i hope one day SOT have SOLO MODE + Save Resources and Voyages status.

  • Sea of thieves is a wonderful game but i think sea of thieves must to have an EXTRA "SOLO MODE" where players can just enjoy sea of thieves for enjoy the things that the game has to offer about Exploration,Find Treasures,Collect Sirens Gems,Enjoy Monsters etc. ALONE

    I Also think the game must to give to the player the ability to reach a SAVE OUTPOST for SAVE the status of the VOYAGES already done and also the RESOURCES inside the ship before that the player LOG OFF.
    Because for me is FRUSTRATING (and this is the reason why i stop to play sea of thieves) that:

    1. The game don't remember the quest\voyages that i already complete if i complete 2 of 3 after 1 hour i play and i log off the game ask me to restart from 1 of 3 is not just
    2. The game don't remember the resources that i put inside my ship before i logoff,so i waste 30 minutes of my life for get things to put inside the ship for nothing because when i login back my ship still not have nothing
    3. i not like MP\PVP\CREW, i just want enjoy sea of thieves solo mode.
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  • All of your suggestions, if implemented, would break the game.

    Saving your progress? How would that work, if in your next game, you had a different crew? Also, those bonus voyages you can't get rid of? You'd be overwhelmed in no time!

    Saving your supplies? Resource management and battles of attrition would go out the window. Also, different crews again.

    A safe place? It would promote camping and trolling of players as they came and went, and would be far worse than we have now.

    If you need to take a break or otherwise step away for a few minutes for whatever reason, just don't play solo; play with a crew - that way, you can hand them your supplies and go AFK (for less than 10 minutes) or leave the game temporarily and then come back (works best with friend-based closed crews). While you're away, your ship (and everything on it) will persist and be relatively well protected.

  • First and Foremost, If you are sunk, killed, etc. your ship/pirate should have their inventories reset to 'empty'....as it is currently and makes sense.

    However, between sessions, there's nothing really game-breaking about having your voyages or supply inventories as they were at the end of your last successful session. (NOTE: after a successful session!)

    @Galactic-Geek, I think you're being a bit hasty.
    Is it game-breaking to have your ship maintain its cosmetics? NO!
    Is it game-breaking to have the same number of nanners that you left your ship with 3 nights ago? NO!
    In fact, it could be MORE IMMERSIVE. You could feel more of a connection to the world, to your ship, to your pirate.

    Saving your voyage progress with different crews.
    the DEVs could make it so that you simply show new crew the map, riddle, contract, etc. (a mechanic of the game that's mostly useless right now) and that could cause that map, riddle, contract to show up in their inventory.
    Or you could hand them a copy of the map (like handing them a nanner).
    This could work between alliances or when running into RANDOs as well.

    Saving your supplies.
    This definitely isn't game breaking.
    Your ship is Your ship, regardless of what crew members come and go.
    If it isn't your ship, that should be treated differently.
    I would suggest certain criteria that must be met in order to maintain your ship's inventory...

    1. cannot scuttle or have been sunk
    2. must be docked at an outpost
    3. perhaps an option at the shipwright to maintain ship inventory
    4. etc.

    Safe Places
    I do agree that there shouldn't be any such thing as a SAFE PLACE.
    Whether safe from attack or safe from AFK / lazybeards / etc.

    Pausing an active server
    This is an unfortunate, yet necessary, component of this game being an active world.
    Shouldn't be able to pause.

    It's a game!
    You're never at any loss in this game.
    Sink your ship! Splash...here's another one!!
    Get killed! Phoosh...you're back!!
    Lose your treasure! Glint...you've found more!!

    There's no REAL loss in this game....just time in real life.
    But that's not a loss either....you spent that time having fun, swashbuckling around as a greasy pirate....ya scalawag!!

    Keep the game fun and you're always having fun.

  • @lil-fokker said in i love your game but can't play it for this 3 things.:

    First and Foremost, If you are sunk, killed, etc. your ship/pirate should have their inventories reset to 'empty'....as it is currently and makes sense.

