The "Keep dying until you get it" combat system - no longer just for side scrollers.

  • Im not going to make this long because there are TONS of posts about this right now.
    The sword fighting SUCKS, skeletons are lazy and being forced to die 5-10-20 times to clear out a fort or bounty or even a GH map is absurd and frustrating. The advent of snipers and still-broken gunpowder skellies has made it so much worse.
    It is possible to create a fighting system where you arent literally just throwing your body at the situation and hoping for the best. There is no skill in this its just dumb luck and it needs to be fixed.
    There are many dozen of posts that relate to this but only focus on one little aspect. The fact is dying over and over as a requirment is stupid, requires no skill and makes the game look lazy.
    Making the fairy of the damned more fun to look at wont fix this!

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  • @mith-bosevem

    ...and being forced to die 5-10-20 times to clear out a fort or bounty or even a GH map is absurd and frustrating.

    Sounds like you are incorporating zero strategy if you are dying at most 20 times near a fort. Even with diverse range of skeletons. Dying over and over again isn't a requirement to succeed in these fights.

    The advent of snipers and still-broken gunpowder skellies has made it so much worse.

    One shot and a gunpowder skeleton kills every skeleton around it. If anything, gunpowder skeletons make the game easier not harder. Far from broken it sounds like you just keep doing the same thing over and over (throwing bodies) and expect it to work. Clearly it isn't, and now you are here demanding Rare change it so it does.

    Sounds like problem exist between chair and keyboard.

  • @mith-bosevem throwing bodies at them works, but isn't the most effective way.

    Sometimes you need to reposition yourself, eat a banana.

    I have done forts without dying and anything more than 3 deaths is uncommon. Fighting is more than just running at them slashing. You're fighting a larger number and tactically retreating to recover and reset is occasionally required, it is part of battling.

    I think you need to change up your style a bit when battling skeletons.

    Also regarding gun barrel skeletons, just run and kite them till you land the shot and don't stand right on top of the spawn.

    They sped up the process and are one of the best additions to the game, though occasionally being annoying.

  • I will agree with the gun powder skeletons being horrible. They make the game way too easy. I would like to encounter 0 to 1 every hour. Not 10+ every fight.

    Please, Rare? Lower the gunpowder skeletons by a TON!

  • if you have a good crew you shouldnt be dying that much. i have seen people solo forts without dying once

  • @mith-bosevem it is still not my opinion, even if you use large letters to shout. There is tons of answers saying you are wrong, so don't claim to be a majority.

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  • @mith-bosevem
    Have you ever tried to find something positive about the game ,Sir ? For many month i have come across your posts where not one good word for the game nor it's players are uttered. This created one big question in my mind that i'm going to ask you here and now : If you hate this game so much ,or find it so much lacking , why are you even playing? Or better why do you try to convince so many people to sail away from this game while you apparantly can't ... i don't understand this ....

    Have you ever tried to do something new, something that could change your Heart for the better? Try to seek and write about something positives next time instead of trying against better knowing to find something , farfetched , to try to break the game for others ...One advice ,you simply can't, so try to let some Sunlight in your Soul because the only one you give a misarable feel is yourself....

  • who is this Fairy of the damned you speak of and where can I find her. I wish to gaze upon her

  • @rusty-xbone lol... try to die hard and to find out

  • @mith-bosevem disse em The "Keep dying until you get it" combat system - no longer just for side scrollers.:

    Im not going to make this long because there are TONS of posts about this right now.

    If you know this, why do another post?

    The sword fighting SUCKS,

    I really like the sword fighting. A real sword battle looks like it.

    skeletons are lazy and being forced to die 5-10-20 times to clear out a fort or bounty or even a GH map is absurd and frustrating. The advent of snipers and still-broken gunpowder skellies has made it so much worse.

    This is not a game problem, you aren't using any strategy. It's not hard to clear a fort without any deaths. Maybe you should search for some tutorials about how the thinks can be done.

    It is possible to create a fighting system where you arent literally just throwing your body at the situation and hoping for the best. There is no skill in this its just dumb luck and it needs to be fixed.

    Skill? A sword fight is about attack, defense and timing. Just it. Why made this complicated if it can be simple?

    There are many dozen of posts that relate to this but only focus on one little aspect. The fact is dying over and over as a requirment is stupid, requires no skill and makes the game look lazy.

    Master the sword techniques before complain...

    Making the fairy of the damned more fun to look at wont fix this!

    Fairy?

  • Double gun tapping had to go. The new combat is basically fine and once mastered can be fun. It could use a little spit and polish to clean up delays and hit box issues.

    Forts like most things in the game require strategy rather solo or in a crew. Coordination of a crew does make things easier and more fun. Doing it solo is still a challenge that is doable and very satisfying.

    Skeletons spawns can be over balance at times. Ten skeletons that all shoot at the same time with guns filled of endless bullets does not make sense. Skeleton encounters could use a little spit and polish too. Just give them a five shot limit. Then they switch to swords. Maybe it can be scripted to have them access ammo boxes to reload. Same with bananas provide a limit.

    Time though for new villains, techniques, and strategy. Skeletons are fine and vital part of lore. Clean it up. Make it fresh. Spice it up with new things.

  • Just get about 20 snake crates. Fill crates with said snakes

    Next- place snakes at forts door and let the snakes do the killing for ya.

