a race then.
I don't want a Race i want to Steal.
And is gonna be incrediably difficult to steal if they know for sure i'm comin.
The Division Darkzone did this and quite well except for a few flaws. Players could choose to corperate or tuen on eachother. The loot was preety much easily generated it was Rng based but the differnce there was the loot had a value to gameplay but was perminate which PvP perpetually unbalanced. In SoT it's skill based so if you 1 you could still steal from a PL assuming you had the skill to do it. The problem is still the loot itself is worthless to you and is now a liablity till it's turned in.
Again doesn't address the point I was making. The reason people fight in the darkzone is contested resources.
The resources are not always contested thou you have to Choose to contest it.
And ignores the other point I've made, resources do not have to have value beyond gameplay value. The only point to having loot on board your ship is gameplay value. The only point to collecting loot is gameplay value. If the PvE experience is fairly shallow, then the only depth and value loot has is the potential of theft. And if everyone can opt out of PvP than the loot has no value as well as the PvE.
The point you made about planks and resource i find was a Mote Point cause i steal resources all the time. No loot provides no value to gamplay an are ment to be a shared objective Goal for PvE and PvP they failed to do this and thus they no long offer gameplay value as they inherently do effect gameplay. They are now simply serve as a Shallow PvE Objective with no substance.
The player that don't want to participate are the sheep or what i call the chickens for us snakes to hunt. You want snakes to fight other snakes i'm not agians't this except i still want to be able to hunt chicken and have them grow into fat juicy Pigs. Your given me one experiance in exchange for another i want to be able to have both.
And you can still have both.
I don't see how. Chicken by their nature don't go near a fight and stay far away therefore they will only exist in the core game while all the snakes will go to arena and that will become the meta. Now that Arena is going to be a thing i expect Rare deal with the problem with PvP in the Core Game ghe same way they dealt with Open Crews and Closed crews. They will simply consider the matter closed.
Not what i was taking about. Your talking strictly about combat i'm talking about the system as a whole.
I'm refering to what you talked about, As i've already pointed out combat, specifically PvP, is the only well developed part of this game. Everything else's value is setting up situations to create PvP. It currently doesn't do that well enough because again... the loot is not a contested resources and everyone gets their own.
Your also forgeting that the loot it self is to easy to and uniteresting to obtain and agian offers no real subtance to gamply. If this problem is not adressed and the loot does not serve the core funtion then they might as well remove loot from Adventure mode all togther.
Player are already forced in PvP. There just not forced into combat. You focus only on the combat side of PvP their nothing wrong with that it's just a very narrow view which makes it difficult for you to grasp what i'm talking about. I understant you want a competion, you want a good fight garrentied. But many other games already offer this experiance. While SoT can have it's take on it. I don't want to give up on the other unique experiances it offered.
If you can't describe something, your just talking BS. It just means your irrationally against change because of some religious belief about the game you hold.
The Problem doesn't lie with my ablity to explian , but Rather your ablity to understand. I can explian to you in detial to the cows come home. It wouldn't make a difference. You simply don't have the experiance required. There are somthings that lie beyond your perception this has nothing to do with religious. As this is caused by a limitation of the mind.
What other unique "PvP"... the arena is still doing voyages in a sandbox. Its basically the same thing except there isn't an infinite amount of loot spread out across the entire map. At least that's the way I interpreted what they said.
Here i belived we reached an impass. No futher amount of discussion with you will lead to anything. I do appreciate your insights and point of view. I will also continue on and will be on for the Arena test.
But this fuss could have all been avoided if Rare would have made the arena as part of the main session except a completly sepreate mode. Perhapse it's not to late to make that happen.