    However, between sessions, there's nothing really game-breaking about having your voyages or supply inventories as they were at the end of your last successful session. (NOTE: after a successful session!) (...)

    I strongly disagree; you can start a new session and have tons of loot saved up that you only could have normally had when you supplied for hours (and not ran into other players or monsters or skeleton ships) and now cause havoc on ships that have been on the server for quite some time and have their supplies drained & restocked.

    Also, if someone starts earlier (say half an hour) he can by emptying an outpost and switching servers, emptying the outpost again and so on, stock up on supplies much more than on a single outpost (which refreshes only once in 24 minutes), and not come in contact with other ships (as mostly you spawn without another ship close) and thus they'll have more supplies than other crews that are on the final server when the crew is complete.

    And when you're in a fight with another ship you only have to go to an outpost, dock, quit the game and start with your fully supplied ship on another server without giving the opposition a chance to loot your supplies ?

    Instead of having more immersion you'll have even less of this with the server/surroundings.

  • TL;DR?

    OP wants to be able to combat log.
    OP wants safe zones.
    OP wants the ability to pause in a competitive multiplayer game

  • @lem0n-curry
    I see what you're saying.

    Although, what's the difference whether I use the supplies right now or tomorrow night; when I have time to play again?
    I worked hard for them. I would like to put that work to good use.
    Can't say how many fully loaded ships I've watched sail off into the sunset whilst clicking Exit To Desktop in the menu. :(

    Likewise...
    If another crew put in a lot of hard work to build up their supplies; they earned those supplies. It doesn't matter to me, their next intended victim; whether they did it just in the last few hours or 2 nights ago.
    The outcome might still be my poor ship plunging to the depths.

    However, "server hopping to quickly buff supplies" would definitely pose a problem.
    Perhaps there could be some sort of cool down..
    You can only carry over voyages and supplies once per day in real time.
    A 2nd server jump in that 24 hours wouldn't carry over.
    :)

    Not sure if that'd solve it, but thanks for the response.

  • @lil-fokker Server hopping really wouldn't matter. @Lem0n-Curry didn't think through his hypothetical. If resources are saved then everyone playing will be stocked up in the "end server". No one will need to waste an hour+ every game session running around collecting resources since they will build them up as they play. If some hypothetical person wants to server hop to get resources(idk why anyone would honestly) once they do it the first time they are done and just need to maintain their resources like everyone else. Seriously, though. Having all your resources capped isn't an advantage unless you are PvE fighting a massive resource sink like skeleton ships. As long as you don't run out everyone is equal in that regard. I have very rarely run out of supplies in PvP and the reason I do is because I got fed up with stocking my ship over and over and over. I grab a few supplies at the outpost(usually just one load) and head out. I would rather sink and spawn a new ship than waste 20 min at the start of every session collecting resources. This game is enough of a time sink as it is.

  • @betsill
    That's a good point.
    We would still have a level playing field as everyone would have the ability to maintain their inventories across successful sessions.

    Except for folks who had been recently sunk. They'd have a default ship with default supplies as it exists right now.
    No problems here either. We're all quite used to that.

    Thanks Mate!!

  • @lil-fokker And if they let you buy supplies with gold that would relieve some frustration and act like a soft death tax in the form of a choice: spend time gathering recourse yourself or spend gold(time you've already spent).

  • this isnt the games problem, this is a you problem

  • @d4m0r3d No this is problems of this game,because all humans have real life time and a game must give possibility to save the progress\savegames\status for continue etc. same all other my 1000 videogames give too already only sot miss it.

  • @lil-fokker thank you

  • @galactic-geek No i disagree all u write,nothing break and also your reply has no sense to me is full of lies.

  • @vin-delanos this is Limiting my opinion so i disagree,i say and write what i say and write in the first post that is different from your so NO.