    I dont do the snake trick myself but I dont die 10-20 times at forts either.

  • I think there are a couple of changes that should be made to combat. But I think the changes already made are not bad, these are more in addition to or tweaking of what was done.

    Hitback or stunlock from sword swings as it is now is horrible. I have literally lost fights because someone landed the first hit from behind me, not allowing me the chance to turn around and fend them off, or even run/jump away.

    Swords still need some tweaking as far as speed and blocking go. Maybe even a new twist like parry.

    Guns are fine the way they are now. Wouldn't change them at all.

    Fix the delay in grabbing a banana. Since the last update, pulling out a banana seems to be bugged.

  • @nofears-fun

    You are right that there can be too much delay and locking your character in place. Yes there is a delay in bananas popping up. Also seeing too many times where eating a banana does not restore health.

  • I love the replies everyone.
    I obviously just suck. Me and literally every PL I have ever come into contact with.
    I know it feels good to say "you're just bad I can do it fine" but experienced people know thats simply a lie. I have never seen anybody complete a level 50 bounty without dying many times, except when the cannons can be used or if they sit there sniping every skelly over the course of 30 minutes.

    Clearly the thing that many people dont get, and I see it often playing with randoms, is that sacrificing yourself to kill the wave of skellies is often the fastest and easiest way to deal with them, especially if you have a crew thats paying attention. I should have included that in the original post. This isnt so bad if you have someone there to pick up the slack after you die.
    The point is its not skill.
    Gunpowder skellies that run way too fast and pop out of the ground constantly is just a way of compensating for the islands containing no other content for you to interact with.
    Im shocked that more people dont agree with me. Maybe Im just worn out, Ive played this game probably more than any other. The little things stand out more the longer youve played.
    Fingers crossed for real combat fixes (ENOUGH with the minor tweaks).

  • I often feel like 99% of the forum is just bragging about how good they think they are, even if it means shutting down legitimate ideas.
    You are leaving no room for improvement by accepting junk as treasure.
    I want this game to be good...

  • @dislex-fx Don't you endanger one of the greatest aspects of the game. Powder skeletons are as much a riot as they are a pain. Think of them as hilarious moving obstacles and it will go a lot better for you. I'm growing tired of people constantly wanting to make the game easier, this mentality is how you get pirate legends in two weeks.

  • @mith-bosevem said in The "Keep dying until you get it" combat system - no longer just for side scrollers.:

    I often feel like 99% of the forum is just bragging about how good they think they are, even if it means shutting down legitimate ideas.

    Jeez, someone does not like being disagreed with. It simply seems to me "99%" of the forums simply don't have trouble with something you seem to struggle with, no need to take it personal.

    You are leaving no room for improvement by accepting junk as treasure.

    Well now that's a matter of perspective mate. One man's trash is another's treasure I guess?

    I want this game to be good...

    Don't we all? A good game comes with challenges you overcome. A boring game is easy and has everything nerfed flat.

  • @d4m0r3d Only happens if you get one of those melee only skeleton forts.
    Most forts spawn 4-6 aimbotting pistol/sniper skeletons per wave, it's terrible.

  • @drizkillz said in The "Keep dying until you get it" combat system - no longer just for side scrollers.:

    @dislex-fx Don't you endanger one of the greatest aspects of the game. Powder skeletons are as much a riot as they are a pain. Think of them as hilarious moving obstacles and it will go a lot better for you. I'm growing tired of people constantly wanting to make the game easier, this mentality is how you get pirate legends in two weeks.

    You totally misunderstand me.

    I HATE how the game keeps getting easier and easier. THAT is why gunpowder skeletons need reduced to almost nothing. They make the game WAY MORE EASY.

    Used to, players would have to communicate and decide to gather gunpowder barrels. used to, players would have to fight and fight the skeletons. Now, players just kill 5+ skeletons at once by shooting a barrel. Now, they gather 11tymillion powder barrels by taking them from the 11tymillion gunpowder skeletons.

    It's too easy and the challenge is gone.

    I mean, I DID say "They make the game way too easy.".

  • @targasbr Regarding swordplay, in addition to the 3 things you already mentioned, you forgot to mention positioning; it's also a very important factor. I use it all of the time to corral skeletons together to cut them down, block their gunners, blow them up with their own barrels, or set up a shot for my friends on the cannons.

    @Barnacle-Blake I'll have to try the snake trick sometime. 😄

  • @silenius-x no ihave seen people solo gun skellies without dying. and especially if you have a crew, if you have a crew of people who have been playing the game for a while you shouldnt be dying

  • @dislex-fx Ah, OK. I can see that point, but at the same time, I think it's pretty balanced in a way. Hear me out. Sometimes you get an island with skellys and a PK skelly comes with and you drag them down to the water and take a group photo with your pistol or EoR from a safe distance. That is easy. Now. Sometimes those little fun bags of death will find you in a higher space, away from safety and away from being able to have time to run and get them in a group. It's possible, but not always. And then there's the lovely, lovely moments when you face goldies nowhere near water. I'm talking 3 waves at shipwreck. You know that spot north where the cannon is? The one where you have to go up the front of the black witch, then up the front mast, then around the corner to fight them just to get killed and have to keep making that journey over and over and over? That's when I feel it's balanced. There are places in the game where the waves are beyond frustrating. I think they did a good job of giving everyone a nice range of scenarios.

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