a number of times lately i feel i spawn at an outpost with no supplies,it is a pain to have to spend 20mins running back and forth carrying 5 bananas each time you start a ship. i used to like how it stressed the importance of stocking your ship. now i'd like to be able to just start the game and start playing, not asking for a huge amount more, i feel like 50 planks/bananas would be alot better, not enough to last but enough that if u pull out of the dock and a kraken instantly attacks u have a chance of survival, maybe make it possible to buy empty crates for 1000, they dont give a major advantage u would still have to go through the process of stocking up, but now on a brig for example u can each take 1 crate and stock up of the island.i know some ppl might argue that they dont have 1000g and its technically giving an advantage to those with money, u could make them free to get but unsellable/timelimited/islandlimited/shipwright bound so u cant leave with them
make a quartermasters crate that can take any supplies
stocking the ship
or maybe just make it so that each ship comes with a banana crate wood and cannonball crate as standard, everyone has them so no advantage, you would be giving free gold to crews just for logging in if they chose to sell them but cant see ppl logging in and out just to fill up these crates and get 3k, when they could just sail to a cpl islands and find as much
@monkey-d-flibly I too have spawned on islands with little supplies, making it obvious someone just had left. I don't sweat it though, most of the barrels in the water are overstocked. You can get up to 30 cannonballs and wood in one. The only issue I have now is that sometimes they sink as soon as you roll up on them...
I don't get it, people keep asking for an option to skip stocking the ship and somehow I've never had trouble keeping stock up.
It's simple. First you stock your ship at an outpost. Then each time you pass an island you shoot 1,2 or 3 of your buddies there to resupply and presto you'll never be short on supplies ever.
The only thing I'd like to change is that I'd love to see the fully stocked shipwrecks again, they used to be great for stocking up but nowadays they are often both devoid of treasure and stock so I'm dissapointed no matter what.
Edit: @Zormis This has always been the case (the sinking) you're probably unlucky that you're just rolling up on them when they're starting to despawn.
@TargasBR I feel the current 10/5/5 is perfect. Having 10 bananas would make PVP combat feel cumbersome, having 10 planks would make repairing too easy (having to run back and forth to get planks is part of the thrill of repairing). But if you had only 5 Cannonballs you'd be annoyed by having to resupply every 5 shots so 10 makes sense.
@zormis said in stocking the ship:
@monkey-d-flibly I too have spawned on islands with little supplies, making it obvious someone just had left. I don't sweat it though, most of the barrels in the water are overstocked. You can get up to 30 cannonballs and wood in one. The only issue I have now is that sometimes they sink as soon as you roll up on them...
Yep, every single patch of floating barrels that we hit yesterday started sinking as soon as we arrived. Also, sunken ships seem to have 0 resources lately. Even ones that have not been looted because there is still treasure inside.
@Hynieth Fully agree here.
@Monkey-D-Flibly
I do not think ships should come more stocked and definitely not loaded with a Cannonball/Banana/Wood crate. People would just hop, load, sell, repeat for easy gold since you can easily fill each of those crates at an outpost along with what is on the boat.@TargasBR
I do not agree with carrying 10 of each resource. The limitation on bananas and wood keep combat moving since you have to be aware of your supply and must replenish. Ship battles can go on for too long as it is with holding 5 planks, 10 would be worse.@archangel-timmy This is why I suggested a chest you can buy, similar to the rowboat chest but you can carry it on land. It would make stocking the ship faster, and it would remove coin from the game. I would easily pay 500-1000 coin to purchase one per came.
@zormis said in stocking the ship:
@archangel-timmy This is why I suggested a chest you can buy, similar to the rowboat chest but you can carry it on land. It would make stocking the ship faster, and it would remove coin from the game. I would easily pay 500-1000 coin to purchase one per came.
I could see this. Perhaps they could make some of those carts we see around usable? Wheel it into the center of the outpost, load up, then roll it down the dock to your boat.
@archangel-timmy said in stocking the ship:
@zormis said in stocking the ship:
@archangel-timmy This is why I suggested a chest you can buy, similar to the rowboat chest but you can carry it on land. It would make stocking the ship faster, and it would remove coin from the game. I would easily pay 500-1000 coin to purchase one per came.
I could see this. Perhaps they could make some of those carts we see around usable? Wheel it into the center of the outpost, load up, then roll it down the dock to your boat.
Even better, and you can load it with treasure. Nothing like carrying 50 items to turn in at daggertooth...