  • @xboxoneitalia Yeah. It's just not that kind of game. It's session based, and so there is no persistence; and online multiplayer, so there is no pausing the game. And, solo slooping is the toughest approach to the game that there is - and I say that as an avid solo slooper. These things don't need to be fixed.

  • @galactic-geek "Saving your progress? How would that work, if in your next game, you had a different crew? "
    i have 1000 videogames only in my steam other 500 in my windows and all them can save progress,no 1 game is broken for this.
    i do not care about "next game" "Different crew" or all your nosense ideas and is not my business "how to do it"
    if you is a developer just do it same other 1000 videogames do already
    if you not a developer just shut up and not reply nosense because all games since 1980 have savegames,only you say is not possible because break game.

    "Saving your supplies? Resource management and battles of attrition would go out the window"
    i have 10000 videogames with resources,the first fallout can do it too,have save status and manage resources and nothing never go out window.

    "Also, different crews again."
    it is not an ogy is a game,no one want tochange crew each 1 day

    "A safe place? It would promote camping and trolling of players as they came and went, and would be far worse than we have now."
    Easy: If a player is on save zone can't attack or interact with other player so there is no camping and no trolling.

    "If you need to take a break or otherwise step away for a few minutes for whatever reason, just don't play solo; play with a crew"
    hahahaha are you serious?
    i play 1000 videogames in solo and i can savegames and all are you talking about,people not must to do crew in nothing if they not want,is the game must to have the feature not the player.

    " that way, you can hand them your supplies and go AFK (for less than 10 minutes) or leave the game temporarily and then come back (works best with friend-based closed crews). While you're away, your ship (and everything on it) will persist and be relatively well protected."
    no i not need to do this nosense things.

    Last but not least ELITE (on amiga 500 more years ago) and ELITE DANGEROUS today too is a perfect example of how sea of thieves too can enable people to save\pause things (also if on an "online multiplayer game" as someone here make joke of)
    Just go inside the spaceport and save resources in the ship,so if a space game can do it i not see why a sea game can't too.
    And elite Dangerous never game break

    Astroneer too can save resources too and never game break

  • @xboxoneitalia You have a lot of video games. Okay. Got it.

    How many of them are session based, online, multiplayer games where the ability to join random open crews is one of the main features?

    Sounds like this particular game, among the tens of thousands you have, just might not be the one for you.

  • Saving voyages is game breaking... supplies wouldn’t bother me (including cannonball/plank/banana crates) assuming;

    No active voyage can be active at the time of docking

    The ship was parked in a specific location such as the legendary hideout (which appears to have been set up for this)

    No opponent ships are in a select radius of your ship at the time of docking (so using it as a place to run and hide to avoid getting sunk)

    This would also have to link into captaincy for owner ship of the vessel and have to be linked to a specific ship size.

    I don’t like being able to purchase supplies, but rewarding having an in tact well stocked ship at the end of your journey isn’t a negative

  • @betsill I wish they upped the starting supplies. I hate spending 20 to 30 minutes gathering resources at the start. I hated it when the necessity arose during Cursed Sails and I've hated it ever since. I feel that, if they are going to foist skelly ships on us right after we leave an outpost at the start of the game - I hate that, they should really give us enough supplies to deal with that threat. Sometimes, when you log in, the outpost has already been pillaged, so... all you got is what's on your ship and a bunch of empty barrels.

    I don't know that I agree with saving inventory beyond a session, though. Technically, how would that even work? It's like the whole issue of voyages being saved offline. If a crew splits up, and joins other crews, how does that work? Whose inventory gets priority? Do you get to keep cursed cannonballs, too? Ugh!

  • @bran-the-ent elite Dangerous is online multiplayer and can save resources,astroneer is online multiplayer and can save resources,ultima online is online multiplayer and can save resources there is other 999.999.999.999.999 videogames that is online multiplayer and can save resources and no one of them is "broken".

