Save The Ship Inventory!

  • @wildwhitewolfy Now you're just ad hoc-ing extra mechanics to make it maybe work. Say you implement that cooldown: what happens to the person who sails back to an outpost to save their stuff because they need to leave, but finds that they're only 1/2 through their save-cooldown (e.g. already saved 30 minutes ago)? Are they just doomed to not be able to save that last 30 minutes of progress? You've solved an issue, but introduced another issue by doing it.

    The issues aren't just how this idea can exploited, but also that it's just a bad idea for SoT. You have a grave misunderstanding behind the dev's intentions for SoT if you're looking for any form of persistent vertical progression (accumulation of supplies across sessions is just that). One of the major cornerstones of this game is that all players, upon starting a session, are on equal footing with all other players that just started a session. Advantages and disadvantages are gained within a session and lost between them. The game was build that way intentionally. You must either accept that or accept that SoT is not for you.

  • @halcon7479 Our argument is that it's conceptually a bad idea. No amount of refining or adjusting the details can change that. It's a solution looking for a problem. Losing supplies between sessions is not a problem. It was an intention design choice by the devs. To ask them to change it is to ask them to start making a game other than what they wanted to make

  • @halcon7479 there's nothing that needs to be suggested, the current mechanics are fine. Start a new session you start anew - nobody has advantage, nobody gets unreasonably ahead..not without effort anyway. It is fair.

    The suggestion made here favors abusive behavior and adds yet another way to exploit the game in unfair ways. And why? Because OP is lazy to put in the effort to develop habits that mitigate his imagined suffering of gathering resources?

    Apropos, crew of 4 will collect 1000+ of everything within a day not month.

  • @ambiguousmonk Who said "what they wanted to make". If has post about ideas and concepts of developers, then sorry, I'm wrong. It's not a problem if you can easily sell all of your supplies, or get some profit from looting islands. Many times I play solo session on a smallest ship, and many times I need to reload game. That is ruined my expirience every time.

  • @ambiguousmonk as I said, sessions have no time limit, so it could be 1 hour for one crew and endless for another one. It's still advantage then.

    I'll repeat: I do not think developers made that system specially, it seems like they just didn't have time to do it by other way, also, even if specially - they could change way their thinking on at any time. By any way - untill anyone from developer team will tell me "Yes we will never change this" I will disagree "it's just how this game works".

    P.S. 2 players ship vs 4 players ship is not advantage? Crew who gathered resources for few hours vs crew who only loggened in about one minute ago - isn't a advantage? See, still a lot of places to get advantage. But not reason to make additional pain by losing all by logining out

  • @bumbumbac написал в Save The Ship Inventory!:

    Start a new session you start anew - nobody has advantage

    Most of time you join in existed session, not a clear one with 6 default ships. A rhetorical question: Where balance in fight between 2 players vs 4 players? Balance in one thing on every ship limitation of players. On every ship you hard to play аlways not enough people. Small ship need 2-4 players, mid - 3-6, galeon 5-7 or more.

  • @wildwhitewolfy sagte in Save The Ship Inventory!:

    @bugaboo-bill sorry, but do you think you know better than any others? I mean, I see your "founder" title, so it's nice we still can meet people who playing this game from start. But also new (like me) coming and to come. More people coming, game changing based on community opinion too. I have no right to have an opinion? Here are people who don't like saving ship inventory, but here are also who like it.

    The design decisions for this game were made long ago by Rare and some of them we the Fans and players from day one, besaß and Alphas dont want to change the core Design of the game for many reasons.
    I'm playing videogames for 33 years, 1st computer Amstrad CPC464 online since late 90it's and Rare did something what is about playing and not about powergaming, exagerating, grinding and all that.

    Session based game without storing supplies is one of this core decisions and i can see a lot of flaws with having it, because we (most oldsql players) want no favor to powergaming and such.
    Think of vertical progression and you come today and i am here sone day one (technical alpha).
    The games or the industry tbh has changed a lot. That's not playing games, that's gaming systems to work it off, get all you need exploiting, speedrunning all etc.
    That's not playing games, that's a mess and tons of gamers dont get it.

    I dont want someone put 10 hours into farming supplies and then have advantages ingame to peopme who havent time to store that much supplies. Simple as that.

    If you want give this a read and dont let you distract from titles.

    https://www.seaofthieves.com/forum/topic/93061/a-message-to-all-pirates-who-got-salty-over-loosing-loot/12

    https://www.seaofthieves.com/forum/topic/93355/the-sea-of-thieves-need-no-change/26

    Many QoL Features of actual games are distracting from playing but help gaming the system and exploiting.