I honestly think that the longer you have been playing the game, the more some things, like stocking a ship before heading out start to take away from the overall enjoyment of the game. I don't mind keeping a ship stocked as I move along. But the 20-30 minutes spent before you can really begin kind of sucks. I generally am stocking the ship alone, waiting for others to join the game, or sailing solo.
Generally speaking, because I am always filling my pockets as I sail around doing whatever it is I am doing that gaming session, my stock generally continues to grow through out that gaming session.
Not sure a crate would really make it that much faster to stock. Truthfully I am still in the let me buy stock for my ship from a merchant upon first spawn. I do like it to be limited to say 100/50/50. So it is not too much, but enough to let you get started on your journey. Again, this would be limited to first spawn, per gaming session. You would still have the option to stock your ship by raiding barrels, for anyone that doesn't want or have the gold to spend.
@hynieth i didnt say it was difficult or that i dont stock up, try read the post again, the problem is the time it takes, u have an hour to play u don't want to have to spend half that time running 5 bananas back to ship
@monkey-d-flibly It's 5 banana's per person, that's 20 banana's a pop.
Who's going to go trough 20 banana's before you find new ones?@monkey-d-flibly the bananas were an example, this is not a post about how i find it difficult to find bananas
@hynieth That works, if you are sailing with others. If you are solo or just two of you, the time to stock a ship just to begin a session now is not fun. Especially with all the new emergent threats. Several times I have left the initial spawn outpost to get the music for a skelly ship as soon as you clear the outpost zone. If you didn't take any time to stock, you are dead before you begin.
@zormis I would avoid having these available to purchase. That puts new players at a disadvantage, even though stocking the ship is not a super crucial thing. If these crates could be found out in the world that would be good. They could perhaps also spawn regularly at outposts but that might making gathering supplies too easy.
just so its clear,i stock up the ship when i spawn, i restock as i go and generally never have too much of a problem, this is about spawning on an island with no supplies and having to either wait for the barrels to respawn or sail straight for a fort, this is generally how every session seems to start, at an outpost and then straight to the closest fort to stock up. this can take anything from 20 mins to an hr almost depending on coffee bathroom breaks catching up with eachother etc.for many players this is too much work to have to go through, i still see many new players with the basic supplies given to them, picking up the crates from the shipwright with a little message saying remember to keep your ship supplied would probably help them. would make it easier for ppl to get right into the adventure, which i know is supposed to be the point of the arena, just asking for a little middle ground, between the players who will stock for days and the players who want to jump on and start hunting megs.
I agree. Limited play time shouldn't be spent on the drudgery of gathering supplies, and with the added danger of encounters lately, sailing off without supplies is just plain risky.
- Allow a player to pay a small fee to instantly empty the crates from the outpost.
OR - Pay a small fee to stock with 100/50/50.
OR (Best solution) - Just start a new ship with 100/50/50 the first time it enters a server.
I'm not lazy, but this is a game, I want to spend my game time doing fun things, not chores.
This also applies to turning in loot. I went on a OoS gilded voyage the other day and literally spent a half hour at the outpost running back and forth with skulls. B.O.R.I.N.G. game play.
A wheelbarrow would fix SO much of this, on both ends of the game.
- Allow a player to pay a small fee to instantly empty the crates from the outpost.
@captain-arcanic
100/50/50 sounds reasonable. Enough to get you going but not enough to last a long session. and you would still want to check the outpost for curses
i've heard the wheelbarrow idea before and agree, i was with a crew the other day had 1 member with only half an hour we had just finished a gilded gold hoarders and put down a gilded athena that the crew were convinced we could finish in 30, i tried explaining we had 30mins worth of loot to cash in, rowboat helps sometimes but a wheelbarrow would be preferable@hynieth said in stocking the ship:
I don't get it, people keep asking for an option to skip stocking the ship and somehow I've never had trouble keeping stock up.
It's simple. First you stock your ship at an outpost. Then each time you pass an island you shoot 1,2 or 3 of your buddies there to resupply and presto you'll never be short on supplies ever.
The only thing I'd like to change is that I'd love to see the fully stocked shipwrecks again, they used to be great for stocking up but nowadays they are often both devoid of treasure and stock so I'm dissapointed no matter what.
I don't believe that the people have issues keeping the stock up. They would like to not be required when starting a new ship to first spend 15 mins stocking up at the outpost before heading out.
In the past one could just set sail at the start, stock up on the way and keep it up at a decent level. Now people feel that it no longer is a real option as you might engage in combat 30 secs away from the outpost and the initial supplies feel lack luster in those cases.