  • @xboxoneitalia

    Yes, you can take one aspect of SoT and compare it to one aspect of other games, but you're ignoring the others. Those are not session based online multiplayer games; SoT is. This is why Elite has persistence and SoT doesn't.

  • @bran-the-ent ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia

    Yes, you can take one aspect of SoT and compare it to one aspect of other games, but you're ignoring the others. Those are not session based online multiplayer games; SoT is. This is why Elite has persistence and SoT doesn't.

    Yes this you right BUT why developers of sea of thieves,publishers of sea of thieves,games of sea of thieves SO must to "LIMIT" sea of thieves to be a "Session based game" when it can be just a wonderful game same all other with savegames same all other games that save resources or mission.

    Sea of thieves has wonderful gameplay,wonderful world,wonderful community,wonderful graphics etc..
    Then why so limit it only to people that can stay online 24h\24h or want to crew…
    Just give also to people want to play solo or enjoy the game in slow time too possible to do it!

    it's same if someone take astroneer or elite Dangerous or ultima online or other 999999 videogames and limit it to be only session based,it's a shame,world of warcraft too can save resources and many Others games! only sot cant!

    Why limit players of sea of thieves to this,and in this way lose active users online and lose players,this will push some players (like me) outside from this game.

    Then if some people think that save status mission or resources will break the game ok… they can play without to save nothing up to them! but give to people possibility to do it! then is up to people if use it or not!

  • @bran-the-ent Sea of thieves is for me,and i like it to much,BUT who work on this game must to add possiblity to save resources and possibility to save quest\mission\voyage status or then not only not be "not for me" but soon no one will play it,just because this is how humans life work,people can't be forced to stay online 24h24h for play 1 game they have real life so people must be able to save mission and resources same happen in all other multiplayer online games too world of warcraft,ultima online,elite Dangerous,astroneer etc..

  • @xboxoneitalia It’s the nature of the game. I play solo, so i have no idea what you’re on about. Technically, in a game like this where it is multiplayer and you have crews that can go there separate ways at the end of the session, it is not feasible to save the game. If the game is not what you want, that’s cool. But there are reasons for the design choices. And, simply saying that the devs should just do what you want - and should be able to workout all the technical problems that implementing your suggestion creates is silly. This just isn’t a game with persistence.

    Apparently, it’s not for you because you want them to make some pretty massive changes to it or you won’t play.

  • @xboxoneitalia said in i love your game but can't play it for this 3 things.:

    @bran-the-ent ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia

    Yes, you can take one aspect of SoT and compare it to one aspect of other games, but you're ignoring the others. Those are not session based online multiplayer games; SoT is. This is why Elite has persistence and SoT doesn't.

    Yes this you right BUT why developers of sea of thieves,publishers of sea of thieves,games of sea of thieves SO must to "LIMIT" sea of thieves to be a "Session based game" when it can be just a wonderful game same all other with savegames same all other games that save resources or mission.

    Because that's how the developers designed the game? Because they wanted to make something different from all the other games with same progress saving mechanics I guess? Why make everything the same?

    Sea of thieves has wonderful gameplay,wonderful world,wonderful community,wonderful graphics etc..
    Then why so limit it only to people that can stay online 24h\24h or want to crew…

    People can play for any duration they like, and they can chose to plan and prepare their voyages as they wish. If you don't want to stock up for an hour and head straight into adventure, it is entirely possible and viable. The only limitations you chose to impose yourself are your own.

    Just give also to people want to play solo or enjoy the game in slow time too possible to do it!

    Plenty of solo players have no issues whatsoever with planning and finishing voyages in the time they have on their hands, and have no issues stocking up their ship at the same time.

    it's same if someone take astroneer or elite Dangerous or ultima online or other 999999 videogames and limit it to be only session based,it's a shame,world of warcraft too can save resources and many Others games! only sot cant!

    Difference is nice, originality is nice. Not all games need to have the very same functions. If you don't enjoy session-based games, as you mention, there are millions of other games that allows you to save your progress in all details.