    AH's versus banking un UO and selling face to face.
    Blackdesert online all automated, even running to quest, dull!
    Global Chat versus a speaking trumpet in SoT.

    No supply storing is good to balance the game, it's good for the gameloop and immersion.
    It's only grind if you make it grind.
    Like it's only work if you dont have fun doing it.

    I never worked things off or grinded, i want to play a game and have fun and nothing else.
    I dont exagerate on gaming, maybe i'm to old for this and therefore i and many ithers thank Rare to have made a real gsme for players and not for gamers gaming systems.

    If you play further you may see and understand why many things people want arent good to have like vertical progression or storing suplies or at least would contradict the initial core Design of the game.

    I already left games i liked, but when i recognized this or that gamemechanics and i couldnt get over it i left.

    It's really core Design breaking and you may not have fought 3 ships at a fort coming for you over and over.
    We sunk 11 ships at a fort one day.
    If they had stored supplies we maybe had lost this epic battle. And to what, not skill, but more time grinding/ harvesting. Dull!
    Some battles become battles of atrition and this is good to have.
    I dont want time become abfactor but skill and knowledge about the game.
    See you are therefore equal strong all the time you login and every session is on it's own and your decisions you make.

  • @bugaboo-bill yeah, game is perfect already, it's absolutaly needs no changes and any kind of additions.

    P.S. No it is not. At the start it was unfinished and everything knows it. But you did findd a "feature" in it..

  • @wildwhitewolfy sagte in Save The Ship Inventory!:

    @bugaboo-bill yeah, game is perfect already, it's absolutaly needs no changes and any kind of additions.

    P.S. No it is not. At the start it was unfinished and everything knows it. But you did findd a "feature" in it..

    Not fun, dont play!

    The game was even better in some aspects in the early phase after release, again Forts for example.

    And players understanding the games design and not complaining because they cannot see it, because they are so used to the games of today what are more or less all about gaming the system and lone wolfe a MP game.

    • New account [x]
    • Not using search function [x]
    • Proposing a deeply flawed and unbalanced idea [x]
    • Having no clue on why things in the game are balanced a certain way [x]
    • Ignoring and deflecting all arguments that debunked said idea [x]
    • Lashing out when people don't agree. [x]

    Bingo!

  • @bugaboo-bill of course only you can see everything, who I'm to disagree.
    I can say two things:
    To be balanced, all players should start session in same time and end it in same time, like on Arena. Wanna true-balanced PvP? Go to the Arena.
    Crew who gathered resources for few hours still have advantage against crew who loggened-in few minutes ago. It is still disbalance, but seems like you fine with that?
    PvE could be disbalanced a bit, it's a sandbox, and it not require balance untill you can ruin game expirence only for yourself, not for other players. And to be honest: I don't think gathering resources (especially if here will be inventory limit for them, to preventing gathering 1000+ of it) is disbalance.

  • @bloodybil

    1. Yes, new.
    2. It seems like other threads didn't recieve attention they should, then I'll try to.
    3. Why is this unbalanced? Read all post in that thread before leaving a comment like this, please.
    4. I understand why, they didn't have time to do it by other way, already told it above, just read.
    5. I'm not ignoring, I'm argue and parry them by mine ones, trying to answer to all of them. Open your eyes, please.
    6. Can agree that, I hate when people behave themself stupid (I also do it sometimes, but cannot fix it anyway)
  • Sandbox PvPer since 1998
    @WildWhiteWolfy

    The idea is bad, that's it!

    See upvotes and your whole thread people replying too.

    No need to get salty or feel accused.

    And sorry, your stats are :

    27 journeys
    28 chests selled
    29 skulls
    4 Cargo's

    Maybe accept the opinion of a oldsql gamer and someone who has sailed way more than you cough

    @wildwhitewolfy sagte in Save The Ship Inventory!:

    i think gathering resources (especially if here will be inventory limit for them, to preventing gathering 1000+ of it) is disbalance.

    That's because you have not much experience with PvP in SoT.

  • @wildwhitewolfy said in Save The Ship Inventory!:

    @bloodybil

    1. Yes, new.

    Welcome!

    1. It seems like other threads didn't recieve attention they should, then I'll try to.

    This idea has been discussed many times over many threads, which you would have seen if using the search option.

    1. Why is this unbalanced? Read all post in that thread before leaving a comment like this, please.

    Ironic considering you are ignoring every single posts in this very thread that are explaining why.

    1. I understand why, they didn't have time to do it by other way, already told it above, just read.

    No, this is by design. The game has been intended that way, to think that this is something that has been overlooked is quite silly.