This is especially noticeable when playing solo.
I personally wouldn't mind if Rare would consider revamping the initial spawn amounts (brand new ship, not sunken) to correlate a bit better with the speed we burn through them with all the new threats on the sea.
I thought it would be a good idea to buy banana, wood, and cannonball crates from someone at the outpost. They would be empty and they would cost more than they sell for so people wouldn't just start a game, fill them, and sell them.
Since then, I thought of a supply crate. Something you can't sell, only buy. You fill it just like the chest on the rowboat. Filling it with all three kinds of supplies but smaller stacks. I believe the rowboat can hold stacks of 20 and that seems fine with as many stacks you can have in one. Bought from someone at outposts, filled from barrels at the outpost, and brought back to the ship so crews can set sail quicker.
Then I remembered the carts. I thought we could have carts that act a lot like rowboats. They could hold treasure for turning in and have a chest like the rowboat for filling with supplies. It would be hard taking the cart to specific places on outposts though. Like the top of galleons grave.
I think the supply crate would be the best idea. Looks and acts just like the other crates. Able to buy but not able to sell. Can hold all types of supplies at the same time but stacks are limited like the rowboat chest. That would help speed things up for the start of a session, especially with smaller crews.
I don't think stocking the ship is that hard, but I also don't stock much before I leave the outpost. However...
I love the idea of being able to buy an empty crate of each type for 1000 or something. That would expedite things anywhere (barrels in the water, empty forts and whatnot) and, because you still have to stock them, shouldn't break the game economy much/ at all.
Here is the technique that my crew uses (I'm sure Rare will probably do something to curb this now that I'm posting it).
We will spawn into the game for the first time, then take everything off of our ship and put it in the barrels on the dock. Then we'll scuttle the ship. I'll mermaid out to a new ship, sail back to the outpost and we take all the supplies that we took off the first ship, put it onto the new ship along with whatever supplies the island has.
Essentially, we double the supplies, sacrificing only one ship to do so. It works, as long as you don't get a server merge when you're in the middle of doing this.
@kiethblacklion said in stocking the ship:
Here is the technique that my crew uses (I'm sure Rare will probably do something to curb this now that I'm posting it).
We will spawn into the game for the first time, then take everything off of our ship and put it in the barrels on the dock. Then we'll scuttle the ship. I'll mermaid out to a new ship, sail back to the outpost and we take all the supplies that we took off the first ship, put it onto the new ship along with whatever supplies the island has.
Essentially, we double the supplies, sacrificing only one ship to do so. It works, as long as you don't get a server merge when you're in the middle of doing this.
Sounds to me like an even bigger time sink, but interesting approach. Never heard or seen anyone do this. Always cool to hear the unique ways people tackle the same situation.
I personally would just risk it and gather it on the move / head to a different island if needed. To each their own.
@cotu42 said in stocking the ship:
@kiethblacklion said in stocking the ship:
Here is the technique that my crew uses (I'm sure Rare will probably do something to curb this now that I'm posting it).
We will spawn into the game for the first time, then take everything off of our ship and put it in the barrels on the dock. Then we'll scuttle the ship. I'll mermaid out to a new ship, sail back to the outpost and we take all the supplies that we took off the first ship, put it onto the new ship along with whatever supplies the island has.
Essentially, we double the supplies, sacrificing only one ship to do so. It works, as long as you don't get a server merge when you're in the middle of doing this.
Sounds to me like an even bigger time sink, but interesting approach. Never heard or seen anyone do this. Always cool to hear the unique ways people tackle the same situation.
I personally would just risk it and gather it on the move / head to a different island if needed. To each their own.
It's something that just popped into my head the other day while reading these "ship stocking" threads. And yes, it can be a time sink, depending on the ship and where you spawn. Sloops and Brigs can be done faster than a galleon, and it isn't always practical. But lately my crew and I have only had the goal of hunting the megs, so we don't go near too many of the islands, doing something like this right from the start helps boost the supplies.
It isn't the best method, but it's a method that's available.
@kiethblacklion I'm curious if you've ever had the barrels respawn before you can get your stuff out of them. I've had them respawn lots of times but just a couple days ago I searched a barrel real fast and accidentally left planks in it. I jumped back in it a split second later and the planks were replaced by bananas. Would the full barrel on the dock empty all your stuff if they respawned?