    Why limit players of sea of thieves to this,and in this way lose active users online and lose players,this will push some players (like me) outside from this game.

    People that are worried about community split keep being told that player numbers are on the rise and as high as ever, so I suppose that players that left for trivial issues such as progress save, save zones or PVE must not account for a lot of player now do they? It's a shame but if the game is not to their likings, there are other games that might be.

    Then if some people think that save status mission or resources will break the game ok… they can play without to save nothing up to them! but give to people possibility to do it! then is up to people if use it or not!

    So following your logic, if there is a way to exploit or cheat in a way and you don't like it, you just don't have to use it but others should have the possibility to if they want! Makes perfect sense.

  • @bloodybil
    "Because that's how the developers designed the game? Because they wanted to make something different from all the other games with same progress saving mechanics I guess? Why make everything the same?"
    it's not different,it's just mean MISS a feature.
    And if people NOT WANT to save the status of the resource in other games too, they can do too just never go to the bank\spaceport\shipport and not save the status,there is nothing different in this,you can't make people think "miss a feature" is something "different".

    "People can play for any duration they like, and they can chose to plan and prepare their voyages as they wish."
    No this is a lie,right now people can't do it,because if i still play sea of thieves,and i need to do pipi or drink water i can't do it because sot not have way to save resources or mission voyages etc. and if you do it you lose all,you lose your resources you lose the current status of your voyages lose all… and must restart all,and no one like this.

    "If you don't want to stock up for an hour and head straight into adventure, it is entirely possible and viable. The only limitations you chose to impose yourself are your own.
    Just give also to people want to play solo or enjoy the game in slow time too possible to do it!
    Plenty of solo players have no issues whatsoever with planning and finishing voyages in the time they have on their hands, and have no issues stocking up their ship at the same time."
    No you lie, is impossible to do it right now becausee the game has no save no pause and so if people must stop game is not possible to do it. no way to save resources or quest or anithing. just lose all

    "Difference is nice, originality is nice. Not all games need to have the very same functions. If you don't enjoy session-based games, as you mention, there are millions of other games that allows you to save your progress in all details.
    I enjoy Always session based games,i enjoy sea of thieves too,but the game miss save status mission voyage and savegames , and this is big problem and issue.

    "People that are worried about community split keep being told that player numbers are on the rise and as high as ever, so I suppose that players that left for trivial issues such as progress save, save zones or PVE must not account for a lot of player now do they? It's a shame but if the game is not to their likings, there are other games that might be."
    This we will see in future if this game will not have what happen.

    "So following your logic, if there is a way to exploit or cheat in a way and you don't like it, you just don't have to use it but others should have the possibility to if they want! Makes perfect sense."
    Exploit or Cheat game is TOXIC\BAD and make any game be unuseful and broken,and i totally disagree this.
    Save game status or resources is not cheat or exploit,is a normal feature in all games of todays is on world of warcraft,in ultima online,in astroneer,in elite Dangerous and many other online multiplayer or session based games, is not exploit,is not cheat,it's just what humans\players need for play a game because people still have real life,must to drink water,do pipi',go shopping etc. and must have way to save what they do in the game.

    You start play sea of thieves,you do 1 voyage of 3 in 20 minutes because you like to enjoy slow the game,then you feel pipi' or drink water,you can't do it because if you do you lose 2 last voyage because someone sink your ship or any other reason

    You start play sea of thieves,you put 20 cannon ball on your ship,you put 5 banana on your ship,you put 5 wood plank in your ship with 10 minutes because you like enjoy wonderful world of sea of thieves and play it just relax etc.
    then you must go work or must go school or must take care you or someone else and you can't save this you lose all u do (waste of time) only because there is no ship port or safe place for save resources in ship.
    Would be better so if can save resources and voyages same in elite Dangerous same in astroneer same in world of warcraft same in ultima online and same in all other games too,because games must to have save and continue is how games work,if not is an issue\problem is the game BROKEN without it,and not with it.