    1. I'm not ignoring, I'm argue and parry them by mine ones, trying to answer to all of them. Open your eyes, please.

    You are not parrying much, people bring up arguments, you simply shoot them down and bring up your same points.

    1. Can agree that, I hate when people behave themself stupid (I also do it sometimes, but cannot fix it anyway)

    It happens, everyone simply need to remain civil to eachother. Conversations can seem heated sometimes but disagreeing over an idea doesn't mean personal attacks.

  • @bugaboo-bill oldest - not means wiser. If you such an old guy and still didn't understand that, it's even proofs my words.

  • @WildWhiteWolfy

    :-)

    Editor above.
    Tell us about your PvP experience in SoT.
    How often did you fight other players and therefore can tell us it's not causing an imbalance?

  • @bloodybil "Ironic considering you are ignoring every single posts in this very thread that are explaining why." I'll repeat: I'm not ignoring, I'm argue with them and suggesting way to make it more balanced. Can you suggest better way or only "leave all as it is"?

    "You are not parrying much, people bring up arguments, you simply shoot them down and bring up your same points." I suggested few options to make it better and prevent abusing. And if we say so, I have all rights to ignore everyone I want, especially if I think they go stupid and I should not to spend my time to people like that.

  • @bugaboo-bill it will be many battle in future, but I have eyes and brain, yeah, I have less experience than you, but I still will say: that does not mean you see things much better than I do.

  • @wildwhitewolfy said in Save The Ship Inventory!:

    Can you suggest better way or only "leave all as it is"?

    In this case no, it's not broken therefore doesn't need fixing.

    And if we say so, I have all rights to ignore everyone I want, especially if I think they go stupid and I should not to spend my time to people like that.

    Absolutely, and I fully agree. Fair winds and good luck with your thread!

  • @wildwhitewolfy Okay. So, one person logs in and has his 60 cannonballs, 40 planks, and 30 pieces of fruit. Then, with an open crew, another player logs in who had 200 cannonballs, 100 planks, 100 pieces of fruit, and 60 leeches. What happens? Does it keep the original inventory? If so, what happens to the player who logged in second's saved inventory when he logs out again... does it change to the current inventory?

    This is a session based game. It makes no sense to save inventory across sessions.

  • @entspeak session-based it will be when we all will start and end in the same time. It works like session-based, but it's not fully I think. Look like people just did find a feature in unfinished thing.

    About your question, I'm not sure I understood it correctly. I suggested to save ships inventory, so, everyone in a crew (or even from enemy crew) could change it. It will be saved for "captain", who owns the ship, party-leader (call it whatever you want).

    Reads again Ahh, seems I got you. So, ship can have inventory of player who was randomly chosen as "captain" (like with ships cosmetic). Also, if it will be outposts-storage system, then everyone can. It could be saved for everyplayer then any items they put it. So then they just can put them out for any moment and bring it to the ship. But of course it should have limits. Also I don't see any disbalance in that, cuz for it players still should spend their time to gather resources, whats difference in which session? They spent their time for it by any way.

  • You don't need to grind to supply your ship, just take everything from the outpost then follow the rule "leave with your pockets empty, come back with your pockets full" at every island you land at on your travels and soon you will have more supplies then you will need for your voyage.

  • @bumbumbac a dit dans Save The Ship Inventory! :

    Resource management and its resets are vital parts of the game balance.

    Two equally skilled crews would battle it out until one of them runs out of resources and then they sink, it's a straight forward equation.
    What if one crew sinks, quits, joins a new server with default loadout and is met with another crew carrying 1000+ of everything... ? This is much more unfair than what you actually think unfair is, don't you think?

    This is absolutly senseless...
    I cant count the times i've sunk others ships right after leaving my starting port with only default supplies...
    Just dont assume that the more supplies you have the more powerful your ship is cause its just wrong.

  • @yarrrold I think the same way (didn't write it above, but did think about it), more resources does not mean really more power, it's still skillbased (especially with new ship-damage-system). You will be better prepared, but it's not even a 50% of victory

  • @wildwhitewolfy There are no captains - all pirates are treated equally under the Pirate Code.

  • @galactic-geek I said it also could be called "party-leader" or "host", this guy on whats ship you travel on. Also, it looks like they want to make Captaincy thing

  • @yarrrold Sure it depends on your skill, but more supplies means better chances of not being sunk. Personally, I think resource stocking would ruin the game, given the addition of Cursed balls and new food items. Imagine how difficult it would be going up against Galleons who invested the time to gather hundreds of cursed cannonballs, or have hundreds of cooked meat items. The imbalance it presents is glaring.