@testakleze said in stocking the ship:
@kiethblacklion I'm curious if you've ever had the barrels respawn before you can get your stuff out of them. I've had them respawn lots of times but just a couple days ago I searched a barrel real fast and accidentally left planks in it. I jumped back in it a split second later and the planks were replaced by bananas. Would the full barrel on the dock empty all your stuff if they respawned?
That's the flaw in the method, unfortunately. Sometimes we can get the supplies moved before a merge or respawn occurs, sometimes we don't. We've only tried it on about 3 different nights, each time with mixed results. It might be because the respawn of the ship triggers a merge or supplies respawn, or it could just be a timer thing (doing this method too soon after spawning into the game).
@kiethblacklion said in stocking the ship:
@cotu42 said in stocking the ship:
@kiethblacklion said in stocking the ship:
Here is the technique that my crew uses (I'm sure Rare will probably do something to curb this now that I'm posting it).
We will spawn into the game for the first time, then take everything off of our ship and put it in the barrels on the dock. Then we'll scuttle the ship. I'll mermaid out to a new ship, sail back to the outpost and we take all the supplies that we took off the first ship, put it onto the new ship along with whatever supplies the island has.
Essentially, we double the supplies, sacrificing only one ship to do so. It works, as long as you don't get a server merge when you're in the middle of doing this.
Sounds to me like an even bigger time sink, but interesting approach. Never heard or seen anyone do this. Always cool to hear the unique ways people tackle the same situation.
I personally would just risk it and gather it on the move / head to a different island if needed. To each their own.
It's something that just popped into my head the other day while reading these "ship stocking" threads. And yes, it can be a time sink, depending on the ship and where you spawn. Sloops and Brigs can be done faster than a galleon, and it isn't always practical. But lately my crew and I have only had the goal of hunting the megs, so we don't go near too many of the islands, doing something like this right from the start helps boost the supplies.
It isn't the best method, but it's a method that's available.
Sounds viable based on where one spawns.
I personally stock up using the flying pirate approach and my buddies tend to like the general fort pit stop.
Though when playing with a crew the stocking up is really not an issue for me as you have someone to talk to, figure out what you want to do. I just find it a tad annoying when solo, as I want to go out and hunt sea creatures... but need the supplies.
@cotu42 said in stocking the ship:
@hynieth said in stocking the ship:
I don't get it, people keep asking for an option to skip stocking the ship and somehow I've never had trouble keeping stock up.
It's simple. First you stock your ship at an outpost. Then each time you pass an island you shoot 1,2 or 3 of your buddies there to resupply and presto you'll never be short on supplies ever.
The only thing I'd like to change is that I'd love to see the fully stocked shipwrecks again, they used to be great for stocking up but nowadays they are often both devoid of treasure and stock so I'm dissapointed no matter what.
I don't believe that the people have issues keeping the stock up. They would like to not be required when starting a new ship to first spend 15 mins stocking up at the outpost before heading out.
In the past one could just set sail at the start, stock up on the way and keep it up at a decent level. Now people feel that it no longer is a real option as you might engage in combat 30 secs away from the outpost and the initial supplies feel lack luster in those cases.
This is especially noticeable when playing solo.
I personally wouldn't mind if Rare would consider revamping the initial spawn amounts (brand new ship, not sunken) to correlate a bit better with the speed we burn through them with all the new threats on the sea.
Happened to me yesterday, Left plunder with all the supplies off the island, immediately ran into the kraken. Had enough to for most things but not for the kraken, managed to make it out with like 5 planks of wood left...
@galactic-geek said in stocking the ship:
The only change I want to see regarding inventory supplies at this point is the ability to carry an even 10 across the board - 10 cannonballs, 10 bananas, and 10 wooden planks.
More bananas in combat, healing meta? Just upping what you can carry is not by default the best way as this will impact other balances in the game. Not just the speed we can stock up.
@cotu42 If I'm under attack by a good enough crew, I rarely get a chance to use all 5 bananas (and I know more about combat than most).
@galactic-geek said in stocking the ship:
@cotu42 If I'm under attack by a good enough crew, I rarely get a chance to use all 5 bananas (and I know more about combat than most).
I know the combat well, now I agree usually 3 is the max you get to consume if that. However there situations and circumstances that have shown the limitations of 5 bananas both in PvE and PvP encounters.
Just stating just upping carry capacity could add additional effects on other aspects of the game. Be it PvP or PvE parts of the game.
Also, this would affect the consistent supply amount being increased and not just the initial one (brand new ship) which therefore might making it too easy. The issue people mainly have is the time requirement to supply up at the start while after just logging in they want to start sailing or at least that is what I am getting from the feedback.