    This is what i say why is issue and problem of the game,not of the people.

    You say the game would be broken if people add save\resource etc. but the game is broken now in this way and must to be fixed in this.
    in the same way that you fix ship with wood plank,or then in the same way the ship sink , will sink this game too.
    Because yes is "session based game" , but session base is mean active users online that they will come to CONTINUE your game,to continue the adventure they start, and not for just try it little time and then say goodbye to it.

  • example:
    You start play sea of thieves,you do 1 voyage of 3 in 20 minutes because you like to enjoy slow the game,then you feel pipi' or drink water,you can't do it because if you do you lose 2 last voyage because someone sink your ship or any other reason
    You start play sea of thieves,you put 20 cannon ball on your ship,you put 5 banana on your ship,you put 5 wood plank in your ship with 10 minutes because you like enjoy wonderful world of sea of thieves and play it just relax etc.
    then you must go work or must go school or must take care you or someone else and you can't save this you lose all u do (waste of time) only because there is no ship port or safe place for save resources in ship.
    This is what i say why is issue and problem of the game,not of the people.
    Would be better so if can save resources and voyages same in elite Dangerous same in astroneer same in world of warcraft same in ultima online and same in all other games too,because games must to have save and continue is how games work,if not is an issue\problem is the game BROKEN without it,and not with it.

    You say the game would be broken if people add save\resource etc. but the game is broken now in this way and must to be fixed in this.
    in the same way that you fix ship with wood plank,or then in the same way the ship sink , will sink this game too.
    Because yes is "session based game" , but session base is mean active users online that they will come to CONTINUE your game,to continue the adventure they start, and not for just try it little time and then say goodbye to it.

  • @xboxoneitalia I have water near my desk, and run to the bathroom when the horizon is clear. I don't know how long it takes you to "pipi" but... I have no issues with either of these things while playing solo.

    If it takes you 10 minutes to put one load of bananas and planks, and 2 loads of cannonballs, then there's a problem with how you're playing the game. It shouldn't take that much time.

  • @bran-the-ent "I have water near my desk, and run to the bathroom when the horizon is clear."
    Game is 1 thing,Real life is another thing,you can't mix it.
    Things in real life (source of water,go to bathroom) can't be decided by a game,is not ME that must to fix my life for play a game this is not healty,is the game must to have save\mission\resource.

    "If it takes you 10 minutes to put one load of bananas and planks, and 2 loads of cannonballs, then there's a problem with how you're playing the game. It shouldn't take that much time"
    i never have problem to play games,i play games 30 years,and if you want we can do me VS you who put + resources inside a ship in a livestream and i can assure you i will win you in this.
    The problem is about game not give people save resources\voyages\mission,people must be able to play in all way they want,all time they can,and way people use to play is never a problem in a well done game that not miss base features.
    If i want i can also do 50 minutes or 23 hour for put 1 ball inside 1 cannon is up to me,but the game then must to remember that i put 1 ball in 1 cannon and not that when i log off and back i see 0 inside.

    Also not forget that in the latest months Phil Spencer and Xbox advertise so much the Adaptive controller for people that maybe they must also to play slow and so… there is not so much sense to say how the people must play fast a game,but this is not my case i just play slow because i like sea of thieves so much,so i not need to play it fast.

    And the only think true things that someone can say in defense of SOT miss saves etc. is that:

    1. "Resources can be easly find everywhere each time start"
      and
    2. "Voyages mission is not so much expensive"

    That is the reasons i find myselph,but bot s*x and both is hurt to play the game like that , because also if everywhere require much time if play solo,and also if not so much expensive it s*x to lose something that you ingame-pay-for only because make 1 of 3

  • @xboxoneitalia Water near your desk is not a difficult thing to do. It's really easy, in fact.

    i never have problem to play games,i play games 30 years,and if you want we can do me VS you who put + resources inside a ship in a livestream and i can assure you i will win you in this.

