@wildwhitewolfy sagte in Save The Ship Inventory!:
@bugaboo-bill sorry, but do you think you know better than any others? I mean, I see your "founder" title, so it's nice we still can meet people who playing this game from start. But also new (like me) coming and to come. More people coming, game changing based on community opinion too. I have no right to have an opinion? Here are people who don't like saving ship inventory, but here are also who like it.
The design decisions for this game were made long ago by Rare and some of them we the Fans and players from day one, besaß and Alphas dont want to change the core Design of the game for many reasons.
I'm playing videogames for 33 years, 1st computer Amstrad CPC464 online since late 90it's and Rare did something what is about playing and not about powergaming, exagerating, grinding and all that.
Session based game without storing supplies is one of this core decisions and i can see a lot of flaws with having it, because we (most oldsql players) want no favor to powergaming and such.
Think of vertical progression and you come today and i am here sone day one (technical alpha).
The games or the industry tbh has changed a lot. That's not playing games, that's gaming systems to work it off, get all you need exploiting, speedrunning all etc.
That's not playing games, that's a mess and tons of gamers dont get it.
I dont want someone put 10 hours into farming supplies and then have advantages ingame to peopme who havent time to store that much supplies. Simple as that.
If you want give this a read and dont let you distract from titles.
https://www.seaofthieves.com/forum/topic/93061/a-message-to-all-pirates-who-got-salty-over-loosing-loot/12
https://www.seaofthieves.com/forum/topic/93355/the-sea-of-thieves-need-no-change/26
Many QoL Features of actual games are distracting from playing but help gaming the system and exploiting.
AH's versus banking un UO and selling face to face.
Blackdesert online all automated, even running to quest, dull!
Global Chat versus a speaking trumpet in SoT.
No supply storing is good to balance the game, it's good for the gameloop and immersion.
It's only grind if you make it grind.
Like it's only work if you dont have fun doing it.
I never worked things off or grinded, i want to play a game and have fun and nothing else.
I dont exagerate on gaming, maybe i'm to old for this and therefore i and many ithers thank Rare to have made a real gsme for players and not for gamers gaming systems.
If you play further you may see and understand why many things people want arent good to have like vertical progression or storing suplies or at least would contradict the initial core Design of the game.
I already left games i liked, but when i recognized this or that gamemechanics and i couldnt get over it i left.
It's really core Design breaking and you may not have fought 3 ships at a fort coming for you over and over.
We sunk 11 ships at a fort one day.
If they had stored supplies we maybe had lost this epic battle. And to what, not skill, but more time grinding/ harvesting. Dull!
Some battles become battles of atrition and this is good to have.
I dont want time become abfactor but skill and knowledge about the game.
See you are therefore equal strong all the time you login and every session is on it's own and your decisions you make.