  • @wildwhitewolfy Oh, I know they want to make it a thing; but they haven't (yet). I'm fairly certain that's because they haven't (yet) discovered a way to make it work. Until then...

  • @selcouthrogue hello mister! Please, read we write above - it should be limited. So, then no way to "hundreds of cursed cannonballs". It should came with some inventory-reworking, not just only saving

  • @selcouthrogue also, for now nothing prevents you to gather "hundreds of cursed cannonballs", so you can easily dominate everyone then. Only difference - you'll lose it not only when you destoyed, but also when you log-out. But you still can get "hundreds of cursed cannonballs" even for now. And that's reason inventory should have limit-and-save system

  • @wildwhitewolfy

    First off, welcome to the game since you are new.

    Now lets address a few things.

    You are ignoring advice from other players who have been in the game a lot longer than you. You are also lashing out at them. None of them said anything condescending or negative towards you. They were straight up honest with your idea, and instead of taking the hint you lashed out. Do better when receiving feedback from an idea you gave.

    "Just because I'm new means I can't have an opinion?" - No you can have an opinion. Just stop assuming that just because you had an opinion you need to be treated with kid gloves or that we are going to treat your opinion as if we are handing out participation awards. Your experience is lacking and some of us have been around a very long time. In short your opinion is not valid nor trusted due to your inexperience.

    "Having more resources doesn't mean more power, its skillbased" - Yes and no. This is a clear indication that you are new to the game and PvP meta. There have been situations where I have had to fight off a whole server of ships. Not an exaggeration, some of us on here have done as such. Some of our fights only succeeded because the other crew had horrible resource management. Went through their cannon balls too quickly, ate too many banana's, ran out of planks.

    Fights aren't always one crew is better than the other. Sometimes you guys are both good and at that point its whoever makes a mistake first loses.

    Having more resources means you spend less time gathering and you are mobile for longer. Being able to stay mobile and stay in combat longer is having MORE power in this game.

    "But I don't want to spend 15minutes gathering resources every time I log in." - It should take you no more than 5 mins and even then you don't need a lot. You have enough resources right at the start to take care of anything you need for at least one encounter.

    Your inexperience shows. Its not a bad thing and we aren't looking down on you for it. Its just a fact and you shouldn't take it personally.

    You should be gathering resources any chance you get anyways.

    About to drive past an island? - Shoot off and get some resources.

    See some barrels in the water? - Shoot off and get some resources.

    On an island doing a quest? - Grab what you can when you get on the island and drop what you have when you get back to the ship.

    You don't collect everything AT the outpost for entire session. You can collect as you go.

    Sorry that you took it so personally. Hope you get better at the game and understand the meta behind PvP a little bit more. Good luck man.

  • The ship is a crew asset and any individual save does not make sense.

    Supplies have value and keep it due to the situation in which at the start of a session we all start with the same amount.

    These are things that impact the world difficulty, safety, combat and is very important factor in balance.

    This is a shared world where we all start out on the same footing, let's keep it that way. Need more supplies at the start, suggest Rare to up the starting amounts for everyone not just those that played previously either by a save or by coin. This is an old topic discussed many times before.

  • @wildwhitewolfy sagte in Save The Ship Inventory!:

    @bugaboo-bill it will be many battle in future, but I have eyes and brain, yeah, I have less experience than you, but I still will say: that does not mean you see things much better than I do.

    It's not about to see things "better" it's about experience you lack that make you see things more detailed and therefore you can better evaluate.

    What you see and conclude is for sure less thougt through than what i see and conclude, because of my experiences in the game.
    And your experiences in the game are way less so your idea comes from a very if not completely unexperienced position about PvP.

    My brain, yes i have also one, has more data to evaluate this.
    Maybe you understand it better this way.

    Experience in life, games or driving a Moto is something that doesnt make you better in general and it doesnt say you are right over someone with less experience.
    But to refuse to consider the experience of someone is plain dumb.

    Dude, you are killing yourself here and the first sentence makes you look like a fool, honestly.

  • @wildwhitewolfy It's session based regardless of when people start and stop.

    I'm not sure how "Captaincy" will work - if it even gets added, but why should they get such preference? Is there going to be a democratic process for choosing the Captain - as there was in the Age of Piracy? What if I am not a Captain on one ship, but a Captain on another? Where does my stored inventory come from? Persistence in a session based game is not particularly useful. There's no need to waste development time adding such a thing. With the addition of harpoons and the piles of resources found in barrels, it's so easy to get stocked up.

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