    Not if you're putting 20 cannonballs, 5 planks, and 5 bananas on a ship in 10 minutes, you won't.

  • @bran-the-ent i Always have water on my desk,but if you drink water you not play and if you not play so you can lose resources\voyages and same if you go pipi or must go work or outside or other things,people must have way to save resources and voyages so.
    i no care time or place up to you i can do live stream everywhere mixer, YouTube , twitch etc, is not problem for me. and time is not problem too.
    and you can see my gameplay at ita360 dot com there is many gameplay sea of thieves i do BUT as you can see i like play slow i can't play like this now no possible save.it not good.

  • @bran-the-ent i can put 1 cannon ball in 1 cannon in 1 hour , or i can put 1 cannon ball in 1 cannon in 10 seconds,nothing change,if the game can't save resources and\or voyages then when you logoff and login back you lose it,so is not problem about how i play game is problem about the game.
    And also you know if you want fight monsters seas (kraken,shark) or also other players you can't put ONLY 20 cannonballs, 5 planks, and 5 bananas you must put more of them,and for more of them require MORE TIMES than 10 minutes too,and so game must have way to save.

    The fact is you start with the idea that if someone need a time for put cannonball to a ship is him problem,but this is lie.

    Because i can play sea of thieves just watch only the cloud or fight scheletons for fun for 30 minutes and then i put 1 cannonball in 1 cannon in 10 seconds.. or do vice versa etc. people is free to do all they want in games and must be able to enjoy the game with freedom of time without to lose things.
    When i log off after 40 minutes of play,if in my ship there is 1 cannon with 1 cannonball and\or if i finish 1 voyage of 3,i want to see when i login back 1 voyage DONE and 1 BALL inside my cannon ship,because this is how all games work since games exist,games have save status for resources for voyage for mission,if they is online or server side or session based etc. ok but they have inventory\bank they save what you do.
    Because it is a game , a beautiful game,so people enjoy it as they want,people not must be forced to enjoy the game same you think or you want by put limit.

    Maybe some people just swim in water make race about shark not bite theyr a*s for 40 minutes is up to them… but if then in 1 minute of that 40 put 1 wood plank or 1 voyage of 3 in ship and must log off when back to game must to see 1 wood plank or 1 voyage

  • Smh I can see why the Devs never answered back. Dude it's a shared server he how the hell would you save resources or voyages you've already activated. What if you play with a crew? All of their saved items apply as well? Go play Skyrim or something lots of saving going on there.

  • @xboxoneitalia I understand where you're coming from, but you must realize this is an online game. You can't pause battlefieldx and come back later expecting to pick up where you left off and have all the ammo and gear/whatnot that you accrued in the game session. Same goes for halo, fortnite, etc. What is saved is what you completed and nothing more... that's just how all multiplayer online games work nowadays. Let's go offline, I mean you couldn't be half way through a super mario brothers level, turn off the game only to come back and expect to be right where you were before, right? Some games have checkpoints and this one just, doesn't.

  • @darthmaxor1991 ha detto in i love your game but can't play it for this 3 things.:

    Smh I can see why the Devs never answered back. Dude it's a shared server he how the hell would you save resources or voyages you've already activated. What if you play with a crew? All of their saved items apply as well? Go play Skyrim or something lots of saving going on there.

    So elite Dangerous,wolrd of warcraft,ultima online,astroneer,fallout76,destiny and many other games is online too but they all can save resources or voyage\quest\mission status.

    p.s. I buy already skyrim,is a beautiful game,and without doubt i will play it,i still play also Fallout 1 (1997) too that is a beautiful game too,but this has nothing to do with SOT or online games,elitedangerous is an online game too but can save resources and quest status,world of warcraft too etc.. so there is no reason for SOT can't do it too , only devs must to put the feature,then if someone not want to use it,not to use it,not go on "ship port" and not save your voyages or resources up to you,but give to people that want to save this possibility.

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